Blah Blah Blah Card Game

Blah Blah Blah Card Game

Author: MRS WORDSMITH

Publisher: Mrs Wordsmith Incorporated

Published: 2020-02-25

Total Pages: 648

ISBN-13: 1913235157

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Finally, a way to make practising phonics fun! Master decoding words using phonics with these three decks of increasing difficulty. Race to get rid of your cards by matching sounds and letters, and play wild cards to trip up your opponents! Blah Blah Blah is a hilariously fun card game, perfect for kids who are just starting to learn to read. Master decoding words using phonics with these three decks of increasing difficulty. Race to get rid of your cards by matching sounds and letters, and play wild cards to trip up your opponents! How does Blah Blah Blah work? Every card features a word consisting of three letters (or groups of letters). Each player takes seven cards. One card is placed face-up on the table with the rest of the deck in a pile, face-down. Players must play a card from their hand that contains at least one of the letters that are in the word on the table. The first player to get rid of all their cards wins. But beware! Wild cards hidden in the deck can force you to skip your turn or draw more cards. Blah Blah Blah was developed with a unique proprietary algorithm by our machine learning team to make sure it works. And it was tested with teachers and kids to make sure they love it! Why are phonics so important? English consists of about 44 phonemes (sound variations), but more than 170 graphemes (different written representations for these sounds). This means that English has no strict one-to-one correspondence between letters and sounds, but it’s also not entirely irregular. It involves numerous patterns and regularities. Phonics is the method that helps children become aware of these regularities, and it’s proven to be very effective.


Storyteller's Card Game

Storyteller's Card Game

Author: Mrs Wordsmith

Publisher: Mrs Wordsmith Incorporated

Published: 2020-02-25

Total Pages: 1004

ISBN-13: 1913235149

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Do you have the words to describe getting stuck in the fridge? An attention-seeking unicorn? A dangerously spicy sauce? Boost kids’ creative writing vocabulary with our hilarious new Storyteller’s Card Game! Our Storyteller's Card Game teaches kids rich, descriptive vocabulary to help them write brilliant stories. -Enjoyed by the whole family -300 word cards, hilariously illustrated by our team of Hollywood artists -200 story prompts to fire kids’ imaginations -Developed with childhood literacy experts -Guaranteed to make the whole family explode with laughter. May the best storyteller win! Playing Storyteller’s Card Game is simple: players take turns to be the Master Storyteller. The Master Storyteller takes a Words For… card and reads it aloud. The other players each pick the word card in their hand that they think best fits the scenario. The Master Storyteller decides which word card is the best - whether it's the funniest, scariest, or simply the most disgusting. Whoever put down the winning card gets to keep the story card. The first person to collect five story cards wins! What are Storytelling Words? The words in this game were chosen to help children write brilliant stories, excel at school and in life. Storyteller’s Card Game features 300 storytelling words, carefully curated into six themes - Character, Settings, Taste and Smell, Action, Emotion, and Weather. It was developed with childhood literacy experts and with word selection informed by cutting-edge machine learning.


Blah Blah Blah

Blah Blah Blah

Author: Dan Roam

Publisher: Penguin

Published: 2011-11-01

Total Pages: 565

ISBN-13: 1101558709

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Ever been to so many meetings that you couldn't get your work done? Ever fallen asleep during a bulletpoint presentation? Ever watched the news and ended up knowing less? Welcome to the land of Blah Blah Blah. The Problem: We talk so much that we don't think very well. Powerful as words are, we fool ourselves when we think our words alone can detect, describe, and defuse the multifaceted problems of today. They can't-and that's bad, because words have become our default thinking tool. The Solution: This book offers a way out of blah-blah-blah. It's called "Vivid Thinking." In Dan Roam's first acclaimed book, The Back of the Napkin, he taught readers how to solve problems and sell ideas by drawing simple pictures. Now he proves that Vivid Thinking is even more powerful. This technique combines our verbal and visual minds so that we can think and learn more quickly, teach and inspire our colleagues, and enjoy and share ideas in a whole new way. The Destination: No more blah-blah-blah. Through Vivid Thinking, we can make the most complicated subjects suddenly crystal clear. Whether trying to understand a Harvard Business School class, or what went down in the Conan versus Leno battle for late-night TV, or what Einstein thought about relativity, Vivid Thinking provides a way to clarify anything. Through dozens of guided examples, Roam proves that anyone can apply this systematic approach, from leftbrain types who hate to draw to right-brainers who hate to write. This isn't just a book about improving communications, presentations, and ideation; it's about removing the blah-blah- blah from your life for good.


Significant Zero

Significant Zero

Author: Walt Williams

Publisher: Simon and Schuster

Published: 2017-09-19

Total Pages: 304

ISBN-13: 1501129953

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"An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"--


A World Full of Poems

A World Full of Poems

Author: DK

Publisher: Penguin

Published: 2020-10-06

Total Pages: 206

ISBN-13: 0744037379

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A gorgeously illustrated introduction to poetry for children, featuring poems about everything from science, sports, and space, to friendship, family, and feelings. This thoughtfully crafted anthology is perfect for children new to verse and for young poetry fans seeking out new favorites. Explore poetry from a diverse selection of contemporary and historical poets, covering a broad range of topics—from personal subjects like emotions and family, to the wonders of the natural environment. Carefully selected works encourage children to see the poetry in everything and to embrace the beauty of their everyday lives. Prompts and activities inspire children to create their own poetry, and devices like rhyme, repetition, and alliteration are introduced and explained in a fun and accessible manner.


Help Your Kids with Language Arts

Help Your Kids with Language Arts

Author: DK

Publisher: Penguin

Published: 2013-06-01

Total Pages: 258

ISBN-13: 1465417451

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If English is sounding like a foreign language, make it easy and effortless with the ultimate study guide. This visual reference book takes you through all the different parts of the English language, leaving you ready to help your children tackle the trickiest of subjects. DK's unique study aid encourages parents and children to work together as a team to understand and use all aspects of the English language, including grammar, punctuation, and spelling. This latest title in the best-selling Help Your Kids series... combines pictures, diagrams, instructions, and examples to cover the components of the school syllabus, while building knowledge, boosting confidence, and aiding understanding. With your support, children can overcome the challenges of English, leaving them calm, confident, and exam ready. Series Overview: DK's bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school.


My Epic Life Word Book

My Epic Life Word Book

Author: Mrs. Wordsmith

Publisher: Mrs Wordsmith Incorporated

Published: 2019-09-03

Total Pages: 0

ISBN-13: 9781999610791

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From the creators of the bestseller Storytellers Dictionary comes the My Epic Life Dictionary for children ages 4-8 years. All the hilariously illustrated words every child needs to learn to express themselves in today's world. This is not your average dictionary. It is a dictionary, but it's also a handbook for any child who wants to live a truly epic life. Designed by literacy experts to be hilariously fun and endlessly surprising, each page bursts with Hollywood illustration. The words are curated from relevant, global curriculum lists for kids aged four to eight, with extra challenging vocabulary added to the mix. This dictionary gives children the words they need to express themselves in every part of life from emotions to maths, food to philosophy, making a big mucky mess to cleaning up, as well as a whole section on the future of technology.


The Game of Saturn

The Game of Saturn

Author: Peter Mark Adams

Publisher: Scarlet Imprint

Published: 2017-06-01

Total Pages: 320

ISBN-13: 1912316048

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2017 Esoteric Book of the Year As voted by the membership of the Occult of Personality’s Chamber of Reflection Dr. Joscelyn Godwin, Colgate University, emeritus “Besides gratifying the bibliophile, the contents follow scholarly principles, and the notes and documentation are as thorough as one could wish .... Even if only partially provable, The Game of Saturn opens a new and darker vista on the pagan Renaissance. No student of that current should ignore it” Renaissance Quarterly Volume LXXI, No. 2 Niketas Siniossoglou. National Hellenic Research Foundation, Athens “The Game of Saturn by Peter Mark Adams is a fascinating read. The author calls it “a literary detective story”, but this may well be an understatement ... Adams decodes astral, alchemical, and sexual associations that are plausible, and shows how they may have been redeployed into visual format ... The Game of Saturn is a stimulating read, and it is difficult to put it down. It will appeal to all scholars of Renaissance intellectual history, esotericism, and Plethon. Published by Scarlet Imprint, the book is a rare example of fine printmaking, featuring beautiful reproductions of the Sola-Busca deck.” Aries - Journal for the Study of Western Esotericism 18 (2018) 287–304. The Game of Saturn is the first full length, scholarly study of the enigmatic Renaissance masterwork known as the Sola-Busca tarot. It reveals the existence of a pagan liturgical and ritual tradition active amongst members of the Renaissance elite and encoded within the deck. Beneath its beautifully decorated surface, its imagery ranges from the obscure to the grotesque; we encounter scenes of homoeroticism, wounding, immolation and decapitation redolent of hidden meanings, violent transformations and obscure rites. For the first time in over five hundred years, the clues embedded within the cards reveal a dark Gnostic grimoire replete with pagan theurgical and astral magical rites. Careful analysis demonstrates that the presiding deity of this ‘cult object’ is none other than the Gnostic demiurge in its most archaic and violent form: the Afro-Levantine serpent-dragon, Ba’al Hammon, also known as Kronos and Saturn, though more notoriously as the biblical Moloch, the devourer of children. Conveyed from Constantinople to Italy in the dying years of the Byzantine Empire, the pagan Platonist George Gemistos Plethon sought to ensure the survival of the living essence of Neoplatonic theurgy by transplanting it to the elite families of the Italian Renaissance. Within that violent and sorcerous milieu, Plethon’s vision of a theurgically enlightened elite mutated into its dark shadow – a Saturnian brotherhood, operating within a cosmology of predation, which sought to channel the draconian current to preserve elite wealth, power and control. This development marks the birth of an ‘illumined elite’ over three centuries before Adam Weishaupt’s ‘Illuminati.’ The deck captures the essence of this magical tradition and constitutes a Western terma whose talismanic properties may serve to establish an initiatory link with the current. This work fully explores the historical context for the deck’s creation against the background of tense Ferrarese-Venetian diplomatic intrigue and espionage. The recovery of the deck’s encoded narratives constitutes a significant contribution to Renaissance scholarship, art history, tarot studies and the history of Western esotericism.


Anansi and the Golden Pot

Anansi and the Golden Pot

Author: Taiye Selasi

Publisher: DK Publishing (Dorling Kindersley)

Published: 2023-01-05

Total Pages: 0

ISBN-13: 9780241625910

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"Allow me to introduce myself." But he needed no introduction. "Anansi the spider!" said Anansi the boy. "The tales were true!" "Traditional tales are always true," the spider answered, laughing. "Nothing lasts so long as truth, nor travels quite so far." Now in paperback! Award-winning author of Ghana Must Go, Taiye Selasi, reimagines the story of Anansi, the much-loved trickster, for a new generation. Kweku has grown up hearing stories about the mischievous spider Anansi. He is given the nickname Anansi by his father because of his similarly cheeky ways. On a holiday to visit his beloved Grandma in Ghana, Anansi the spider and Anansi the boy meet, and discover a magical pot that can be filled with whatever they want. Anansi fills it again and again with his favourite red-red stew, and eats so much that he feels sick. Will he learn to share this wonderful gift? This charming retelling of a West African story teaches readers about the dangers of greed, and the importance of being kind. Tinuke Fagborun's colourful illustrations bring the magic and wonder of the tale to life. When you've finished sharing the story, you can also find out more about the origins of Anansi folktales. This beautiful storybook is one that children will treasure forever.


Mrs Wordsmith Storyteller's Word a Day, Ages 7-11 (Key Stage 2)

Mrs Wordsmith Storyteller's Word a Day, Ages 7-11 (Key Stage 2)

Author: Wordsmith

Publisher:

Published: 2021-08-26

Total Pages: 0

ISBN-13: 9780241530481

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Storyteller's Word a Day is kids' daily dose of rich, descriptive vocabulary for all aspects of storytelling. See your child laugh as they learn 180 new words to describe characters' appearance, actions, and emotions. Beyond the pages, help your child retain what they've learned through our action-packed, vocabulary-boosting Word Tag video game. - 180 richly descriptive storytelling words - Vocabulary that appears on KS2 SATs, CATs, ISEB, 11+ - Designed for effective word understanding and awareness, with synonyms, word pairs, story starters and more - Research-backed and aligned to the national curriculum - Parent's Choice Gold Award Winner 2019 and an Amazon Best Seller in Schools and Education - Best used with Mrs Wordsmith's Word Tag video game, to reinforce vocabulary through play We know that one exposure to a word is simply not enough to master it. Our Storyteller's Word a Day flip book comes with a 3-month subscription to our Word Tag video game, enabling your child to revisit the words they've learned through gameplay. Flip a page. Play the game. Learn the words to create vivid, memorable story worlds! "This book is a highly informative, engaging, and fun resource to help young people (and their parents) build their knowledge and understanding of story-telling vocabulary. It helps children to develop a climate of interest and involvement with words, consequently developing not only their vocabulary but also their spelling and comprehension." Emma Madden - Headteacher, Fox Primary School. © Mrs Wordsmith 2023