Now the children know the truth: their opponents are human beings, just like them. Despite going into his battle with mixed feelings, Kirie finds one more chance to surprise his fellow pilots. Komo follows after him to what seems like an easy victory...until the enemy’s tentacles threaten to overwhelm her. -- VIZ Media
Zearth's surviving pilots make a promise to each other: they'll never break down, they'll never cry, and no one's to blame. Yet after Maki's battle breaks open the core of her opponent a frightening discovery may test their new resolve. Inside, the children come upon a terrible shock—the truth about who they're being driven to destroy. -- VIZ Media
Zearth’s next pilot is Kana Ushiro, the one child supposedly spared from the contract that has driven her friends to fight for the survival of their universe. Fearing for her youngest pilot’s chances, Lieutenant Tanaka plans a shocking operation to keep Zearth in the game. -- VIZ Media
Rule 1 Zearth’s battles follow an ironclad rule. If Zearth loses the battle, or if 48 hours pass without victory, Earth will be destroyed, along with humankind and every other living thing on the planet. Rule 2 Zearth’s opponents are Earthlings of a parallel world. Victory is achieved by killing the enemy pilot. If Zearth’s pilot is killed, Zearth loses the battle. Rule 3 Pilots are contracted in advance. One pilot is selected for each battle. Only the selected pilot commands Zearth. The pilot cannot transfer control. Rule 4 If the pilot dies of natural causes or is killed by a fellow Earthling, another contracted pilot will be chosen to assume command. Rule 5 After the battle’s end, the deceased pilot’s body is sent home. However, at the pilot’s request, the body may be stored within Zearth, or made to simply vanish. -- VIZ Media
Two children remain to fight for Earth’s survival, and one of them isn’t from this Earth at all. Zearth’s next pilot, Yoko Machi, has been possessed by the mind of a refugee from a parallel world. Before she goes into battle, she and her fellow pilot Jun Ushiro face a struggle of a different kind, as they confront the many victims left behind in Zearth’s wake. -- VIZ Media
One summer, fifteen kids innocently wander into a nearby seaside cave. There they meet a strange man who invites them to play an exciting new video game. This game, he explains, pits a lone giant robot against a horde of alien invaders. To play the game all they have to do is sign a simple contract. The game stops being fun when the kids find out the true purpose of their pact. -- VIZ Media
Saving the world is no child’s play in this dark and chilling mecha manga series. One summer, fifteen kids innocently wander into a nearby seaside cave. There they meet a strange man who invites them to play an exciting new video game. This game, he explains, pits a lone giant robot against a horde of alien invaders. To play the game all they have to do is sign a simple contract. The game stops being fun when the kids find out the true purpose of their pact.
Saving the world is no child’s play in this dark and chilling mecha manga series. One summer, fifteen kids innocently wander into a nearby seaside cave. There they meet a strange man who invites them to play an exciting new video game. This game, he explains, pits one lone giant robot against a horde of alien invaders. To play the game, all they have to do is sign a simple contract. The game stops being fun when the kids find out the true purpose of their pact. Now the children know the truth: their opponents are human beings, just like them. Despite going into his battle with mixed feelings, Kirie finds one more chance to surprise his fellow pilots. Komo follows after him to what seems like an easy victory...until the enemy’s tentacles threaten to overwhelm her.
Saving the world is hard. Saving yourself is even harder. Giant robots are invading Earth and fifteen teenagers must figure out a way to stop them. The key to mankind's survival is a towering mecha known as Zearth, but the iron giant's power is not infinite. It gets its strength from the power of life supplied by each teenage pilot. That's a deadly price to pay for someone not yet in high school. -- VIZ Media
Double agent Kaji has revealed to Shinji the terrible knowledge Gendo and his erstwhile secret masters have long possessed--and awakened Shinji's memory of the rice his mother paid to create the Evangelion. Now the next sacrifice demanded for the program is Shinji's best friend... Eva Vol. 6 contains a Japanese sound FX glossary plus Part II of a special bonus dossier on the mysterious and occult sources of the Evangelion story! -- VIZ Media