Through an international range of case studies from the 1870s to the present, this volume analyzes strategies of display in department stores and modern retail spaces. Established scholars and emerging researchers working within a range of disciplinary contexts and historiographical traditions shed light on what constitutes modern retail and the ways in which interior designers, architects, and artists have built or transformed their practice in response to the commercial context.
Architecture on Display is a research initiative by Aaron Levy and William Menking that consists of interviews with each of the living directors of the Venice Biennale for Architecture.
The design of bars and cafes has played an important role in the development of architecture in the twentieth century. This influence has been felt particularly strongly over the past thirty years, in a time when these social spaces have contributed significantly to the rediscovery and reinvention of cities across Europe and North America. This volume presents and examines this significant urban architectural production, and discusses it against a background of the design of cafes and bars across the nineteenth and twentieth centuries. Major themes and developments are discussed and illustrated with case studies, from the functionalist pre-World War Two architects in Central Europe representing modern society through the design of public spaces, right up to the design of sophisticated bars and cafes as part of the recent urban renaissance of Barcelona and Paris in 1980s and London in the '90s.
Yanni (art history, Rutgers U.) examines the relationship between architecture and science in the 19th century by considering the physical placement and display of natural artifacts in Victorian natural history museums. She begins by discussing the problem of classification, the social history of collecting, as well as architectural competitions an
"This book is a timely review of the various optical architectures, display technologies, and building blocks for modern consumer, enterprise, and defense head-mounted displays for various applications, including smart glasses, smart eyewear, and virtual-reality, augmented-reality, and mixed-reality headsets. Special attention is paid to the facets of the human perception system and the need for a human-centric optical design process that allows for the most comfortable headset that does not compromise the user's experience. Major challenges--from wearability and visual comfort to sensory and display immersion--must be overcome to meet market analyst expectations, and the book reviews the most appropriate optical technologies to address such challenges, as well as the latest product implementations"--
Graphics for Architecture Kevin Forseth with David Vaughan A thorough understanding of design drawing enhances the designer's ability to reason out difficult graphic constructions and to select or create appropriate means for depicting buildings and environments. This fully illustrated guide presents the most effective methods for mechanically constructing architectural plans, elevations, sections, paralines, perspectives, and shadows. All methods are described in basic principles of perspective geometry. Throughout the volume many pictorial drawings illuminate the connection between step-by-step procedures for constructing design drawings and the abstract concepts underlying orthographic, oblique, and perspective projections. For formulating graphics work-book problems around paraline construction the guide includes a notation system for describing an unlimited range of paraline-oblique drawings. A shortcut method for casting shadows in plan and elevation is useful for modeling shadows in architectural site plans and for obtaining fast design results. In addition there are eight different step-by-step procedures for setting up and constructing one and two-point perspective. Common-method perspectives are presented in the context of a drafting-board surface, and perspectives without plan are discussed as interiors, exteriors, and sections. Combining carefully organized learning sequences with the quick reference qualities of a handbook, this volume is an excellent reference source for the architectural office or studio as well as an easy-to-follow manual for students.
This book provides a bidirectional investigation of Asia’s spatiotemporality by asking how Asia is located and how localities are Asianized. The author examines “display-ness” as a theoretical common divisor and argues that Asia’s architectural and urban spectacle is as meaningful and significant as an indicator of Asia’s postcolonial condition.
A no-nonsense, practical guide to current and future processor and computer architectures, enabling you to design computer systems and develop better software applications across a variety of domains Key Features Understand digital circuitry with the help of transistors, logic gates, and sequential logic Examine the architecture and instruction sets of x86, x64, ARM, and RISC-V processors Explore the architecture of modern devices such as the iPhone X and high-performance gaming PCs Book DescriptionAre you a software developer, systems designer, or computer architecture student looking for a methodical introduction to digital device architectures but overwhelmed by their complexity? This book will help you to learn how modern computer systems work, from the lowest level of transistor switching to the macro view of collaborating multiprocessor servers. You'll gain unique insights into the internal behavior of processors that execute the code developed in high-level languages and enable you to design more efficient and scalable software systems. The book will teach you the fundamentals of computer systems including transistors, logic gates, sequential logic, and instruction operations. You will learn details of modern processor architectures and instruction sets including x86, x64, ARM, and RISC-V. You will see how to implement a RISC-V processor in a low-cost FPGA board and how to write a quantum computing program and run it on an actual quantum computer. By the end of this book, you will have a thorough understanding of modern processor and computer architectures and the future directions these architectures are likely to take.What you will learn Get to grips with transistor technology and digital circuit principles Discover the functional elements of computer processors Understand pipelining and superscalar execution Work with floating-point data formats Understand the purpose and operation of the supervisor mode Implement a complete RISC-V processor in a low-cost FPGA Explore the techniques used in virtual machine implementation Write a quantum computing program and run it on a quantum computer Who this book is for This book is for software developers, computer engineering students, system designers, reverse engineers, and anyone looking to understand the architecture and design principles underlying modern computer systems from tiny embedded devices to warehouse-size cloud server farms. A general understanding of computer processors is helpful but not required.
What are the ingredients of robust, elegant, flexible, and maintainable software architecture? Beautiful Architecture answers this question through a collection of intriguing essays from more than a dozen of today's leading software designers and architects. In each essay, contributors present a notable software architecture, and analyze what makes it innovative and ideal for its purpose. Some of the engineers in this book reveal how they developed a specific project, including decisions they faced and tradeoffs they made. Others take a step back to investigate how certain architectural aspects have influenced computing as a whole. With this book, you'll discover: How Facebook's architecture is the basis for a data-centric application ecosystem The effect of Xen's well-designed architecture on the way operating systems evolve How community processes within the KDE project help software architectures evolve from rough sketches to beautiful systems How creeping featurism has helped GNU Emacs gain unanticipated functionality The magic behind the Jikes RVM self-optimizable, self-hosting runtime Design choices and building blocks that made Tandem the choice platform in high-availability environments for over two decades Differences and similarities between object-oriented and functional architectural views How architectures can affect the software's evolution and the developers' engagement Go behind the scenes to learn what it takes to design elegant software architecture, and how it can shape the way you approach your own projects, with Beautiful Architecture.
This book looks at relationships between the organization of physical objects in space and the organization of ideas. Historical, philosophical, psychological and architectural knowledge are united to develop an understanding of the relationship between information and its representation. Despite its potential to break the mould, digital information has relied on metaphors from a pre-digital era. In particular, architectural ideas have pervaded discussions of digital information, from the urbanization of cyberspace in science fiction, through to the adoption of spatial visualizations in the design of graphical user interfaces. This book tackles: the historical importance of physical places to the organization and expression of knowledge the limitations of using the physical organization of objects as the basis for systems of categorization and taxonomy the emergence of digital technologies and the twentieth century new conceptual understandings of knowledge and its organization the concept of disconnecting storage of information objects from their presentation and retrieval ideas surrounding ‘semantic space’ the realities of the types of user interface which now dominate modern computing.