The Eyes of Bayonetta 2

The Eyes of Bayonetta 2

Author: Sega

Publisher: Udon Entertainment

Published: 2018-11-20

Total Pages: 0

ISBN-13: 9781772940848

DOWNLOAD EBOOK

Bayonetta is a butt-kicking, havoc-wreaking witch who wields sweet weapons like pistols, whips, hammers, flamethrowers, and poison bows. But it's not just about brawn -- it's also about style. The Eyes of Bayonetta 2 collects all the fabulous artwork behind this celebrated video game sequel. Included are character designs, development sketches, weapon & environment designs and promotional artwork. It's all topped off with character & enemy profiles, journal entries, and plenty of exclusive creator commentary.


The Eyes of Bayonetta

The Eyes of Bayonetta

Author: Sega

Publisher: Udon Entertainment

Published: 2013

Total Pages: 0

ISBN-13: 9781926778426

DOWNLOAD EBOOK

A member of an ancient witch clan and possessing powers beyond the comprehension of mere mortals, Bayonetta faces-off against countless angelic enemies, many reaching epic proportions. This book collects the stylish artwork behind this cinematic action game, featuring character sketches, CG models, monsters, and location designs.


Bayonetta 2

Bayonetta 2

Author: Geson Hatchett

Publisher: Prima Games

Published: 2014-10-24

Total Pages: 0

ISBN-13: 9781101898093

DOWNLOAD EBOOK

Collectible Hardcover Guide - includes premium cover treatments and high quality paper. Find It All - locations revealed for each collectible to help you obtain 100% completion. Choose Your Weapon - learn the best ways to fight with new over-the-top weapons, including the Kafka, a bow that shoots poisonous arrows; the Rakshasa, a pair of beautiful katana blades; and a giant rifle-inspired scythe known as the Chernobog. Improve Your Ranking - detailed strategies show you how to improve your ranking to earn Pure Platinum for each chapter.


Alraune

Alraune

Author: Hanns Heinz Ewers

Publisher:

Published: 2010

Total Pages:

ISBN-13: 9780954295363

DOWNLOAD EBOOK


Game Anim

Game Anim

Author: Jonathan Cooper

Publisher: CRC Press

Published: 2021-04-19

Total Pages: 307

ISBN-13: 1000357805

DOWNLOAD EBOOK

The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.


Queer Game Studies

Queer Game Studies

Author: Bonnie Ruberg

Publisher: U of Minnesota Press

Published: 2017-03-28

Total Pages: 336

ISBN-13: 1452954631

DOWNLOAD EBOOK

Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games. These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. Queer Game Studies covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like Bayonetta, Mass Effect, and Metal Gear Solid from a queer perspective. Perfect for both everyday readers and instructors looking to add diversity to their courses, Queer Game Studies is the ideal introduction to the vast and vibrant realm of queer gaming. Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim d’Amazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.


The Art of Immortals: Fenyx Rising

The Art of Immortals: Fenyx Rising

Author: Ubisoft

Publisher: Dark Horse Comics

Published: 2021-01-26

Total Pages: 224

ISBN-13: 1506719740

DOWNLOAD EBOOK

The creative team of Ubisoft Quebec presents a fantastical world based on mythological tales, rife with creatures such as bestial minotaur, gigantic cyclops, evil chimera, ferocious harpies, and the terrifying Medusa. This volume offers an inside look at the craft behind that massive and magical land, wherein readers will find themselves taking part in a heroic journey that spans the lush paradisiacal lands of Aphrodite the goddess of love, through the scarred battlefield and fortress of Ares the god of war, up Mount Olympus home of the mighty Zeus, down into the darkest corners of the underworld. and much more!


1000 Facts about Video Games Vol. 2

1000 Facts about Video Games Vol. 2

Author: James Egan

Publisher: Lulu.com

Published: 2016-10-27

Total Pages: 170

ISBN-13: 1326829386

DOWNLOAD EBOOK

NASA helped make Call of Duty. Eminem used to have one of the world's highest scores in Donkey Kong. The Legend of Zelda was meant to be called Adventure. The creator of Five Nights at Freddy's used to make Christian games. Only one character in Mortal Kombat was meant to commit a fatality. The Nintendo wanted the NES to have a knitting add-up. Yoshi has orange arms in his debut game, Super Mario World. Super Smash Bros. was only meant to be released in Japan. Pac-Man is the most recognized video game character in the world. Sonic the Hedgehog's personality is based on Bill Clinton. In Pokémon, Gengar is the ghost of Clefable. Angry Birds was meant to be called Catapult. In Assassin's Creed 2, you can cut someone's throat with a broom. There is fan-fiction of Tetris.


Sexiled: My Sexist Party Leader Kicked Me Out, So I Teamed Up With a Mythical Sorceress! Volume 1

Sexiled: My Sexist Party Leader Kicked Me Out, So I Teamed Up With a Mythical Sorceress! Volume 1

Author: Ameko Kaeruda

Publisher: J-Novel Club

Published: 2019-10-05

Total Pages: 180

ISBN-13: 1718363982

DOWNLOAD EBOOK

Tanya Artemiciov is a talented Mage-class adventurer who just got kicked out of her party by a sexist scumbag. So what's a girl to do? Go to the wasteland and blow stuff up of course! One small problem though: she inadvertently frees a mythical Sorceress named Laplace who was sealed away for the past 300 years... Surprise! Turns out this so-called "wicked" Sorceress is actually pretty cool. Laplace wants to start a party of her own, Tanya wants revenge, and the solution is obvious: team up. It's time to kick ass, kiss girls, and dismantle the patriarchy!


The History of the Gothic Video Game

The History of the Gothic Video Game

Author: Christopher Carton

Publisher: White Owl

Published: 2024-07-30

Total Pages: 255

ISBN-13: 1399069705

DOWNLOAD EBOOK

Step into a world of darkness! Towering castles…magical spells…demonic creatures…certain DEATH. The gothic video game has crossed generations, from 8-bit computers to the most powerful 4K PCs and consoles, to deliver dark thrills filled with atmosphere and peril. Gathered in this book are some of the most prominent and enduring games to be developed under a veil of gothic presentation, from their gloomy settings to spine-chilling audio design. Follow the histories of some of gaming’s most popular franchises, such as the decade-spanning Castlevania series and FromSoftware’s “Soulsborne” titles (Dark Souls, Bloodborne, Elden Ring). Packed with over a hundred screenshots that encompass all generations of gaming - with home console, handheld and PC gaming included - and featuring trivia and recommendations across a variety of genres such as strategy games, hack-and-slashers and first-person shooters, The History of the Gothic Video Game is an essential book for fans of all things macabre. The shadows await…