Dungeon Masters

Dungeon Masters

Author: Wizards RPG Team Staff

Publisher:

Published: 2010-10-19

Total Pages: 0

ISBN-13: 9780786956302

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Awesome tools, rules, and adventure content for every Dungeon Master. If yours"re aDungeons & Dragonsplayer interested in taking on the role of the Dungeon Master, or if yours"re an experienced DM looking for more game advice, tools, and adventure content, theDungeon Masterrs"s Kittrade;has exactly what you need to build your ownDungeons & Dragonscampaign and excite the imaginations of you and your players. This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 130. It also includes useful DM tools such as a Dungeon Masterrs"s screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps. Game components: bull; 96-page book of rules and advice for Dungeon Masters bull; 32-page monster book bull; Two 32-page adventures bull; 2 sheets of die-cut dungeon terrain tiles bull; 2 sheets of die-cut monster tokens bull; 2 double-sided battle maps bull; Fold-out Dungeon Masterrs"s screen


The Lazy Dungeon Master

The Lazy Dungeon Master

Author: Michael Shea

Publisher:

Published: 2019-06-14

Total Pages: 68

ISBN-13: 9781073741113

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You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.


How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck

Author: Jobe Bittman

Publisher:

Published: 2024-05-14

Total Pages: 0

ISBN-13: 9781946231086

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Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!


Permission to Profit

Permission to Profit

Author: Bill Quain, PH.D.

Publisher: FastPencil Inc

Published: 2010-08-04

Total Pages: 129

ISBN-13: 1607460017

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Why Do You Need Permission To Profit? Because you have a ""Paycheck Personality.""You were trained to work hard, and wait for a paycheck. The amount of money your boss gave you was your ""permission"" to live. It was your permission to buy a house, send your kids to school, take vacations, etc. You developed a paycheck personality that kept you at a fixed economic level. You traded your time for dollars, and your friends and family did the same thing. Now, suddenly, you are in business for yourself. Instead of working for a limited paycheck, you have the opportunity to create unlimited profits. To do that, however, you must learn to Add Value by solving problems for your company, customers, and downline. Most importantly, you need to give yourself Permission to Profit.In this, his 18th book, Bill Quain shows you EXACTLY how to change your thinking to change your life. You will learn to Quickly and Easily: 1. Replace Retailers in the Value Chain to earn profits2. Determine where the money comes from so you can make more.3. Identify top targets among your customers and downline4. Use the 10 Keys to Add Value, motivate those around you, and reap the big rewards of your business model5. Free yourself from your paycheck personality and make more money.Stop worrying about what other people think, and give yourself permission to reach your dreams.


Keep on the Shadowfell

Keep on the Shadowfell

Author: Bruce R. Cordell

Publisher:

Published: 2008

Total Pages: 0

ISBN-13: 9780786948505

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A guide to the role-playing game that provides information on its commands, inidividual campaigns, scoring, extras, tactics, and the secrets of the multi-player mode. This adventure takes characters from 1st level to 3rd level.


Seed of Sin

Seed of Sin

Author: D M Burns

Publisher:

Published: 2020-10-21

Total Pages: 352

ISBN-13:

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Brealyn Mia Winters... Something instead of nothing, friends... That's what he said. The blank walls within that bland box he placed us in is maddening. When I'm near him it sure feels like a lot more than just a friendly interlude. In theory, walking away from Brogan Creed seems like the smart thing to do. The warning signs are there. I should be put off, but I'm so far from that resolve. My mind refuses that conclusion. My place in this world involves this man. That much I'm sure of. His key role in my life is not that of a friend either. Weirdly enough, he's always in sync with my thoughts. My inner secrets don't even feel as though they belong to me anymore. When I'm alone I sense him. I feel him all around me. I can even smell him. My mental stability is hanging on by a thin thread. Brogan believes that some kind of a curse hangs over his head. Giving in to what we both want will somehow damn me. What he fails to understand is that without him, I feel like a plague is slowly migrating its way viciously throughout my bloodstream. He's not protecting me, no. He's only contributing to the source of my pain. Prolonging it would be a more accurate assessment too. Without effort, the Wallstreet God owns me. Body, heart, and soul. Nothing will ever change that. Brogan Malic Creed... That's her future... DEATH. Of course, my twisted brother's words are my psyches go to anytime I get near her. Always from a distance. Not within or out of arm's length, a guarded guide. A fine balance of need versus necessity. Silently stealing her mind mysteries and lurking in the dark shadows to be closer to her is my new way of life now. My senses soar with distrust mixed with disgust for my shared DNA. But becoming the boardroom boss was not an achievement reached by trusting those enemies that gather at the round table, oh no. My worries are not consumed with that of the family tree anyway. There's only one flaw to the overall plan here. Brealyn Winters is not own by no one, no-no... She holds the power. Make no mistake in the fact that I am irrevocably held captive by a delicate, untouchable, and forbidden butterfly. One that I intend on protecting.


The Monsters Know What They're Doing

The Monsters Know What They're Doing

Author: Keith Ammann

Publisher: Simon and Schuster

Published: 2019-10-29

Total Pages: 560

ISBN-13: 1982122684

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From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.


The Rise of Tiamat

The Rise of Tiamat

Author: Wizards RPG Team

Publisher: Wizards of the Coast

Published: 2014-11-04

Total Pages: 0

ISBN-13: 0786965657

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Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press.


Dungeon Master's Screen

Dungeon Master's Screen

Author: Wizards of the Coast

Publisher:

Published: 2002-02

Total Pages: 0

ISBN-13: 9780786927838

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Every Dungeon Master needs a screen to conceal notes and dice rolls and to have valuable charts and information close at hand. This Forgotten Realms accessory includes a 32-page booklet of tables and topography and a four-panel screen containing a wealth of information and featuring original artwork on the front.