Bond By Design gives an exclusive tour through EON Productions' James Bond archives - a treasure trove of set, storyboard, vehicle, gadget and costume designs, many of which have never been published before. Accessing EON Productions' vast archive of more than 50 years of art and design, Bond By Designfeatures the work of legendary Bond film designers such as Ken Adam, Peter Lamont and Syd Cain. The book provides a unique, spectacular and fascinating insight into the longest-running film franchise of all time. It reveals the craft behind the creation of famous sets, such as Stromberg's Atlantis base in The Spy Who Loved Me and Drax's shuttle launch site in Moonraker, as well as technical drawings of Bond's gadget-laden Aston Martin DB5. Includes two exclusive, full-colour prints of Bond film designs.
FILMS, CINEMA. This book showcases the drawings of Ken Adam, the man who has created some of the most iconic and memorable sets in the history of film. Presented chronologically, the book takes us from design sketches for his earliest movies, including "Around the World in Eighty Days", through his Oscar-winning work with Stanley Kubrick, to production designs for what are probably his most celebrated films the first seven "James Bond" movies, including "Dr. No", "Goldfinger", "Diamonds are Forever" and "Moonraker". Also included are production drawings for classics such as "Chitty Chitty Bang Bang", "Goodbye", "Mr Chips", "Sleuth" and "The Last Emperor". Adam's virtuoso sketches for films and other projects are accompanied by illuminating commentary from the eminent Sir Christopher Frayling, and together present an unrivaled archive of breathtaking and inspirational production design.
Fashioning James Bond is the first book to study the costumes and fashions of the James Bond movie franchise, from Sean Connery in 1962's Dr No to Daniel Craig in Spectre (2015). Llewella Chapman draws on original archival research, close analysis of the costumes and fashion brands featured in the Bond films, interviews with families of tailors and shirt-makers who assisted in creating the 'look' of James Bond, and considers marketing strategies for the films and tie-in merchandise that promoted the idea of an aspirational 'James Bond lifestyle'. Addressing each Bond film in turn, Chapman questions why costumes are an important tool for analysing and evaluating film, both in terms of the development of gender and identity in the James Bond film franchise in relation to character, and how it evokes the desire in audiences to become part of a specific lifestyle construct through the wearing of fashions as seen on screen. She researches the agency of the costume department, director, producer and actor in creating the look and characterisation of James Bond, the villains, the Bond girls and the henchmen who inhibit the world of 007. Alongside this, she analyses trends and their impact on the Bond films, how the different costume designers have individually and creatively approached costuming them, and how the costumes were designed and developed from novel to script and screen. In doing so, this book contributes to the emerging critical literature surrounding the combined areas of film, fashion, gender and James Bond.
This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.
The best thing a creative person can have is a crew of friends, allies, and mentors to support them. Packed with inspiration and ideas from author-illustrator Andrea Pippins, this is a one-of-a-kind handbook for doers and makers looking to expand and nourish their creative community. Drawing on her own network of talented artists, designers, and friends, Pippins offers tips on how to: reach out to your heroes; use your art or work to empower your community; learn about a new culture and shake up your perspective; take a class, join a team, plan brunch—have fun! And she delivers her advice in style. Colorful pages feature patterns, portraits, and hand-lettered quotes alongside tips for fostering genuine connections and supportive relationships.
Winner of the AIGA'S International Competition for Notable Graphic Design. “It’s both an architecture and movie fan’s dream.” - Los Angeles Times "Strikingly designed." - Publishers Weekly “Explores the cinematic tradition of antiheroes with architecturally significant private spaces." - Architectural Digest “A fascinating gift for that highbrow nerd in your life.” - Syfy Wire Why do bad guys live in good houses? From Atlantis in The Spy Who Loved Me to Nathan Bateman's ultra-modern abode in Ex Machina, big-screen villains often live in architectural splendor. From a design standpoint, the villain’s lair, as popularized in many of our favorite movies, is a stunning, sophisticated, envy-inducing expression of the warped drives and desires of its occupant. Lair: Radical Homes and Hideouts of Movie Villains, celebrates and considers several iconic villains’ lairs from recent film history. From futuristic fantasies to deathtrap-laden hives, from dwellings in space to those under the sea, pop culture and architecture join forces in these outlandish, primarily modern homes and in Lair, which features buildings from fifteen films, including: Dr. Strangelove Or: How I Learned to Stop Worrying and Love the Bomb Star Wars The Incredibles Blade Runner 2049 You Only Live Twice The Ghost Writer Body Double North by Northwest Edited by acclaimed architect Chad Oppenheim with Andrea Gollin, Lair includes interviews with production designers and other industry professionals such as Ralph Eggleston, Richard Donner, Roger Christian, David Scheunemann, Gregg Henry, and Mark Digby. Contributors include director Michael Mann, cultural critic Christopher Frayling, museum director Joseph Rosa, and architect Amy Murphy. Architectural illustrations and renderings by Carlos Fueyo provide multiple in-depth views of these spaces.
- Iconic portraits and contact sheets from Goldfinger, Diamonds are Forever, Live and Let Die, Golden Eye and the Bond spoof, Casino Royale- The new James Bond film, No Time to Die, releases world-wide in April 2020- Documented by one of the world's greatest photographers: Terry O'Neill- Contributions from actors including Honor Blackman, George Lazenby and Jane Seymour- Includes rare and unseen images- The perfect gift for fans of James BondTerry O'Neill was given his first chance to photograph Sean Connery as James Bond in the film Goldfinger. From that moment, O'Neill's association with Bond was made: an enduring legacy that has carried through to the era of Daniel Craig. It was O'Neill who captured gritty and roguish pictures of Connery on set, and it was O'Neill who framed the super-suave Roger Moore in Live and Let Die. His images of Honor Blackman as Pussy Galore are also important, celebrating the vital role of women in the James Bond world. But it is Terry O'Neill's casual, on-set photographs of a mischievous Connery walking around the casinos of Las Vegas or Roger Moore dancing on a bed with co-star Madeline Smith that show the other side of the world's most recognizable spy. Terry O'Neill opens his archive to give readers - and viewers - the chance to enter the dazzling world of James Bond. Lavish color and black and white images are complemented by insights from O'Neill, alongside a series of original essays on the world of James Bond by BAFTA-longlisted film writer, James Clarke; and newly-conducted interviews with a number of actors featured in O'Neill's photographs.
Film production is a highly creative and collaborative industry, full of multi-skilled artists and craftsmen. The fast-moving pace of technology makes it hard to keep abreast of current practices in production design. However, the ethos and skills behind filmmaking remain the same. In The Art of Illusion, renowned Art Director Terry Ackland-Snow shares his passion and knowledge of traditional film design from over fifty years of industry experience, using real-life case studies from some of the UK's most iconic films, including Batman, Labyrinth, the James Bond franchise and The Deep. Featuring over 100 original sketches, as well as rare behind-the-scenes photographs, storyboards and artwork, this book is exquisitely illustrated throughout, demonstrating the skills and techniques of film design with stunning intricacy. This is an essential guide for anyone aspiring to a career in production design, and will be of great value to all movie enthusiasts who are interested in the art of creating a film set. Superbly illustrated with 238 illustrations featuring over 100 original sketches, as well as rare behind-the scenes photographs.