Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
EDDIE NEALE had his future planned, shooting balls into the net for West Ham United F.C, but thanks to WORLD WAR II, now he's shooting NAZIS as an R.A.F tail-gunner! Shot down, he finds himself captive in castle LUNGOTZ LUFTZIG where he'll face his biggest opposition yet...his own DESTINY!
This title documents the burgeoning eco art movement from A to Z, presenting a panorama of artistic responses to environmental concerns, from Ant Farms anti-consumer antics in the 1970s to Marina Zurkows 2007 animation that anticipates the havoc wreaked upon the planet by global warming.
Move over dinosaurs... monsters used to rule the planet! Travel to different time periods to examine the origin of myths that fueled nightmares! In this first installment, Godzilla brings his terror to feudal Japan!
Collecting an all-new season of comics featuring art and stories from today's finest creators this new series is guaranteed to please readers of all ages who love the app! Follow the adventures of Red, Chuck, Bomb, Matilda, the Bad Piggies, Terence, and Stella. Jam-packed with silly misunderstandings, bungled plans, and high-flying fun, this collection of stories will have both longtime readers and new fans laughing until they fall down harder than a wooden tower filled with green pigs.
"The impact of technology on society is clear and unmistakeable. The influence of society on technology is more subtle. The 13 essays in this book have been written by a diverse group of scholars united by a common interest in creating a new field - the sociology of technology. They draw on a wide array of case studies - from cooking stoves to missile systems, from 15th-century Portugal to today's Al labs - to outline an original research program based on a synthesis of ideas from the social studies of science and the history of technology. Together they affirm the need for a study of technology that gives equal weight to technical, social, economic, and political questions"--Back cover.