Exploring Apple GS/OS and ProDOS 8

Exploring Apple GS/OS and ProDOS 8

Author: Gary B. Little

Publisher: Addison Wesley Publishing Company

Published: 1989

Total Pages: 394

ISBN-13:

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This book serves as a comprehensive guide to the many features of the ProDOS 8 and Apple GS/OS operating systems, and presents sophisticated techniques for experienced assembly language programmers. Covers information on GS/OS, the new operating system for the Apple IIGS.


In the Beginning...Was the Command Line

In the Beginning...Was the Command Line

Author: Neal Stephenson

Publisher: Harper Collins

Published: 2009-10-13

Total Pages: 156

ISBN-13: 0061832901

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This is "the Word" -- one man's word, certainly -- about the art (and artifice) of the state of our computer-centric existence. And considering that the "one man" is Neal Stephenson, "the hacker Hemingway" (Newsweek) -- acclaimed novelist, pragmatist, seer, nerd-friendly philosopher, and nationally bestselling author of groundbreaking literary works (Snow Crash, Cryptonomicon, etc., etc.) -- the word is well worth hearing. Mostly well-reasoned examination and partial rant, Stephenson's In the Beginning... was the Command Line is a thoughtful, irreverent, hilarious treatise on the cyber-culture past and present; on operating system tyrannies and downloaded popular revolutions; on the Internet, Disney World, Big Bangs, not to mention the meaning of life itself.


Inside the Apple IIe

Inside the Apple IIe

Author: Gary B. Little

Publisher:

Published: 1985

Total Pages: 399

ISBN-13: 9780893035518

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Reviews How Apple Operating Systems Work & How to Utilize Them in Programming & Operating the Apple IIe


Dungeon Hacks

Dungeon Hacks

Author: David L. Craddock

Publisher: CRC Press

Published: 2021-08-11

Total Pages: 178

ISBN-13: 1000425703

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In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.