Beginning HTML5 Games with CreateJS

Beginning HTML5 Games with CreateJS

Author: Brad Manderscheid

Publisher: Apress

Published: 2014-03-31

Total Pages: 400

ISBN-13: 1430263415

DOWNLOAD EBOOK

Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to making games or an experienced game developer, you’ll learn to fully utilize the CreateJS suite to bring your new or existing game techniques to desktop and mobile devices. This book covers everything from creating graphics in HTML5 Canvas to capturing user input (whether from keyboard, mouse, or touch) to using a state machine for efficient game control. There are practical (and fun) examples throughout the book, with four full game projects, including a mobile RPG. The book also covers optimizing your games for mobile and publishing them to app stores. HTML5 games are growing more and more popular, and the demand for HTML5 Canvas skills is on the rise. The CreateJS suite is a powerful toolset that will help you manage Canvas drawing and animations, asset loading, sound management, complex tweening, and much more. Using these robust libraries, you can build powerful and engaging games that reach a wide range of audiences and devices.


HTML5 Game Development by Example: Beginner's Guide

HTML5 Game Development by Example: Beginner's Guide

Author: Makzan,

Publisher: Packt Publishing Ltd

Published: 2015-06-26

Total Pages: 354

ISBN-13: 1785287885

DOWNLOAD EBOOK

HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.


HTML5 Game Development HOTSHOT

HTML5 Game Development HOTSHOT

Author: Makzan

Publisher: Packt Publishing Ltd

Published: 2014-07-08

Total Pages: 586

ISBN-13: 1849695474

DOWNLOAD EBOOK

With a wide range of projects to build, this step-by-step guide will give you all the tools you need to create a variety of games. Whether you are familiar with the basics of object-oriented programming concepts, are new to HTML game development, or are familiar with just web design, this project-based book will get you up and running in no time. It will teach and inspire you to create great interactive content on the Web.


HTML5 Game Engines

HTML5 Game Engines

Author: Dan Nagle

Publisher: CRC Press

Published: 2014-04-28

Total Pages: 218

ISBN-13: 1498759831

DOWNLOAD EBOOK

This book is an introduction to development with HTML5 game engines, an in-depth look at some popular engines, downloadable example projects for each engine, and techniques on how to package and distribute the final app to all the major platforms.


HTML5 for Flash Developers

HTML5 for Flash Developers

Author: Matt Fisher

Publisher: Packt Publishing Ltd

Published: 2013-01-01

Total Pages: 460

ISBN-13: 1849693331

DOWNLOAD EBOOK

A step by step guide with detailed examples.Experienced Flash AS3 programmers who are making the switch to Javascript and HTML5.


SFML Blueprints

SFML Blueprints

Author: Maxime Barbier

Publisher: Packt Publishing Ltd

Published: 2015-05-28

Total Pages: 298

ISBN-13: 1784395773

DOWNLOAD EBOOK

This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.


jQuery Game Development Essentials

jQuery Game Development Essentials

Author: Selim Arsever

Publisher: Packt Publishing Ltd

Published: 2013-04-25

Total Pages: 371

ISBN-13: 1849695075

DOWNLOAD EBOOK

Written as a concise yet practical guide with an explicit focus on utilizing jQuery for game development, you'll learn how to create stunning games that look great without the hassle of learning about a complex game engine in the process.Knowledge of JavaScript and jQuery as well as basic experience with frontend development is all you need to start making games in a matter of hours with this essential guide. Whilst also suitable for those who simply want to start making games with jQuery, it's specifically targeted at web developers that want to experiment with and utilize their existing skills.


Mastering Adobe Animate 2021

Mastering Adobe Animate 2021

Author: Joseph Labrecque

Publisher: Packt Publishing Ltd

Published: 2021-02-04

Total Pages: 404

ISBN-13: 1801075220

DOWNLOAD EBOOK

Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life through expert-led content Key FeaturesProduce rich motion graphics and interactive animations for multiple platforms and discover different ways to use AnimateExplore the key features and enhancements in the latest Adobe Animate releaseTake your Adobe Animate projects to the next level by delving into creative workflowsBook Description Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you'll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You'll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs. By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices. What you will learnGain a solid understanding of Adobe Animate foundations and new featuresUnderstand the nuances associated with publishing and exporting rich media content for various platformsMake use of advanced layering and rigging techniques to create engaging motion contentCreate dynamic motion by using the camera and variable layer depth techniquesDevelop web-based games, virtual reality experiences, and multiplatform mobile applicationsExtend Animate with extensions, application-level scripting, and the creation of custom integrated tutorialsWho this book is for This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of basic animation concepts will help you to get the most out of this book and produce impressive results.


Instant EaselJS Starter

Instant EaselJS Starter

Author: Fabio Biondi

Publisher:

Published: 2013

Total Pages: 40

ISBN-13: 9781782165187

DOWNLOAD EBOOK

It's assumed that you will have some experience in HTML and pure JavaScript.