Best Mobile Game Ever Made Top 100

Best Mobile Game Ever Made Top 100

Author: Alex Trost

Publisher: A&V

Published: 2014-06-13

Total Pages: 44

ISBN-13: 1490401369

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Are you looking for a journey that will take you through this amazing obok, along with funny comments and a word puzzle? Then this book is for you. Whether you are looking at this book for curiosity, choices, options, or just for fun; this book fits any criteria. Writing this book did not happen quickly. It is thorough look at accuracy and foundation before the book was even started. This book was created to inform, entertain and maybe even test your knowledge. By the time you finish reading this book you will want to share it with others.


Best Mobile Apps Ever Made Top 100

Best Mobile Apps Ever Made Top 100

Author: Alex Trost

Publisher: A&V

Published: 2014-06-13

Total Pages: 48

ISBN-13: 1490407650

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Are you looking for a journey that will take you through this amazing obok, along with funny comments and a word puzzle? Then this book is for you. Whether you are looking at this book for curiosity, choices, options, or just for fun; this book fits any criteria. Writing this book did not happen quickly. It is thorough look at accuracy and foundation before the book was even started. This book was created to inform, entertain and maybe even test your knowledge. By the time you finish reading this book you will want to share it with others.


The Economist: Video Games

The Economist: Video Games

Author: The Economist Publications (PUK Rights)

Publisher: Penguin UK

Published: 2012-03-01

Total Pages: 38

ISBN-13: 0241963117

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The Penguin Economist Special reports delve into the most pressing economic issues of the day: from national and global economies, to the impact of trade, industry and jobs. Written to be read on a long commute or in your lunch hour - be better informed in under an hour. In the US, the average age of a gamer is 37 and 42% are female. Last year the industry earned $56billion worldwide. Tim Cross analyses the proliferation of the video games in this Economist special report, and how its successes are set to grow. Sections in the report include: All the world's a game As you like it The business of gaming: Thinking out of the box Paying for pixels E-sports: Gentlemen, start your computers Violence and addiction: No killer app Alternative uses: The play's the thing The importance of fun: Homo ludens


Buildbox 2.x Game Development

Buildbox 2.x Game Development

Author: Ty Audronis

Publisher: Packt Publishing Ltd

Published: 2016-09-30

Total Pages: 308

ISBN-13: 1786462486

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Build rich, high production value mobile games and distribute them across different platforms with Buildbox About This Book Create captivating 2D & 2.5D (isometric) video games for all platforms Leverage Buildbox to monetize and prepare your games for distribution This step-by-step tutorial will get you generating complex and media rich games with no coding experience Who This Book Is For This book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required. What You Will Learn Create the illusion of a 3D background in your game using parallax Add advanced controls and obstacles to our first world Develop assets (graphic and audio) for the Buildbox engine Design games based on the capabilities and limitations of Buildbox and their target platforms Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store Optimize your games to get the absolute best quality within platform restrictions Conquer common issues experienced with Buildbox development In Detail Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you'll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it's not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin' Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create. Style and approach This book follows a tutorial-based approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make.


Beep to Boom

Beep to Boom

Author: Simon Goodwin

Publisher: Routledge

Published: 2019-02-04

Total Pages: 320

ISBN-13: 1351005529

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Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles. Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.


Popular Science

Popular Science

Author:

Publisher:

Published: 2000-12

Total Pages: 120

ISBN-13:

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Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.


Billboard

Billboard

Author:

Publisher:

Published: 1956-06-16

Total Pages: 90

ISBN-13:

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In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.


PC Mag

PC Mag

Author:

Publisher:

Published: 2005-04-26

Total Pages: 114

ISBN-13:

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.