Blender 2. 82 for Technicians and Artists

Blender 2. 82 for Technicians and Artists

Author: Michele Petrelli

Publisher:

Published: 2020-04-23

Total Pages: 286

ISBN-13:

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See some pages of book on youtube video: https://www.youtube.com/watch?v=HyHbiOHzYj8 Blender is the first integrated open source platform that offers a wide range of tools to create 2D and 3D content. Whether you are an engineer, an architect or an artist you will be able to model, animate and render your projects and this guide will explain you how to do it. CONTENTS Technical presentation about the interface and its main functions; 3D modeling of a mechanical assembly and explanation of the majority of the problems related to precision modeling; Composition of a sixteen-storey building and a correct photo manipulation of it in a real life position thanks to a specific software; Modeling of interior furnishings and realization of a photorealistic rendering; Sculpture techniques applied to a design object; Modeling of an ancient bass relief and a human face; Eevee real-time rendering and creation of an animation by connecting the camera to a path. A gradual learning will take place through a process of consultation, examination and verification. ABOUT THE AUTHOR Michele Petrelli is a wide ranging artist whose production is full of innovation and experimentation. Painter and author of illustrations, installations and digital sculptures, he leads his profession to the world of visual design, CAD modeling and three-dimensional photorealistic visualization of real environments. "My work" he says "was a constant training on the use of compositional spaces". He operates in this area collaborating with notable architects and interior design companies. In the last few years he has been teaching 3D graphic design.


Blender for Technicians and Artists

Blender for Technicians and Artists

Author: Michele Petrelli

Publisher:

Published:

Total Pages: 331

ISBN-13:

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Blender is the first integrated open source platform that offers a wide range of tools to create 2D and 3D content. Whether you are an engineer, an architect or an artist you will be able to model, animate and render your projects and this guide will explain you how to do it. CONTENTS 1- Technical presentation about the interface and its main functions; 2- 3D modeling of a mechanical assembly and explanation of the majority of the problems related to precision modeling; 3- Composition of a sixteen-storey building and a correct photo manipulation of it in a real life position thanks to a specific software; 4- Modeling of interior furnishings and realization of a photorealistic rendering; 5- Sculpture techniques applied to a design object; 6- Modeling of an ancient bass relief and a human face; 7- Eevee real-time rendering and creation of an animation by connecting the camera to a path. A gradual learning will take place through a process of consultation, examination and verification.


American Painters on Technique

American Painters on Technique

Author: Lance Mayer

Publisher: Getty Publications

Published: 2011

Total Pages: 268

ISBN-13: 1606060775

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A study of an important but anonymous part of the history of American art: the materials and techniques used by American painters. Based on research including artists' recipe books, letters, journals, and painting manuals, it includes topics such as the quest for the 'secrets' of the Old Masters; the application of 'toning' layers; and more.


Career Information Center

Career Information Center

Author: Mary Rose Bonk

Publisher:

Published: 2007

Total Pages: 196

ISBN-13: 9780028660608

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Contains eleven essays on employment trends, lists of vocational counseling resources, and a master index of the set's twelve main volumes.


Arts & Humanities Citation Index

Arts & Humanities Citation Index

Author:

Publisher:

Published: 1983

Total Pages: 1392

ISBN-13:

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A multidisciplinary index covering the journal literature of the arts and humanities. It fully covers 1,144 of the world's leading arts and humanities journals, and it indexes individually selected, relevant items from over 6,800 major science and social science journals.


Art Practice in a Digital Culture

Art Practice in a Digital Culture

Author: Hazel Gardiner

Publisher: Routledge

Published: 2016-04-15

Total Pages: 226

ISBN-13: 1317178424

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Much as art history is in the process of being transformed by new information communication technologies, often in ways that are either disavowed or resisted, art practice is also being changed by those same technologies. One of the most obvious symptoms of this change is the increasing numbers of artists working in universities, and having their work facilitated and supported by the funding and infrastructural resources that such institutions offer. This new paradigm of art as research is likely to have a profound effect on how we understand the role of the artist and of art practice in society. In this unique book, artists, art historians, art theorists and curators of new media reflect on the idea of art as research and how it has changed practice. Intrinsic to the volume is an investigation of the advances in creative practice made possible via artists engaging directly with technology or via collaborative partnerships between practitioners and technological experts, ranging through a broad spectrum of advanced methods from robotics through rapid prototyping to the biological sciences.


Liquid Intelligence: The Art and Science of the Perfect Cocktail

Liquid Intelligence: The Art and Science of the Perfect Cocktail

Author: Dave Arnold

Publisher: W. W. Norton & Company

Published: 2014-11-10

Total Pages: 893

ISBN-13: 0393245853

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Winner of the 2015 James Beard Award for Best Beverage Book and the 2015 IACP Jane Grigson Award. A revolutionary approach to making better-looking, better-tasting drinks. In Dave Arnold’s world, the shape of an ice cube, the sugars and acids in an apple, and the bubbles in a bottle of champagne are all ingredients to be measured, tested, and tweaked. With Liquid Intelligence, the creative force at work in Booker & Dax, New York City’s high-tech bar, brings readers behind the counter and into the lab. There, Arnold and his collaborators investigate temperature, carbonation, sugar concentration, and acidity in search of ways to enhance classic cocktails and invent new ones that revolutionize your expectations about what a drink can look and taste like. Years of rigorous experimentation and study—botched attempts and inspired solutions—have yielded the recipes and techniques found in these pages. Featuring more than 120 recipes and nearly 450 color photographs, Liquid Intelligence begins with the simple—how ice forms and how to make crystal-clear cubes in your own freezer—and then progresses into advanced techniques like clarifying cloudy lime juice with enzymes, nitro-muddling fresh basil to prevent browning, and infusing vodka with coffee, orange, or peppercorns. Practical tips for preparing drinks by the pitcher, making homemade sodas, and building a specialized bar in your own home are exactly what drink enthusiasts need to know. For devotees seeking the cutting edge, chapters on liquid nitrogen, chitosan/gellan washing, and the applications of a centrifuge expand the boundaries of traditional cocktail craft. Arnold’s book is the beginning of a new method of making drinks, a problem-solving approach grounded in attentive observation and creative techniques. Readers will learn how to extract the sweet flavor of peppers without the spice, why bottling certain drinks beforehand beats shaking them at the bar, and why quinine powder and succinic acid lead to the perfect gin and tonic. Liquid Intelligence is about satisfying your curiosity and refining your technique, from red-hot pokers to the elegance of an old-fashioned. Whether you’re in search of astounding drinks or a one-of-a-kind journey into the next generation of cocktail making, Liquid Intelligence is the ultimate standard—one that no bartender or drink enthusiast should be without.