This first volume of the French comic trilogy from Ubisoft, tells the story of Desmond Miles' abduction by Abstergo and their plans to rip the blood-steeped memories of Desmond's ancestors from his genetic code. Add to the mix the mysterious and violently terrified Subject 16 and a desperate flight from Abstergo, and this makes for a fast-paced and thrilling addition to the game's universe.
Assassin’s Creed: El Cakr continues the story of elite Assassin Jonathan Hawk, a brother-in-arms of video game protagonist Desmond Miles. In the present day, Hawk fights through a terrible setback to unmask a traitor in the Order’s ranks, whilst his ancestor El Cakr battles Templar agents to gain possession of the powerful Scepter of Aset in 13th century Egypt. As paths intertwine and hidden agendas are revealed, both Hawk and El Cakr take dangerous steps that lead them ever closer toward their destinies.
The multi-award winning world of Assassin's Creed visits a new era in the Vietnam War! Tomo, one of the youngest members of the Japanese Assassin cell, has uncovered a conspiracy. More of a man of science than a man of action, Tomo investigates further, leading him to follow the footsteps of Assassins that operated during the Vietnam War. But what secrets will he uncover?
Egypt – the turbulent final years of the Ptoelemic Period. With a dangerous cabal emerging, Alexandrian native Aya has dedicated her life towards building a Brotherhood to resist its power. Known as the ‘Hidden Ones’, they work from the shadows to assassinate those who would seek to control the free will of the people. With the city of Rome as her new base of operations, Aya now sets her sights on a new target – the power-hungry dictator, Julius Caesar… Based on Ubisoft’s bestselling videogame, journey with us to the very beginnings of the Assassin Brotherhood in this thrilling adventure from Anthony Del Col (Kill Shakespeare) and PJ Kaiowa (Pacific Rim). Collects Assassin’s Creed Origins #1-4. “A fabulous expansion to the recent videogame.” – Snappow.
With this first masterly volume in an epic reimagining of the Trojan War, David Gemmell has written an ageless drama of brave deeds and fierce battles, of honor and treachery, of love won and lost. He is a man of many names. Some call him the Golden One; others, the Lord of the Silver Bow. To the Dardanians, he is Prince Aeneas. But to his friends, he is Helikaon. Strong, fast, quick of mind, he is a bold warrior, hated by his enemies, feared even by his Trojan allies. For there is a darkness at the heart of the Golden One, a savagery that, once awakened, can be appeased only with blood. Argurios the Mykene is a peerless fighter, a man of unbending principles and unbreakable will. Like all of the Mykene warriors, he lives to conquer and to kill. Dispatched by King Agamemnon to scout the defenses of the golden city of Troy, he is Helikaon’s sworn enemy. Andromache is a priestess of Thera betrothed against her will to Hektor, prince of Troy. Scornful of tradition, skilled in the arts of war, and passionate in the ways of her order, Andromache vows to love whom she pleases and to live as she desires. Now fate is about to thrust these three together–and, from the sparks of passionate love and hate, ignite a fire that will engulf the world.
In the 14th year of the Tianbao Era (CE 755) An Lushan, a military governor with ties to the Knights Templar, leads his elite corps to rebel against the Tang Dynasty, and the ill-prepared Tang empire falters under the threat. The two capitals Luoyang and Chang’an fall and China falls under the oppression of the cruel An Lushan. As the Tang dynasty starts to crumble, Li E, a shady Assassin trained by the Hidden Ones in the far West, teams up with Tang loyalists to turn the tide and save both the dynasty and the country from this crisis.
With his friends and family dead and his father's regiment destroyed, Grayson Death Carlyle, a MechWarrior, must learn to fight for justice in a world turned hostile. Original.
Tensions heat up as the secret struggle between Assassins and Templars hits the Cold War… The countdown has begun to find the Apple of Eden and a deadly Templar assassin who threatens to destroy the Brotherhood. Tomo, the youngest member of a Japanese cell of Assassins, must infiltrate a top-secret project in Vietnam and uncover the secrets behind a series of mysterious and potentially catastrophic experiments. To aid his mission, Tomo must access the memories of an Assassin once employed by the CIA during the Vietnam War. Collecting the full Assassin’s Creed : Bloodstone saga. Written by Guillaume Dorison (Assassin’s Creed: Conspiracies, Devil May Cry) with art by Ennio Bufi (They Made History, Carthago). “Fast and gritty… it really makes for a reading like no other… the story feels like a Bourne movie.” – Comics For Sinners
Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.