Bond's Top 100 Franchises features detailed analyses of the best franchises picked from the more than 2,300 available and consolidates and updates the individual profiles originally printed in Robert Bond's acclaimed Top 50 Franchises series. The final selection is based on a number of factors, including historical performance, competitive advantage, franchisee satisfaction, and financial stability. Drawing on the author's 15 years' experience in this field, Bond's Top 100 Franchises offers detailed analyses of those franchise opportunities that have proven to be the best investments available to the general investor.
The most exhaustive and comprehensive directory on franchise opportunities available, Bond's Franchise Guide is now in its 18th annual edition. Completely updated, the guide offers prospective franchisees a detailed profile of some 1,000 franchises, as well as supplemental profiles on franchise attorneys and consultants. The companies are divided into 45 distinct business categories for easy comparison. All profile data is new in this edition and represents the most current, complete information about the myriad of options available to potential investors.
Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.
Bond's Franchise Guide, 2008 Edition, now in its 19th annual edition, has become the definitive "bible" of the franchising industry. It is clearly the most exhaustive and comprehensive directory on franchise opportunities available, offering prospective franchisees a detailed profile of some 1,000 franchises, as well as supplemental profiles on franchise attorneys and consultants. The companies are divided into 45 distinct business categories for easy comparison. All profile data is new with each edition and represents the most up-to-date and extensive information about the myriad of options available to the potential investor. Completely objective listing of active North American franchisors. No dealerships/distributorships/business opportunities. No advertising allowed. Author's valuable insights into the evaluation/selection process.
Considered by many to be the bible of the franchising industry, this complete, up-to-date reference gives definitive and current information on more than 2,200 franchise opportunities in North America, listing companies in 54 different categories. 375 logos. 20 tables. Charts.
The Great American Education-Industrial Complex examines the structure and nature of national networks and enterprises that seek to influence public education policy in accord with their own goals and objectives. In the past twenty years, significant changes have taken place in the way various interest groups seek to influence policies and practices in public education in the United States. No longer left to the experience and knowledge of educators, American education has become as much the domain of private organizations, corporate entities, and political agents who see it as a market for their ideas, technologies, and ultimately profits. Piccciano and Spring posit that educational technology is the vehicle whereby these separate movements, organizations, and individuals have become integrated in a powerful common entity, and detail how the educational-industrial complex has grown and strengthened its position of influence. This timely, carefully documented, well argued book brings together Picciano’s perspective and expertise in the field of technology and policy issues and Spring’s in the history and politics of education in a unique critical analysis of the education-industrial complex and its implications for the future.