"This book comprises a collection of authors' individual approaches to the relationship between nature, science, and art created with the use of computers, discussing issues related to the use of visual language in communication about biologically-inspired scientific data, visual literacy in science, and application of practitioner's approach"--Provided by publisher.
As interactive application software such as apps, installations, and multimedia presentations have become pervasive in everyday life, more and more computer scientists, engineers, and technology experts acknowledge the influence that exists beyond visual explanations. Computational Solutions for Knowledge, Art, and Entertainment: Information Exchange Beyond Text focuses on the methods of depicting knowledge-based concepts in order to assert power beyond a visual explanation of scientific and computational notions. This book combines formal descriptions with graphical presentations and encourages readers to interact by creating visual solutions for science-related concepts and presenting data. This reference is essential for researchers, computer scientists, and academics focusing on the integration of science, technology, computing, art, and mathematics for visual problem solving.
"This book provides the reader with a concrete understanding of basic principles and pitfalls for 3-D capturing, highlighting stereoscopic imaging systems including holography"--
The representation of abstract data and ideas can be a difficult and tedious task to handle when learning new concepts; however, the advances of emerging technology have allowed for new methods of representing such conceptual data. The Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization focuses on the use of visualization technologies to assist in the process of better comprehending scientific concepts, data, and applications. Highlighting the utilization of visual power and the roles of sensory perceptions, computer graphics, animation, and digital storytelling, this book is an essential reference source for instructors, engineers, programmers, and software developers interested in the exchange of information through the visual depiction of data.
With the advancement of technology in the modern world, the constant influx of data, information, and computing can become droning and one-dimensional. Re-examining these methods through a different approach helps highlight broader perspectives and further understanding. Applying abstract and holistic methods, such as nature and visualization, to computing technologies is a developing area of study but has yet to be empirically researched. Graphical Thinking for Science and Technology Through Knowledge Visualization provides emerging research exploring the theoretical and practical aspects of implementing visuals and images within data and information. The text contains projects, examples of students’ solutions, and invites the reader to apply graphical thinking. Featuring coverage on a broad range of topics such as nanoscale structures, computer graphics, and data visualization, this book is ideally designed for software engineers, instructional designers, researchers, scientists, artists, marketers, media professionals, and students seeking current research on applying artistic solutions within information and computing.
This book constitutes the refereed proceedings of the Second International Conference on Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2013, held in Vienna, Austria, in March 2013, colocated with the Evo* 2013 events EuroGP, EvoCOP, EvoBIO, and EvoApplications. The 11 revised full papers and 5 poster papers presented were carefully reviewed and selected from 36 submissions. They cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; robot gait creation; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; and the art theory of evolutionary computation.
People have described nature since the beginning of human history. They do it for various purposes, including to communicate about economic, social, governmental, meteorological, sustainability-related, strategic, military, and survival issues as well as artistic expression. As a part of the whole world of living beings, we use various types of senses, known and unknown, labeled and not identified, to both communicate and create. Describing Nature Through Visual Data is a collection of impactful research that discusses issues related to the visualization of scientific concepts, picturing processes, and products, as well as the role of computing in advancing visual literacy skills. Organized into four sections, the book contains descriptions, theories, and examples of visual and music-based solutions concerning the selected natural or technological events that are shaping present-day reality. The chapters pertain to selected scientific fields, digital art, computer graphics, and new media and confer the possible ways that visuals, visualization, simulation, and interactive knowledge presentation can help us to understand and share the content of scientific thought, research, artistic works, and practice. Featuring coverage on topics that include mathematical thinking, music theory, and visual communication, this reference is ideal for instructors, professionals, researchers, and students keen on comprehending and enhancing the role of knowledge visualization in computing, sciences, design, media communication, film, advertising, and marketing.
Multisensory perception is emerging as an important factor in shaping current lifestyles. Therefore, computer scientists, engineers, and technology experts are acknowledging the comparative power existing beyond visual explanations. Perceptions of Knowledge Visualization: Explaining Concepts through Meaningful Images discusses issues related to visualization of scientific concepts, picturing processes and products, as well as the role of computing in the advancement of visual literacy skills. By connecting theory with practice, this book gives researchers, computer scientists, and academics an active experience which enhances the perception and the role of computer graphics.
Swarm intelligence algorithms are a form of nature-based optimization algorithms. Their main inspiration is the cooperative behavior of animals within specific communities. This can be described as simple behaviors of individuals along with the mechanisms for sharing knowledge between them, resulting in the complex behavior of the entire community. Examples of such behavior can be found in ant colonies, bee swarms, schools of fish or bird flocks. Swarm intelligence algorithms are used to solve difficult optimization problems for which there are no exact solving methods or the use of such methods is impossible, e.g. due to unacceptable computational time. This book thoroughly presents the basics of 24 algorithms selected from the entire family of swarm intelligence algorithms. Each chapter deals with a different algorithm describing it in detail and showing how it works in the form of a pseudo-code. In addition, the source code is provided for each algorithm in Matlab and in the C ++ programming language. In order to better understand how each swarm intelligence algorithm works, a simple numerical example is included in each chapter, which guides the reader step by step through the individual stages of the algorithm, showing all necessary calculations. This book can provide the basics for understanding how swarm intelligence algorithms work, and aid readers in programming these algorithms on their own to solve various computational problems. This book should also be useful for undergraduate and postgraduate students studying nature-based optimization algorithms, and can be a helpful tool for learning the basics of these algorithms efficiently and quickly. In addition, it can be a useful source of knowledge for scientists working in the field of artificial intelligence, as well as for engineers interested in using this type of algorithms in their work. If the reader already has basic knowledge of swarm intelligence algorithms, we recommend the book: "Swarm Intelligence Algorithms: Modifications and Applications" (Edited by A. Slowik, CRC Press, 2020), which describes selected modifications of these algorithms and presents their practical applications.
Within the growing world of social media and computer technology, it is important to facilitate collaborative knowledge building through the utilization of visual literacy, decision-making, abstract thinking, and creativity in the application of scientific teaching. Visual Approaches to Cognitive Education With Technology Integration is a critical scholarly resource that presents discussions on cognitive education pertaining to particular scientific fields, music, digital art, programming, computer graphics, and new media. Highlighting relevant topics such as educational visualization, art and technology integration, online learning, and multimedia technology, this book is geared towards educators, students, and researchers seeking current research on the integration of new visual education methods and technologies.