Envoys to the Mount is an epic campaign for the Blue Rose RPG whose four adventures span five years and all four tiers of play. In it a small band of envoys from the Sovereign's Finest must travel to far-off vata stronghold known as Mt. Oritaun and lend their aid against the sinister powers of the Shadow Barrens. The heroes must face off against the very forces of Shadow and may unlock some of the ancient secrets of the world of Blue Rose. Envoys to the Mount also provides a complete gazetteer for the Shadow Barrens and Mt. Oritaun, a guide to the Sovereign's Finest, and a host of creatures and NPCs for use within or outside of this storyline.
Aldis, the Kingdom of the Blue Rose, shines as a new light following the dark age of the Sorcerer Kings. Now, envoys of the Soverign's Finest strive to protect Aldis. Aided by the rhydan - their psychic animal allies - the champions of the Blue Rose guard the Light against the power of the Shadow. This book gives your everything you need to play.
When two envoys from the Sovereign's Finest disappear on a criticalmission, an unlikely band of allies, led by Soot, a rhy-crow with dark andsecret power, are brought together to combat a hidden threat. As portents bloomacross the smuggler's den known as Serpent's Haven, these strange agents quicklyfind themselves tested by the machinations of a cult dedicated to darkestShadow. Grieving, afraid, and unsure who to trust or where to turn, they mustrely on one another and their erstwhile allies in hopes of rescuing the envoysand foiling a terrible plot. Success will bring no great reward, but failure isunimaginable. Can they overcome their suspicion and fear to fulfill theirmission, or will they, too, fall to Shadow?
This is the autobiography of Abdul Salam Zaeef, a senior former member of the Taliban. His memoirs, translated from Pashto, are more than just a personal account of his extraordinary life. My Life with the Taliban offers a counter-narrative to the standard accounts of Afghanistan since 1979. Zaeef describes growing up in rural poverty in Kandahar province. Both of his parents died at an early age, and the Russian invasion of 1979 forced him to flee to Pakistan. He started fighting the jihad in 1983, during which time he was associated with many major figures in the anti-Soviet resistance, including the current Taliban head Mullah Mohammad Omar. After the war Zaeef returned to a quiet life in a small village in Kandahar, but chaos soon overwhelmed Afghanistan as factional fighting erupted after the Russians pulled out. Disgusted by the lawlessness that ensued, Zaeef was one among the former mujahidin who were closely involved in the discussions that led to the emergence of the Taliban, in 1994. Zaeef then details his Taliban career as civil servant and minister who negotiated with foreign oil companies as well as with Afghanistan's own resistance leader, Ahmed Shah Massoud. Zaeef was ambassador to Pakistan at the time of the 9/11 attacks, and his account discusses the strange "phoney war" period before the US-led intervention toppled the Taliban. In early 2002 Zaeef was handed over to American forces in Pakistan, notwithstanding his diplomatic status, and spent four and a half years in prison (including several years in Guantanamo) before being released without having been tried or charged with any offence. My Life with the Taliban offers a personal and privileged insight into the rural Pashtun village communities that are the Taliban's bedrock. It helps to explain what drives men like Zaeef to take up arms against the foreigners who are foolish enough to invade his homeland.
This study examines the American military's experience with urban operations in Somalia, particularly in the capital city of Mogadishu. That original focus can be found in the following pages, but the authors address other, broader issues as well, to include planning for a multinational intervention; workable and unworkable command and control arrangements; the advantages and problems inherent in coalition operations; the need for cultural awareness in a clan-based society whose status as a nation-state is problematic; the continuous adjustments required by a dynamic, often unpredictable situation; the political dimension of military activities at the operational and tactical levels; and the ability to match military power and capabilities to the mission at hand.
You who have dreamed of finding the love worth fighting for, the friends worth fighting with, and the secrets of the martial arts: dream no longer. Welcome to Shen Zhou: a China that never was, a land of mysteries and adventures, appearing for the first time in the Legends of the Wulin Role Playing Game. Welcome to the Wulin itself to the "world of martial arts," where the dreams and ambitions of heroes collide. Become a wuxia hero, with a grander-than-life personality, capable of great joy and overwhelming melancholy. Step outside the accepted order of things: it cannot contain the immense passions and inspirations that move you. Take up your blade and join your martial brothers. Master an array of new and powerful kung fu styles and learn the deep mysteries of the secret arts. It's time to become a legend. Guard the Sun and Moon. Weave the Divine Iron Web. Invoke the Hell-Pattern Judgment. Practice the Hidden Execution Strike. Recite the Mantra of Immolation. Call upon the Iron Buddha's Disapproval. Fly like the Golden Crow. Wield the Lotus-Forged Needles. Master medicine, confound your enemies with the secret arts of intrigue, and read from the sacred registers. Inflict curses and blessings. Practice extraordinary Daoist techniques. Carry the lightning of Heaven hidden in your hand.
Come join the adventure in Symbaroum, the acclaimed Swedish roleplaying game! Explore the vast Forest of Davokar in the hunt for treasure, lost wisdom and eternal fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken. Made in Sweden
Devils, demons, and daemons--these are theultimate servants of evil. Learn all their foul secrets in the Book of theFiends, the definitive Fifth Edition sourcebook on these fell creatures. Thistome presents over 130 of horrific fiends hailing from Hell, the Abyss, andGehenna, with Challenge Ratings ranging from 0 to 31. The original edition ofthe Book of Fiends was one of the most critically acclaimed books of the d20era. Now Dungeons & Dragons designer Robert J. Schwalb has reimaged all thecreatures, character options, and more for Fifth Edition. It builds on theinformation found in the core rulebooks, expanding and revealing all you couldever want to know about these evil planes and their inhabitants. The Book ofFiends provides profoundly wicked foes your players will never forget.
"The purpose of this book is to share Army special operations soldier stories with the general American public to show them what various elements accomplished during the war to drive the Taliban from power and to destroy al-Qaeda and Taliban strongholds in Afghanistan as part of the global war on terrorism. The purpose of the book is not to resolve Army special operations doctrinal issues, to clarify or update military definitions, or to be the 'definitive' history of the continuing unconventional war in Afghanistan. The purpose is to demonstrate how the war to drive the Taliban from power, help the Afghan people, and assist the Afghan Interim Authority (AIA) rebuild the country afterward was successfully accomplished by majors, captains, warrant officers, and sergeants on tactical teams and aircrews at the lowest levels ... This historical project is not intended to be the definitive study of the war in Afghanistan. It is a 'snapshot' of the war from 11 September 2001 until the middle of May 2002"--Page xv.