Blood, Bilge and Iron Balls

Blood, Bilge and Iron Balls

Author: Alan Abbey

Publisher: Casemate Publishers

Published: 2011-01-01

Total Pages: 153

ISBN-13: 1848845340

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Blood, Bilge and Iron Balls is a set of wargame rules for naval battles in the age of sail. With them you can recreate the triumphs of Nelson or Hawke or tackle pirates on the Spanish Main. The rules themselves are very simple and easy to learn. Each player can easily command a single ship or several, the rules working equally well for a single frigate chasing down a privateer, or a large-scale fleet action with multiple players on each side. The basic rules have been written with the emphasis on providing a fast-playing and fun game, but optional rules are included which will add a greater level of historical realism and detail. A unique card-driven turn sequence prevents the game becoming too predictable. Also included are a selection of scenarios for re-fighting specific historical battles and simple campaign rules. Although intended for use with model ships, the rule book includes sheets of ship counters which can be used to get started. Just add dice, tape measure and pencil and you're ready to play.


Blood, Bilge and Iron Balls

Blood, Bilge and Iron Balls

Author: Alan Abbey

Publisher: Casemate Publishers

Published: 2012-02-02

Total Pages: 268

ISBN-13: 1783032537

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Blood, Bilge and Iron Balls is a set of wargame rules for naval battles in the age of sail. With them you can recreate the triumphs of Nelson or Hawke or tackle pirates on the Spanish Main. The rules themselves are very simple and easy to learn. Each player can easily command a single ship or several, the rules working equally well for a single frigate chasing down a privateer, or a large-scale fleet action with multiple players on each side. The basic rules have been written with the emphasis on providing a fast-playing and fun game, but optional rules are included which will add a greater level of historical realism and detail. A unique card-driven turn sequence prevents the game becoming too predictable. Also included are a selection of scenarios for re-fighting specific historical battles and simple campaign rules. Although intended for use with model ships, the rule book includes sheets of ship counters which can be used to get started. Just add dice, tape measure and pencil and you're ready to play.


Wargaming Campaigns

Wargaming Campaigns

Author: Henry Hyde

Publisher: Pen and Sword Military

Published: 2022-07-20

Total Pages: 530

ISBN-13: 1473855942

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Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.


Day Of Honor Omnibus

Day Of Honor Omnibus

Author: Various

Publisher: Simon and Schuster

Published: 2003-01-21

Total Pages: 1107

ISBN-13: 0743455908

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Together in one volume: six complete novels that explore the heart and soul of Klingons everywhere! To true Klingon™ warriors, no occasion is more sacred than the Day of Honor, when they pay homage to all that makes them Klingon. But honor can take many forms.... STAR TREK The Next Generation® Ancient Blood Worf finds his honor tested when he goes undercover to infiltrate a planetary criminal network. Along with his son, Worf must confront deadly danger -- as well as deceit and corruption. STAR TREK Deep Space Nine® Armageddon Sky Dispatched on a secret mission, Commander Worf and the crew of the Starship Defiant find themselves trapped on an alien world threatened by a global cataclysm, along with a party of disgraced Klingons whose honor has driven them out of the Empire. STAR TREK Voyager® Her Klingon™ Soul Ashamed of her Klingon heritage, B'Elanna Torres regards the Day of Honor as an unwelcome reminder of all she has struggled to repress. But when she and Harry Kim are captured by alien slavers, Torres needs all her strength and cunning to survive -- and her honor as well. STAR TREK® Treaty's Law Captain Kirk must enter into an uneasy alliance with his old enemy, Commander Kor, when an alien fleet attacks both the Klingons and the Starship Enterprise. Now Kirk and Kor must rely on each other's honor to fight a common foe. STAR TREK Voyager® Day of Honor B'Elanna Torres and Tom Paris put their lives on the line to save The Starship Voyager™. But with time running out, Torres has only one last chance to reveal the true feelings she has buried for years. STAR TREK Deep Space Nine® Honor Bound When the hunting instinct takes over Commander Worf's young son Alexander, Worf gives Alexander's teacher his Klingon word of honor that his son's behavior will change. But Alexander may pay a heavy price as he faces disgrace and dishonor for challenging his bullying classmates with character instead of force.


Chosen Men

Chosen Men

Author: Mark Latham

Publisher: Bloomsbury Publishing

Published: 2016-12-15

Total Pages: 68

ISBN-13: 1472810821

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Chosen Men is a set of fast-action skirmish rules detailing the bloody skirmishes between light troops in the Napoleonic Wars. The primary focus of the game is on soldiers and NCOs in light 'flank' companies, as they scout ahead of larger forces and take part in man-to-man actions against enemy skirmishers. Although the game allows for the formation of accurately sized companies of light infantry and cavalry if you wish, these formations are broken down into small groups of up to a dozen men. For the most part, officers are not swashbuckling super-heroes, but staunch commanders who rally and direct their men to achieve the battlefield objectives. Although the game uses an alternating action turn sequence, officers can use their influence on multiple units at the same time in an effort to steal the initiative. With all rolls resolved using standard 6-sided dice, this game combines a classic wargaming feel with modern wargame mechanics.