Beginning Graphics Programming with Processing 3

Beginning Graphics Programming with Processing 3

Author: Antony Lees

Publisher: Devoniant

Published:

Total Pages:

ISBN-13: 1386154067

DOWNLOAD EBOOK

Beginning Graphics Programming with Processing 3 A guide to creating exciting computer graphics with the popular Processing language This book aims to teach the Processing programming language to both non-programmers and experienced programmers alike. Using the book, anyone can learn to create visually stunning graphics and animations, regardless of prior experience, and how to utilise them in web pages and Android applications If you are new to programming this unique book will take you through the fundamentals of graphics and object-oriented programming from first principals using the exciting graphics of the Processing language to bring your programs to life and provide visual feedback of your progress with examples and explanations of all the steps along the way New and experienced programmers alike will soon be creating stunning static and animated graphics programs using lines, shapes and colour, and interacting with the keyboard and mouse to make exciting, dynamic graphics that change with input from the user before moving on to advanced topics such as: - image manipulation - trigonometry - curve physics - acceleration - 3D graphics The book concludes with a comprehensive introduction to Processing's Programming Modes that provides concrete examples of using your new-found graphics programming skills. You will learn how to use: - Javascript mode to embed your graphics into web pages - Android mode to create amazing graphics and games for Android devices The possibilities are truly endless Welcome to the exciting world of graphics programming!


Beginning Graphics Programming with Processing 3

Beginning Graphics Programming with Processing 3

Author: Antony Lees

Publisher:

Published: 2019-01-08

Total Pages: 442

ISBN-13: 9781793308078

DOWNLOAD EBOOK

Beginning Graphics Programming with Processing 3 Full Colour Edition A guide to creating exciting computer graphics with the popular Processing language This book aims to teach the Processing programming language to both non-programmers and experienced programmers alike. Using the book, anyone can learn to create visually stunning graphics and animations, regardless of prior experience, and how to utilise them in web pages and Android applications If you are new to programming this unique book will take you through the fundamentals of graphics and object-oriented programming from first principals using the exciting graphics of the Processing language to bring your programs to life and provide visual feedback of your progress with examples and explanations of all the steps along the way New and experienced programmers alike will soon be creating stunning static and animated graphics programs using lines, shapes and colour, and interacting with the keyboard and mouse to make exciting, dynamic graphics that change with input from the user before moving on to advanced topics such as: image manipulation trigonometry curve physics acceleration 3D graphics The book concludes with a comprehensive introduction to Processing's Programming Modes that provides concrete examples of using your new-found graphics programming skills. You will learn how to use: Javascript mode to embed your graphics into web pages Android mode to create amazing graphics and games for Android devices The possibilities are truly endless Welcome to the exciting world of graphics programming!


Beginning Graphics Programming with Processing 4

Beginning Graphics Programming with Processing 4

Author: Antony Lees

Publisher: Antony Lees

Published:

Total Pages: 431

ISBN-13:

DOWNLOAD EBOOK

Beginning Graphics Programming with Processing 4 FULLY UPDATED TO VERSION 4 A guide to creating exciting computer graphics with the popular Processing language This book aims to teach the Processing programming language to both non-programmers and experienced programmers alike. Using the book, anyone can learn to create visually stunning graphics and animations, regardless of prior experience, and how to utilise them in web pages and Android applications If you are new to programming this unique book will take you through the fundamentals of graphics and object-oriented programming from first principals using the exciting graphics of the Processing language to bring your programs to life and provide visual feedback of your progress with examples and explanations of all the steps along the way New and experienced programmers alike will soon be creating stunning static and animated graphics programs using lines, shapes and colour, and interacting with the keyboard and mouse to make exciting, dynamic graphics that change with input from the user before moving on to advanced topics such as: image manipulation trigonometry curve physics acceleration 3D graphics The book concludes with a comprehensive introduction to Processing's Programming Modes that provides concrete examples of using your new-found graphics programming skills. You will learn how to use: Javascript mode to embed your graphics into web pages Android mode to create amazing graphics and games for Android devices The possibilities are truly endless Welcome to the exciting world of graphics programming!


Learning Processing

Learning Processing

Author: Daniel Shiffman

Publisher: Newnes

Published: 2015-09-09

Total Pages: 566

ISBN-13: 0123947928

DOWNLOAD EBOOK

Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve


Getting Started with Processing.py

Getting Started with Processing.py

Author: Allison Parrish

Publisher: Maker Media, Inc.

Published: 2016-05-11

Total Pages: 204

ISBN-13: 1457186799

DOWNLOAD EBOOK

Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.


Processing, second edition

Processing, second edition

Author: Casey Reas

Publisher: MIT Press

Published: 2014-12-19

Total Pages: 663

ISBN-13: 026202828X

DOWNLOAD EBOOK

The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter


Make: Getting Started with Processing

Make: Getting Started with Processing

Author: Casey Reas

Publisher: Maker Media, Inc.

Published: 2010-06-14

Total Pages: 115

ISBN-13: 1449394221

DOWNLOAD EBOOK

Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. Programming courses usually start with theory, but this book lets you jump right into creative and fun projects. It's ideal for anyone who wants to learn basic programming, and serves as a simple introduction to graphics for people with some programming skills. Written by the founders of Processing, this book takes you through the learning process one step at a time to help you grasp core programming concepts. You'll learn how to sketch with code -- creating a program with one a line of code, observing the result, and then adding to it. Join the thousands of hobbyists, students, and professionals who have discovered this free and educational community platform. Quickly learn programming basics, from variables to objects Understand the fundamentals of computer graphics Get acquainted with the Processing software development environment Create interactive graphics with easy-to-follow projects Use the Arduino open source prototyping platform to control your Processing graphics


Learning Processing

Learning Processing

Author: Daniel Shiffman

Publisher: Morgan Kaufmann

Published: 2009-04-17

Total Pages: 472

ISBN-13: 0080920063

DOWNLOAD EBOOK

The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.Previously announced as "Pixels, Patterns, and Processing" A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve Includes lessons on how to program live video, animated images and interactive sound


Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming

Author: Jim X. Chen

Publisher: Springer Science & Business Media

Published: 2008-12-10

Total Pages: 409

ISBN-13: 184800284X

DOWNLOAD EBOOK

OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.


Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book

Author: Michael Abrash

Publisher: Coriolis Group Books

Published: 1997

Total Pages: 0

ISBN-13: 9781576101742

DOWNLOAD EBOOK

No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.