Back Checker Strategy, the third book in the Backgammon Odyssey Series, categorizes back checker formation into five stages. We then learn how to handle them and whether to play safely or boldly on our side.
This book is designed to improve your Backgammon skills by using proverbs made up by myself. They represent the basic concepts in backgammon and play a major role in the book. You solve problems by applying suitable proverbs, then you will find the essence of the positions.In chapter 1 & 2, Beginner level, announcing 12 basic proverbs, which I really hope you will memorize.In chapter 3 & 4, Intermediate level, introducing you to 6 advanced proverbs. Together, these 18 proverbs cover most of the opening phase.In chapter 5, 6 and 7, Advanced level, I confront another 3 important concepts, tough even for advanced players.Appendix, Basics: If you are a new comer, you really should start from this chapter. I explain the basic and important three actions in backgammon. In my opinion, the more you understand Backgammon, the more you will enjoy it. I really hope this book helps you feel better while playing Backgammon, an unbelievably well-crafted game.
"Endgame Technique," second book in the Backgammon Odyssey Series, describes the tactics about bearing in and off. It also covers the technique on how to play holding games. Nono is always with you as he was in the previous book "Opening Concepts."
Improve your game with tips from the former Unrestricted World Checker Champion! More than 100 detailed questions and answers discuss basic principles, standard openings and end games, and other maneuvers.
This comprehensive backgammon supercharges intermediate players with powerful concepts used by professional money players and champions! Readers learn everything from the general principles underlying expert play to advanced concepts like back play, holding games and one man back. Advanced strategic chapters cover connectivity, priming games, containment games, breaking anchor, action doubles, late game blitzes, post-blitz turnaround, ace point games, the concepts of profitable doubles and much more in the 31 hard-hitting chapters. With the help of hundreds of game-action diagrams 501 Essential Problems transform readers into thinking, aggressive pro-level players. A must-buy for every serious backgammon player!
Think checkers is a simple game? Are you ready to discover the incredibly deep inner game of checkers?Want to play checkers at a level you've never even dreamed of?Checkers for the Novice is definitive modern guide for the beginning Anglo-American checkers/draughts player who wishes to reach the upper 1% of the playing population and is willing to do the necessary study and training. Starting with notation and basic rules, the book takes the ambitious novice through elementary tactics and strategy, basic endgames, and a solid freestyle opening repertoire. After mastering this book a player will be a fledgling expert and well prepared for advanced study.Author Richard Pask is a grandmaster with a gift for teaching and this book is clear, lucid, and thorough. Prepare to be amazed at what a deep game checkers truly is --- and how well you're going to be playing it.
"Backgammon - Pure Strategy" goes deeper into understanding the theory of the game, than any other book before it. This is not a beginners book. This is the book to take your game from intermediate or advanced, into the expert or world class level. The book explains how the backgammon AI algorithms (artificial intelligence) work, and how we as humans can get inspired from them. With this inspiration, the book presents a very strong framework of understanding the dynamics and strategy of the game: a human neural net philosophy. But instead of using brute force calculation power as a computer does, we use pattern recognition and conceptual thinking. The second part of the book consists of 129 quiz positions, where the ideas and principles of the first part are put to practice. The reader is encouraged to make an effort to find the best move and understand what's going on in the position. Each position has an in-depth analysis, when you turn the page.
The BlockadeCHECKERS.com Instructions Book features games for Solitaire or 2 or 4 Players. Blockade CHECKERS introduces a new concept in gaming to the 8X8 Checkers board. Game pieces are not Captured and removed from the game! 3 Easy to apply concepts make these "No Capture" games possible. The Backward move Option, and the Blockade and Vacate rules make the games interesting, a challenge, and fun! Determine the Winner with Point System Scoring. The Game Book has every example and Illustration needed for playing Blockade CHECKERS games on any Checker board. A section for Single move, Jumping move, 4 Player games, and over 100 simplified examples with Illustrations that have Arrows are in the book. The complete 128 page book makes learning how to play Fun and Easy! Full sets of Tounament grade Rules with Illustrated definitions are provided, game theory and playability variations are featured, Foul and Scoring procedures complete the book! Nothing is left to the imagination! Try some of the BLOCKADE Checkers games and Options on your game board during a 30 Day Trial Period! Most of the familiar Checker Board games operate through the standard war mechanisms of attack and capture. After a few captures the games can become less competitive and one sided. Instead, Blockade CHECKERS focuses on strategy and maneuvering skills. There are No Captures. To Win a game of Blockade CHECKERS apply strategies that control an opponent's ability to maneuver and position game pieces, cause Blockades, and set Vacating Traps. An offensive strategy must also provide good game piece positioning options or else game pieces will not assemble in their VISITORS area effectively! Consistent, efficient and effective game piece positioning and maneuvering techniques are required throughout a game of Blockade CHECKERS that is being played with or without the presence of an opponent's strategy tactics. Maneuvering game pieces from HOME to VISITORS becomes a planning and problem solving strategy puzzle during games with either 2 or 4 players and also during Solitaire games. Tan moves first. A Brown game piece is moved after every move that is made with a Tan game piece. To Win a game of Solitaire complete the occupying of Tan's VISITORS area. The Solitaire game is Won when Brown's VISITORS area is also occupied during Brown's game ending last move. A Solitaire Win is also a Two Player Draw or Tie! Solitaire games and casual 2 player games will not require the "Make a Vacating Move" command and rules.