BrainGymJr: Math Workbook V (Age 6-7 yrs)

BrainGymJr: Math Workbook V (Age 6-7 yrs)

Author: BrainGymJr

Publisher: BrainGymJr

Published: 2024-10-15

Total Pages: 65

ISBN-13:

DOWNLOAD EBOOK

Embark on a fresh learning journey with the fifth edition of BrainGymJr's Math Workbook. Packed with 30 brand-new puzzles, each designed for daily exploration over a month, your child will dive into multiple engaging formats, with solutions conveniently placed on the following page. This workbook goes beyond rote learning, fostering problem-solving skills and practical application of concepts introduced in school and at home. By dedicating a few minutes each day, children aged 6 to 7 years will not only form a habit of learning but also witness tangible improvements in their cognitive abilities. BrainGymJr is your trusted partner in child development and remains committed to enhancing logical, reasoning, language, and math skills. Our carefully crafted exercises, drawn from real-life scenarios, align seamlessly with learning objectives. As we continue to evolve, the Series 5 workbook ensures a delightful blend of simplicity, fun, and educational efficacy. At BrainGymJr we provide over 16+ gamified formats, including crosswords, MCQs, match the columns, grid questions, and immersive audio stories. We set children on a path of continuous discovery by providing new questions daily, gradually increasing difficulty levels and providing rewards and recognition for learning. In just 15 minutes a day, BrainGymJr empowers young minds and builds a problem-solving mindset. Join us in making every child smarter!


BrainGymJr: Math Workbook IV (Age 6-7 yrs)

BrainGymJr: Math Workbook IV (Age 6-7 yrs)

Author: BrainGymJr

Publisher: BrainGymJr

Published: 2024-07-03

Total Pages: 65

ISBN-13:

DOWNLOAD EBOOK

Embark on a fresh learning journey with the fourth edition of BrainGymJr's Math Workbook. Packed with 30 brand-new puzzles, each designed for daily exploration over a month, your child will dive into multiple engaging formats, with solutions conveniently placed on the following page. This workbook goes beyond rote learning, fostering problem-solving skills and practical application of concepts introduced in school and at home. By dedicating a few minutes each day, children aged 6 to 7 years will not only form a habit of learning but also witness tangible improvements in their cognitive abilities. BrainGymJr is your trusted partner in child development and remains committed to enhancing logical, reasoning, language, and math skills. Our carefully crafted exercises, drawn from real-life scenarios, align seamlessly with learning objectives. As we continue to evolve, the Series 4 workbook ensures a delightful blend of simplicity, fun, and educational efficacy. At BrainGymJr we provide over 16+ gamified formats, including crosswords, MCQs, match the columns, grid questions, and immersive audio stories. We set children on a path of continuous discovery by providing new questions daily, gradually increasing difficulty levels and providing rewards and recognition for learning. In just 15 minutes a day, BrainGymJr empowers young minds and builds a problem-solving mindset. Join us in making every child smarter!


BrainGymJr: English Workbook V (Age 6-7 yrs)

BrainGymJr: English Workbook V (Age 6-7 yrs)

Author:

Publisher: BrainGymJr

Published: 2024-09-13

Total Pages: 65

ISBN-13:

DOWNLOAD EBOOK

Embark on a new learning journey with the 5th edition of BrainGymJr's English Workbook! This edition introduces 30 exciting new puzzles, designed for daily exploration over a month, featuring formats like crosswords, grids, and more. Each activity promotes problem-solving and real-world application of concepts, with solutions conveniently placed on the next page. Tailored for kids aged 6 to 7 years, it encourages a daily learning habit and helps improve cognitive skills. At BrainGymJr, we remain dedicated to enhancing logical reasoning, language, and math skills through fun and engaging content. At BrainGymJr we provide over 16+ gamified formats, including crosswords, MCQs, match the columns, grid questions, and immersive audio stories. We set children on a path of continuous discovery by providing new questions daily, gradually increasing difficulty levels and providing rewards and recognition for learning. In just 15 minutes a day, BrainGymJr empowers young minds and builds a problem-solving mindset. Join us in making every child smarter!


BrainGymJr: 30 Day Challenge Workbook III (Age 6-7 yrs)

BrainGymJr: 30 Day Challenge Workbook III (Age 6-7 yrs)

Author: BrainGymJr

Publisher: BrainGymJr

Published: 2023-10-17

Total Pages: 65

ISBN-13:

DOWNLOAD EBOOK

Introducing the third edition of the BrainGymJr 30 Day Challenge work book for children. This workbook is suited for children between the ages of 6 & 7. The second edition comes with 30 brand new question sets that cover English, Math and Real World (G.K) concepts. Each question set has its answers on the next page and each set is thoughtfully crafted to challenge and develop your child's cognitive skills. Practice daily for an entire month to make learning a habit and get smarter. Complete the BrainGymJr 30 Day Challenge and start building your child's IQ! BrainGymJr is a child development initiative that supplements a parent's effort to engage with children and sharpen their logic, reasoning, language and math's skills with simple real-life examples from our own environment. We endeavor to help every child through a daily dose of simple and fun exercise with real-world scenarios which are age appropriate and aligned with learning objectives. BrainGymJr offers customized brain games & audio stories on Mathematics, English and Real-World skills. Children enjoy learning with over 16+ gamified fun formats including crosswords, MCQ's, match the columns, grid questions & audio stories with fresh, customized content every weekday! With BrainGymJr, just 15 minutes of daily brain exercises helps open a child's mind through application and problem-solving to reinforce the concepts learned in school.


BrainGymJr: Math Workbook V (Age 8-9 yrs)

BrainGymJr: Math Workbook V (Age 8-9 yrs)

Author: BrainGymJr

Publisher: BrainGymJr

Published: 2024-10-15

Total Pages: 65

ISBN-13:

DOWNLOAD EBOOK

Embark on a fresh learning journey with the fifth edition of BrainGymJr's Math Workbook. Packed with 30 brand-new puzzles, each designed for daily exploration over a month, your child will dive into multiple engaging formats, with solutions conveniently placed on the following page. This workbook goes beyond rote learning, fostering problem-solving skills and practical application of concepts introduced in school and at home. By dedicating a few minutes each day, children aged 8 to 9 years will not only form a habit of learning but also witness tangible improvements in their cognitive abilities. BrainGymJr is your trusted partner in child development and remains committed to enhancing logical, reasoning, language, and math skills. Our carefully crafted exercises, drawn from real-life scenarios, align seamlessly with learning objectives. As we continue to evolve, the Series 5 workbook ensures a delightful blend of simplicity, fun, and educational efficacy. At BrainGymJr we provide over 16+ gamified formats, including crosswords, MCQs, match the columns, grid questions, and immersive audio stories. We set children on a path of continuous discovery by providing new questions daily, gradually increasing difficulty levels and providing rewards and recognition for learning. In just 15 minutes a day, BrainGymJr empowers young minds and builds a problem-solving mindset. Join us in making every child smarter!


BrainGymJr: Math Workbook V (Age 10 & above yrs)

BrainGymJr: Math Workbook V (Age 10 & above yrs)

Author: BrainGymJr

Publisher: BrainGymJr

Published: 2024-10-15

Total Pages: 65

ISBN-13:

DOWNLOAD EBOOK

Embark on a fresh learning journey with the fifth edition of BrainGymJr's Math Workbook. Packed with 30 brand-new puzzles, each designed for daily exploration over a month, your child will dive into multiple engaging formats, with solutions conveniently placed on the following page. This workbook goes beyond rote learning, fostering problem-solving skills and practical application of concepts introduced in school and at home. By dedicating a few minutes each day, children aged 10 years and above will not only form a habit of learning but also witness tangible improvements in their cognitive abilities. BrainGymJr is your trusted partner in child development and remains committed to enhancing logical, reasoning, language, and math skills. Our carefully crafted exercises, drawn from real-life scenarios, align seamlessly with learning objectives. As we continue to evolve, the Series 5 workbook ensures a delightful blend of simplicity, fun, and educational efficacy. At BrainGymJr we provide over 16+ gamified formats, including crosswords, MCQs, match the columns, grid questions, and immersive audio stories. We set children on a path of continuous discovery by providing new questions daily, gradually increasing difficulty levels and providing rewards and recognition for learning. In just 15 minutes a day, BrainGymJr empowers young minds and builds a problem-solving mindset. Join us in making every child smarter!


BrainGymJr: Math Workbook IV (Age 10+ yrs)

BrainGymJr: Math Workbook IV (Age 10+ yrs)

Author: BrainGymJr

Publisher: BrainGymJr

Published: 2024-07-03

Total Pages: 65

ISBN-13:

DOWNLOAD EBOOK

Embark on a fresh learning journey with the fourth edition of BrainGymJr's Math Workbook. Packed with 30 brand-new puzzles, each designed for daily exploration over a month, your child will dive into multiple engaging formats, with solutions conveniently placed on the following page. This workbook goes beyond rote learning, fostering problem-solving skills and practical application of concepts introduced in school and at home. By dedicating a few minutes each day, children aged 10 and above will not only form a habit of learning but also witness tangible improvements in their cognitive abilities. BrainGymJr is your trusted partner in child development and remains committed to enhancing logical, reasoning, language, and math skills. Our carefully crafted exercises, drawn from real-life scenarios, align seamlessly with learning objectives. As we continue to evolve, the Series 4 workbook ensures a delightful blend of simplicity, fun, and educational efficacy. At BrainGymJr we provide over 16+ gamified formats, including crosswords, MCQs, match the columns, grid questions, and immersive audio stories. We set children on a path of continuous discovery by providing new questions daily, gradually increasing difficulty levels and providing rewards and recognition for learning. In just 15 minutes a day, BrainGymJr empowers young minds and builds a problem-solving mindset. Join us in making every child smarter!


The Oxford Handbook of Sound and Imagination, Volume 2

The Oxford Handbook of Sound and Imagination, Volume 2

Author: Mark Grimshaw-Aagaard

Publisher: Oxford University Press

Published: 2019-07-26

Total Pages: 704

ISBN-13: 0190460253

DOWNLOAD EBOOK

Whether social, cultural, or individual, the act of imagination always derives from a pre-existing context. For example, we can conjure an alien's scream from previously heard wildlife recordings or mentally rehearse a piece of music while waiting for a train. This process is no less true for the role of imagination in sonic events and artifacts. Many existing works on sonic imagination tend to discuss musical imagination through terms like compositional creativity or performance technique. In this two-volume Handbook, contributors shift the focus of imagination away from the visual by addressing the topic of sonic imagination and expanding the field beyond musical compositional creativity and performance technique into other aural arenas where the imagination holds similar power. Topics covered include auditory imagery and the neurology of sonic imagination; aural hallucination and illusion; use of metaphor in the recording studio; the projection of acoustic imagination in architectural design; and the design of sound artifacts for cinema and computer games.