Catch this action-packed adventure about Ash, Pikachu, and their friends! This chapter book features classic characters featured on Netflix and in Pokemon Go!. Team Rocket is rounding up Pokemon in the Johto region! They can't wait to get their greedy hands on Ledyba, Hoppip, and Wooper. It's up to Ash to protect these Pokemon -- or so he thinks. These Pokemon have a plan of their own.... This chapter book is based on a thrilling storyline from the top-rated animated series now on Netflix. Black-and-white illustrations throughout.
In the year since she cast her sunbolt, Hitomi has recovered only a handful of memories. But the truths of the past have a tendency to come calling, and an isolated mountain fastness can offer only so much shelter. When the High Council of Mages summons Brigit Stormwind to stand trial for treason, Hitomi knows her mentor won't return--not with Arch Mage Blackflame behind the charges. Armed only with her magic and her wits, Hitomi vows to free her mentor from unjust imprisonment. She must traverse spell-cursed lands and barren deserts, facing powerful ancient enchantments and navigating bitter enmities, as she races to reach the High Council. There, she reunites with old friends, planning a rescue equal parts magic and trickery. If she succeeds, Hitomi will be hunted the rest of her life. If she fails, she'll face the ultimate punishment: enslavement to the High Council, her magic slowly drained until she dies.
#5: Ranger, the time-traveling golden retriever, has landed in Viking age Iceland, where he meets a girl named Helga, who seems perfectly able to take care of herself--until an erupting volcano and an early arriving baby forces Ranger and Helga to journey through the ash and smoke to find her father and bring him home.
Ash sets out for his next adventure. He is going to bring the GS Ball to a colleague of Professor Oak (and compete in JOTO League). Along the way, he encounters a few new Pokemon including Suikan, Waninoko, Hinoarashi, Heracles, and Donphan.
For 12-year-old Ash, change seems an inevitable, and sometimes unpleasant, constant. Her superpowers come and go, rumours are spreading about Team ASH’s missions, and Ah Ma’s worsening dementia affects her memory and behaviour. Thankfully, the Good Ol’ Days daycare centre in their neighbourhood offers seniors a safe environment and fun activities to keep them engaged on weekdays. But when its future is suddenly threatened by a mysterious, rich couple with plans to turn it into a luxury spa retreat, Team ASH must quickly intervene to save Good Ol’ Days. As they reunite in the final instalment of this heartwarming trilogy for what may be their final — and most high-stakes — mission yet, they learn that change may not be easy, but that care and community can make the journey a little less lonely.
For the beautiful young woman Ash, life has always been arquebuses and artillery, swords and armour and the true horrors of hand-to-hand combat. War is her job. She has fought her way to the command of a mercenary company, and on her unlikely shoulders lies the destiny of a Europe threatened by the depredations of an Infidel army more terrible than any nightmare. Winner of the BSFA Award for best novel, 2000