Building Web Apps for Google TV

Building Web Apps for Google TV

Author: Andres Ferrate

Publisher: "O'Reilly Media, Inc."

Published: 2011-06-23

Total Pages: 117

ISBN-13: 1449304575

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By integrating the Web with traditional TV, Google TV offers developers an important new channel for content. But creating apps for Google TV requires learning some new skills—in fact, what you may already know about mobile or desktop web apps isn't entirely applicable. Building Web Apps for Google TV will help you make the transition to Google TV as you learn the tools and techniques necessary to build sophisticated web apps for this platform. This book shows you how Google TV works, how it fits into the web ecosystem, and what the opportunities are for delivering rich content to millions of households. Discover the elements of a compelling TV web app, and what comprises TV-friendly navigation Learn the fundamentals for designing the 10-foot user experience Work with the Google Chrome browser on a TV display, and migrate an existing site Use examples for developing a TV web app, including the UI, controls, and scrolling Understand how to optimize, deliver, and protect video content for Google TV Help users discover your content by optimizing your site for Search—especially videos


Building Web Apps for Google TV

Building Web Apps for Google TV

Author: Andres Ferrate

Publisher: "O'Reilly Media, Inc."

Published: 2011-06-16

Total Pages: 117

ISBN-13: 1449313132

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By integrating the Web with traditional TV, Google TV offers developers an important new channel for content. But creating apps for Google TV requires learning some new skills—in fact, what you may already know about mobile or desktop web apps isn't entirely applicable. Building Web Apps for Google TV will help you make the transition to Google TV as you learn the tools and techniques necessary to build sophisticated web apps for this platform. This book shows you how Google TV works, how it fits into the web ecosystem, and what the opportunities are for delivering rich content to millions of households. Discover the elements of a compelling TV web app, and what comprises TV-friendly navigation Learn the fundamentals for designing the 10-foot user experience Work with the Google Chrome browser on a TV display, and migrate an existing site Use examples for developing a TV web app, including the UI, controls, and scrolling Understand how to optimize, deliver, and protect video content for Google TV Help users discover your content by optimizing your site for Search—especially videos


Sams Teach Yourself Google TV App Development in 24 Hours

Sams Teach Yourself Google TV App Development in 24 Hours

Author: Carmen Delessio

Publisher: Sams Publishing

Published: 2013-01-31

Total Pages: 690

ISBN-13: 013301908X

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In just 24 sessions of one hour or less, Sams Teach Yourself Google TV App Development in 24 Hours will help you master app development with the radically improved new version of Google TV running Android 3.2 and Android second-screen apps using 4.2. Using its straightforward, step-by-step approach, you’ll gain the hands-on skills you need to build all three types of Google TV apps: Web, Android, and second-screen apps. You’ll learn today’s Google TV development best practices. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Google TV development tasks Quizzes and Exercises at the end of each chapter help you test your knowledge Notes present interesting information related to the discussion Tips offer advice or show you easier ways to perform tasks Cautions alert you to possible problems and give you advice on how to avoid them Carmen Delessio is an expert Android and application developer who has worked as a programmer, technical architect, and CTO at large and small organizations. He began his online development career at Prodigy working on early Internet applications. He has written for Androidguys.com, Mashable, and ScreenItUp.com. His apps can be found at Bffmedia.com. Learn how to... n Develop for TV watchers and the “10-foot user experience” n Create highly interactive and responsive TV apps n Use Google TV’s optimized HTML templates and layouts n Integrate HTML5 and jQuery into your Google TV apps n Design effective user interaction, dialogs, navigation, and video sitemaps n Organize Google TV apps intuitively with Tabs and the ActionBar n Use Fragments to simplify your development process n Store structured data locally in SQLite for instant user access n Create and use ContentProviders n Use the Channel Listing Provider for apps with TV listings and changing channels n Build second-screen apps to connect Google TV with a second device n Use the Anymote protocol to handle messaging between TVs and remote devices n Bring it all together to build a complete Google TV app, from start to finish


Android Wireless Application Development Volume II Barnes & Noble Special Edition

Android Wireless Application Development Volume II Barnes & Noble Special Edition

Author: Lauren Darcey

Publisher: Pearson Education

Published: 2013-04-30

Total Pages: 1019

ISBN-13: 0133478394

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Android Wireless Application Development has earned a reputation as the most useful real-world guide to building robust, commercial-grade Android apps. To accommodate their extensive new coverage, the authors have split the book into two leaner, cleaner volumes. This Volume II focuses on advanced techniques for the entire app development cycle, covers hot topics ranging from tablet development to protecting against piracy, and demonstrates advanced techniques for everything from data integration and UI development to in-app billing. Every chapter has been thoroughly updated to reflect the latest SDKs, tools, and devices. The sample code has been completely overhauled and is available on the CD. Drawing on decades of in-the-trenches experience as professional mobile developers, the authors also provide even more tips and best practices for highly efficient development. This new edition covers Advanced app design with async processing, services, SQLite databases, content providers, intents, and notifications Sophisticated UI development, including input gathering via gestures and voice recognition Developing accessible and internationalized mobile apps Maximizing integrated search, cloud-based services, and other exclusive Android features Leveraging Android 4.0 APIs for networking, web, location services, the camera, telephony, and hardware sensors Building richer apps with 2D/3D graphics (OpenGL ES and RenderScript), animation, and the Android NDK Tracking app usage patterns with Google Analytics Streamlining testing with the Android Debug Bridge This book is an indispensable resource for every intermediate- to advanced-level Java developer now participating in Android development and for every seasoned mobile developer who wants to take full advantage of the newest Android platform and hardware. This book includes a fully functional application and two exclusive appendices: a rundown of the Java syntax commonly used in Android and a walkthrough of the application. About the CD-ROM: The accompanying CD-ROM contains all the sample code that is presented in the book, organized by chapter.


Advances on Digital Television and Wireless Multimedia Communications

Advances on Digital Television and Wireless Multimedia Communications

Author: Wenjun Zhang

Publisher: Springer

Published: 2012-10-20

Total Pages: 531

ISBN-13: 3642345956

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This book constitutes the refereed proceedings of the 9th International Forum on Digital TV and Wireless Multimedia Communication, IFTC 2012, Shanghai, China, November. The 69 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on image processing and pattern recognition; image and video analysis; image quality assessment; text image and speech processing; content retrieval and security; source coding; multimedia communication; new advances in broadband multimedia; human computer interface; 3D video.


Applications and Usability of Interactive TV

Applications and Usability of Interactive TV

Author: María José Abásolo

Publisher: Springer

Published: 2015-10-27

Total Pages: 151

ISBN-13: 3319226568

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This book constitutes the refereed proceedings of the Third Iberoamerican Conference on Applications and Usability of Interactive TV, jAUTI 2014, and the Third Workshop on Interactive Digital TV, WTVDI 2014, held as part of Webmedia 2014, João Pessoa, Brazil, in November 2014. The 10 revised full papers presented were carefully reviewed and selected from 26 submissions. The papers are organized in topical sections on IDTV overview; IDTV development tools; IDTV evaluation and testing; IDTV accessibility and usability.


Advanced Android Application Development

Advanced Android Application Development

Author: Joseph Annuzzi (Jr.)

Publisher: Pearson Education

Published: 2015

Total Pages: 610

ISBN-13: 0133892387

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"This book--a renamed new edition of Android Wireless Application Development, Volume II--is the definitive guide to advanced commercial-grade Android development, updated for the latest Android SDK. The book serves as a reference for the Android API."--


Linear and Non-Linear Video and TV Applications

Linear and Non-Linear Video and TV Applications

Author: Daniel Minoli

Publisher: John Wiley & Sons

Published: 2012-06-26

Total Pages: 339

ISBN-13: 1118327462

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Provides options for implementing IPv6 and IPv6 multicast in service provider networks New technologies, viewing paradigms, and content distribution approaches are taking the TV/video services industry by storm. Linear and Nonlinear Video and TV Applications: Using IPv6 and IPv6 Multicast identifies five emerging trends in next-generation delivery of entertainment-quality video. These trends are observable and can be capitalized upon by progressive service providers, telcos, cable operators, and ISPs. This comprehensive guide explores these evolving directions in the TV/video services industry, including worldwide deployment of IPv6, IPTV services, web-produced video content, and the plethora of different screens available, from TV to iPad. It offers practical suggestions as to how these technologies can be implemented in service provider networks to support cost-effective delivery of entertainment, and how new revenue-generating services can be brought to market. Important topics include: Evolving video consumption habits and possible network implications An overview of IPv6 address capabilities, protocols, quality of service (QoS), and more Process descriptions of IP multicast and IPv6 multicast approaches and challenges A detailed overview of IPTV systems and technologies, including architectural requirements, QoE and QoS, security and content protection, networks, and more Internet-based TV technologies: streaming, content distribution networks, P2P networks, and cloud computing Non-traditional video content sources and their implications Linear and Nonlinear Video and TV Applications: Using IPv6 and IPv6 Multicast is indispensable reading for planners, CTOs, and engineers at broadcast TV operations, Cable TV operations, satellite operations, Internet and IS providers, telcos, and wireless providers.


Android Wireless Application Development

Android Wireless Application Development

Author: Shane Conder

Publisher: Addison-Wesley Professional

Published: 2012

Total Pages: 528

ISBN-13: 0321813847

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The authors offer a learning resource to anyone who wishes to become a mobile developer using the Android platform. The text covers application design, development, debugging, packaging, distribution & much more.


Programming the Mobile Web

Programming the Mobile Web

Author: Maximiliano Firtman

Publisher: "O'Reilly Media, Inc."

Published: 2013-03-15

Total Pages: 770

ISBN-13: 1449334970

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The market for mobile apps continues to evolve at a breakneck pace, as tablets join the parade of smartphones and feature phones. If you’re an experienced web developer, this second edition of this popular book shows you how to build HTML5 and CSS3-based apps that access geolocation, accelerometer, multi touch screens and other features in these mobile devices. You’ll learn how to build a standard app core that you can extend to work with specific devices. You’ll also discover how to deal with platform variations, browsers, native web platforms, HTML5 compatibility, design patterns for mobile development, and other issues. Learn how to use your existing web skills to move into mobile development Discover the particulars and pitfalls of building mobile apps with HTML5, CSS, and other standard web tools Create effective user interfaces in the mobile environment for touch and non-touch devices Understand variations among iOS, Android, Windows Phone, BlackBerry, and other mobile platforms Bypass the browser to create full screen and native web apps, e-books and Apache Cordova (PhoneGap) applications Build apps for the App Store, Google Play Store, Windows Marketplace, App World, and other online retailers