Bryan Hitch has illustrated some of the most famous characters and worlds in the comic industry, including The Avengers, Fantastic Four, The Ultimates and Captain America. Discover the drawing stages he follows to create his iconic comic art, from roughing out through to finished pencils, inks and colors. Look back through Bryan's stunning portfolio and learn about the pieces he's most proud of and how he manages to keep his work fresh. Get first-hand advice on how to break into the comic world, including what to include in your portfolio, who to approach and when.
Is even an Omnibus big enough to contain Millar and Hitch's widescreen super-hero epic?! They are the greatest heroes the world has ever known: Captain America, Iron Man, Thor, the Wasp, Giant Man, Hawkeye, the Black Widow, Quicksilver and the Scarlet Witch! Brought together by Nick Fury, head of the elite espionage agency known as S.H.I.E.L.D., the Ultimates are Earth's last line of defence against a rising storm of strange new threats to humanity - menaces such as the rampaging monster known as the Hulk, and an army of shape-shifting aliens bent on destruction.
Guess who's back! That's right, kids, Mark Millar (The Ultimates, Wolverine: Old Man Logan) and superstar artist Carlos Pacheco (Avengers Forever, X-Men) blast into the Ultimate Universe for a mind-blowing, heart-pounding, and gut-wrenching event of epic proportions! When a highly-classified secret threatens Captain America, only the newly-returned Nick Fury has the tools to bring 'em in! Collects Ultimate Avengers #1-6.
For the first time since the Big Bang, a godlike alien race must face the ultimate mystery ... Death. Desperately seeking the key to the Afterlife, they rip whole worlds from their orbits ... and their latest prize is Earth! Now, to save trillions from annihilation, the Justice League of America must answer the great question that confounds their captors: Where do gods go when they die?
Sometimes even Superman finds a task almost impossible. Sometimes even the Last Son of Krypton needs to enlist help. Some tasks require methods and heroes that don’t scream “Justice League.” So Clark Kent, the Metropolis Marvel, seeks out Manchester Black, the most dastardly of rogues, to form an all-new Authority tasked with taking care of some business on the sly. Not only will Black know the right candidates for the team, but if Superman can make him behave himself and act in service of the greater good, then he’ll prove literally anyone can be a hero! They’ll have to move quickly, however, as the Ultra-Humanite forms his own team to take out the Man of Steel. This new limited series helps launch an all-new Superman status quo, setting up story elements that reverberate across both Action Comics and Superman: Son of Kal-El in the months to come. And not only is Superman putting together a superstar team, but it takes superstars to tell the tale: Grant Morrison (The Green Lantern, All-Star Superman) and Mikel Janín (Batman, Future State: Superman: Worlds of War)!Sometimes even Superman finds a task almost impossible. Sometimes even the Last Son of Krypton needs to enlist help. Some tasks require methods and heroes that don’t scream “Justice League.” So Clark Kent, the Metropolis Marvel, seeks out Manchester Black, the most dastardly of rogues, to form an all-new Authority tasked with taking care of some business on the sly. Not only will Black know the right candidates for the team, but if Superman can make him behave himself and act in service of the greater good, then he’ll prove literally anyone can be a hero! They’ll have to move quickly, however, as the Ultra-Humanite forms his own team to take out the Man of Steel. This new limited series helps launch an all-new Superman status quo, setting up story elements that reverberate across both Action Comics and Superman: Son of Kal-El in the months to come. And not only is Superman putting together a superstar team, but it takes superstars to tell the tale: Grant Morrison (The Green Lantern, All-Star Superman) and Mikel Janín (Batman, Future State: Superman: Worlds of War)!
The most exciting and comprehensive book yet in the bestselling DC Comics how-to-draw series. From the bestselling DC Comics Guide series, this is the essential resource for aspiring comics creators looking to make intriguing, action-packed comics like the experts at DC Comics. Going beyond the typical art and writing lessons, this book shows readers how to take full advantage of comics' sequential visual storytelling possibilities. With examples direct from DC Comics, featuring their best creators and classic superheroes like Batman, Superman, and the rest of the Justice League, it presents key principles and techniques for crafting exciting professional-quality comics. This behind-the-curtain look at the DC Comics creative process is a can't-miss opportunity for aspiring comics creators, whether they want to work for DC Comics or invent their own unique comics creations.
From the creative minds behind your favorite modern-day comics ... In this unprecedented, behind-the-scenes guide, former Marvel editor and current IDW senior editor Andy Schmidt and his superstar industry friends give you the inside track on creating engaging, professional-looking comic books. Written for upcoming creative stars and comic book enthusiasts, The Insider's Guide to Comics and Graphic Novels covers the entire creative process from beginning to end, from fine-tuning a script to the nuances of camera angles, costume design and lettering. You'll learn not only how to emulate a camera pan, hit 'em with a splash page and shift into slow motion, but also WHEN and WHY to dip into that bag of graphic tricks for maximum impact. The real-world guide to creating great comics! Profiles and insights from John Romita, Jr., Neal Adams, Gene Ha, David Finch and John Byrne Professional advice from top talents in the business, including writers Brian Michael Bendis, Geoff Johns and Tom DeFalco; inkers Klaus Janson, Karl Kesel and Mike Perkins; colorist Chris Sotomayor; and letterer Chris Eliopoulos Expert instruction on every element of the creative process - writing, drawing, inking, coloring, page layout and scene design - and how they all work together
Spinning out of the events of DARK NIGHTS: METAL, Carter Hall returns to the DC Universe! An explorer of the ancient and unknown, Hawkman finds himself embroiled in a long-standing mission to discover the true purpose of his many reincarnations. Carter races around the globe trying to piece together an ancient prophecy, but will he be able to face down his past lives lurking around every corner?
A few hundred years in the future, humans live in a space station far from Earth governed by a cultured multinational corporation. On the surface, everyone seems to be satisfied with this "perfect society" and they are set on pushing their own limitations to become equal to gods. They are near to setting up a program aimed at creating life from scratch on Shangri-La, one of the most hospitable regions of Titan, where they intend to rewrite "Genesis" in their own way. But as tends to happen, mankind's hubris gets in the way... Spanning a period of a thousand years, this science fiction epic begins after mankind has abandoned earth to live in space stations run by corporate governments. After an introductory sequence amidst the ruins of Earth, it leaps from our desolated planet into this firmly established future, where life is good and all needs are met. But that longevity isn't enough, and science is ready to use its genetic knowledge to breed the next generation of humans for colonization. Far from being just another science fiction adventure, author Mathieu Bablet uses this scenario to observe and comment on many core qualities that mankind can't seem to outgrow: consumerism, jealousy, distrust, entitlement, ambition, curiosity, and - ultimately - violence. Through a cinematic visual style and dramatic pacing, this book proves to be much weightier and thought-provoking than even its 220-page length would suggest.