They say that all's fair in love and war...and in the gang war between Penguin and Joker, you'll never believe how Deadshot is used to pull a fast one--but on who?!
In these stories inspired by the best selling videogame Batman: Arkham City, Dr. Hugo Strange has gained control of Arkham Asylum. Now, Gotham City has become a massive prison ruled by criminals. Will the Dark Knight be able to take back his cityfrom the hands of a psychopath? Or will he fall victim to the madness that has gripped Gotham? BATMAN: ARKHAM UNHINGED VOLUME 2 contains tales that fill in the gaps of the best-selling video game. Collects issues #6-10 featuring the Caped Crusader and his infamous rogues gallery, including Catwoman, Two-Face, Penguin, Killer Croc, Deadshot and The Mad Hatter.
You’ve played the bestselling game…now dig deeper into Batman: Arkham City‘s gritty streets of Gotham. The mysterious Dr. Hugo Strange has turned an entire Gotham City neighborhood into the new Arkham Asylum, with the worst of the city’s scum and psychopaths are trapped inside. Only two criminals remain at large — Catwoman and Two-Face — and Strange will stop at nothing to bring them in. To discover the truth of this new villain’s rise to power, the Dark Knight has no choice but to go inside the walls of Arkham City. But will he unravel this deadly mystery before a gang war between Penguin and the Joker destroys Gotham? Or in time to save Catwoman…from herself? BATMAN: ARKHAM UNHINGED stars Batman’s entire rogues gallery with a supporting cast from the hit game Batman: Arkham City, including Nightwing and Robin, Bane, Harley Quinn, Killer Croc and many more. Writer Derek Fridolfs (JUSTICE LEAGUE BEYOND) is joined by some of the hottest collaborators in comics, including Pete Woods (LEGION LOST), Brian Ching (Star Wars: Knights of the Old Republic), Simon Coleby (2000AD) and Paul Dini (Batman: The Animated Series)!
Freak. Reject. Loner. Sideshow attraction. Killer. Here is the tragic tale of Arkham City's most fearsome menace, the sewer-dwelling Killer Croc. Find out where he came from and how he ended up where he is today. It's an origin that's as heartbreaking as it is terrifying.
Delve into one of the most compelling characters in the Batman mythos in this collection starring Talia al Ghul-daughter of the Demon. Intelligent, calculating, and composed, this brilliant strategist and master martial artist has proven to be one of the very few adversaries capable of going head-to-head with Batman on every level. As Ra’s al Ghul’s daughter, she is an elite and lethal warrior of the League of Assassins. Yet as this collection shows, she enlists in both villain and hero affiliations, making her a complex antihero in her own right. Collects Batman #232 and #656, Detective Comics #411, Batman: Son of the Demon #1, Batman: Death and the Maidens #9, President Luthor Secret Files #1, Batman Villains Secret Files 2005 #1, Red Hood: The Lost Days #1, Batman and Robin #12, Batman Incorporated #2-13, and Batman (2016) #34-35.
"In the video game Batman: Arkham Origins, Black Mask orders a hit on the Dark Knight and assassins from all across Gotham City answer the call. Batman must defeat the likes of Deathstroke, Bane, The Joker, Copperhead, and others while trying to find out what Black Mask is up to"--
The prequel to the best-selling game BATMAN: ARKHAM KNIGHT! The Joker is dead. Arkham City is closed. As a new day begins, Bruce Wayne finds himself in devastating pain, recovering from his injuries and questioning whether his role as Batman is still necessary to the city's survival. But as the sun rises in Gotham City, dangerous new threats emerge from the shadows...and the Arkham Knight is just beginning. Don't miss this in-continuity prequel comic set prior to the events of the brand-new video game Batman: Arkham Knight! Collects BATMAN: ARKHAM KNIGHT #1-6.
In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics is a key area affected by this emerging model. In Comics for Film, Games, and Animation Tyler Weaver teaches you how to integrate comics storytelling into your own work by exploring their past, present, and future. You will explore the creation of the unique mythologies that have endured for more than seventy years, and dig into the nitty gritty of their creation, from pacing and scripting issues to collaboration. Finally, you'll gain a love and appreciation of the medium of comics, so much so that you won't be able to wait to bring that medium into your story toolbox.
A masked vigilante known only as "X" dispenses justice without mercy to the criminals who rule the decaying city of Arcadia. When muckraking blogger Leigh Ferguson snoops down the wrong alley, she gets swept into X's bloody war with a politically powerful crime lord. Duane Swierczynski (Godzilla, Cable and X-Force) and Eric Nguyen (Batman: Arkham Unchained) dish out nonstop, visceral action, with Dark Horse's most brutal and exciting character—X! Collects issues #0-#4 of the ongoing series. * Nguyen's shocking art is a fever dream of violence!
While much of the scholarship on superhero narratives has focused on the heroes themselves, Batman’s Villains and Villainesses: Multidisciplinary Perspectives on Arkham’s Souls takes into view the depiction of the villains and their lives, arguing that they often function as proxies for larger societal and philosophical themes. Approaching Gotham’s villains from a number of disciplinary backgrounds, the essays in this collection highlight how the villains’ multifaceted backgrounds, experiences, motivations, and behaviors allow for in-depth character analysis across varying levels of social life. Through investigating their cultural and scholarly relevance across the humanities and social sciences, the volume encourages both thoughtful reflection on the relationship between individuals and their social contexts and the use of villains (inside and outside of Gotham) as subjects of pedagogical and scholarly inquiry.