Axmedis 2008

Axmedis 2008

Author: Paolo Nesi

Publisher: Firenze University Press

Published: 2008

Total Pages: 200

ISBN-13: 8884538106

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The present book covers topics both on fluvial and lagoon morphodynamics. The first part is dedicated to tidal environments. Topics include an overview of main morphological features and mechanisms of estuaries and tidal channels and a model devoted to investigate flow field pattern and bed topography in tidal meandering channels and a comparison with recent observational evidence of meanders within different tidal environments. The general failure of Bagnold hypothesis when applied to equilibrium bedload transport at even relatively modest transverse slope is demonstrated. A new model is then proposed based on an empirical entrainment formulation of bed grains.


Digital Libraries

Digital Libraries

Author: Maristella Agosti

Publisher: Springer

Published: 2010-09-11

Total Pages: 224

ISBN-13: 3642158501

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This book constitutes the proceedings of the 6th Italian Research Conference on Digital Libraries held in Padua, Italy, in January 2010.


Entertainment Computing and Serious Games

Entertainment Computing and Serious Games

Author: Ralf Dörner

Publisher: Springer

Published: 2016-10-05

Total Pages: 549

ISBN-13: 3319461524

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The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.


Advances in Music Information Retrieval

Advances in Music Information Retrieval

Author: Zbigniew W. Ras

Publisher: Springer

Published: 2010-03-10

Total Pages: 411

ISBN-13: 3642116744

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Sound waves propagate through various media, and allow communication or entertainment for us, humans. Music we hear or create can be perceived in such aspects as rhythm, melody, harmony, timbre, or mood. All these elements of music can be of interest for users of music information retrieval systems. Since vast music repositories are available for everyone in everyday use (both in private collections, and in the Internet), it is desirable and becomes necessary to browse music collections by contents. Therefore, music information retrieval can be potentially of interest for every user of computers and the Internet. There is a lot of research performed in music information retrieval domain, and the outcomes, as well as trends in this research, are certainly worth popularizing. This idea motivated us to prepare the book on Advances in Music Information Retrieval. It is divided into four sections: MIR Methods and Platforms, Harmony, Music Similarity, and Content Based Identification and Retrieval. Glossary of basic terms is given at the end of the book, to familiarize readers with vocabulary referring to music information retrieval.


Games and Learning Alliance

Games and Learning Alliance

Author: Alessandro de Gloria

Publisher: Springer

Published: 2016-06-22

Total Pages: 590

ISBN-13: 3319402161

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This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility.


Multidisciplinary Research and Practice for Informations Systems

Multidisciplinary Research and Practice for Informations Systems

Author: Gerald Quirchmayer

Publisher: Springer

Published: 2012-08-14

Total Pages: 683

ISBN-13: 3642324983

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This book constitutes the refereed proceedings of the IFIP WG 8.4, 8.9, TC 5 International Cross Domain Conference and Workshop on Availability, Reliability and Security, CD-ARES 2012, held in Prague, Czech Republic, in August 2012. The 50 revised papers presented were carefully reviewed and selected for inclusion in the volume. The papers concentrate on the many aspects of information systems bridging the gap between research results in computer science and the many application fields. They are organized in the following topical sections: cross-domain applications: aspects of modeling and validation; trust,security, privacy, and safety; mobile applications; data processing and management; retrieval and complex query processing; e-commerce; and papers from the colocated International Workshop on Security and Cognitive Informatics for Homeland Defense, SeCIHD 2012.


Rough Sets

Rough Sets

Author: Hung Son Nguyen

Publisher: Springer

Published: 2018-08-14

Total Pages: 676

ISBN-13: 3319993682

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This LNAI 1103 constitutes the proceedings of the International Joint Conference on Rough Sets, IJCRS 2018, held in Quy Nhon, Vietnam, in August 2018. The 40 full papers presented together with 5 short papers were carefully reviewed and selected from 61 submissions. The IJCRS conferences aim at bringing together experts from universities and research centers as well as the industry representing fields of research in which theoretical and applicational aspects of rough set theory already find or may potentially find usage.


Information Retrieval and Mining in Distributed Environments

Information Retrieval and Mining in Distributed Environments

Author: Alessandro Soro

Publisher: Springer

Published: 2010-10-08

Total Pages: 292

ISBN-13: 3642160891

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At DART'09, held in conjunction with the 2009 IEEE/WIC/ACM International Conference on Web Intelligence (WI 2009) and Intelligent Agent Technology (IAT 2009) in Milan (Italy), practitioners and researchers working on pervasive and intelligent access to web services and distributed information retrieval met to compare their work ad insights in such fascinating topics. Extended and revised versions of their papers, together with selected and invited original contributions, are collected in this book. Topics covered are those that emerged at DART'09 as the most intriguing and challenging: (i) community oriented tools and techniques as infrastructure of the Web 2.0; (ii) agent technology applied to virtual world scenarios; (iii) context aware information retrieval; (iv) content based information retrieval; and (v) industrial applications of information retrieval. Every chapter, before discussing in depth the specific topic, presents a comprehensive review of related work and state of the art, in the hope of this volume to be of use in the years to come, to both researchers and students.


Research and Advanced Technology for Digital Libraries

Research and Advanced Technology for Digital Libraries

Author: José Luis Borbinha

Publisher: Springer

Published: 2009-09-29

Total Pages: 515

ISBN-13: 3642043461

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This book constitutes the refereed proceedings of the 13th European Conference on Research and Advanced Technology for Digital Libraries, ECDL 2009, held in Corfu, Greece, in September/October 2009. The 28 revised full papers and 6 revised short papers presented together with 2 panel description, the extended abstracts of 20 revised poster and 16 demo papers were carefully reviewed and selected from a total of 181 submissions. The papers are organized in topical sections on services, infrastructures, interaction, knowledge organization systems, interfaces, resource discovery, architectures, information retrieval, preservation, and evaluation.


Learning by Playing. Game-based Education System Design and Development

Learning by Playing. Game-based Education System Design and Development

Author: Maiga Chang

Publisher: Springer Science & Business Media

Published: 2009-07-20

Total Pages: 596

ISBN-13: 3642033636

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With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.