Introduction to Programming with Modula-2

Introduction to Programming with Modula-2

Author: Günther Blaschek

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 271

ISBN-13: 3642753221

DOWNLOAD EBOOK

This book is intended for the novice as well as for the experienced programmer who wants to learn Modula-2. We do not limit ourselves to just a description of Modula-2. Instead, we seek to familiarize the reader with the concept of algorithms and to show him/her how to implement algorithms in Modula-2. The programming language Modula-2 was developed by Niklaus Wirth (also the father of world-famous Pascal) and made public in 1978. Compared to other programming languages such as Ada, COBOL or PL/!, Modula-2 is a compact language, which makes it easy to learn. Nevertheless, Modula-2 contains all important language elements necessary for formulating complicated algorithms and for implementing the modern concepts of software engineering. Modula-2 is distinguished by a systematic structure that makes it possible to write easily readable programs. The language supports many of the principles of modern software engineering. All this makes Modula-2 a useful instrument for an introduction to the basics of programming. This textbook strives to establish a solid foundation in the techniques of programming with up-to-date methods of program development. Use of the programming language Modula-2 is reinforced with numerous hands-on exercises. This book does not presuppose any knowledge of programming, but it does require a certain ability in the realm of abstract thinking, some pleasure in problem solving, and a desire to come to terms with complex interrelationships.


Modula-2 Applied

Modula-2 Applied

Author: R. J. Mitchell

Publisher: Palgrave

Published: 1991

Total Pages: 292

ISBN-13:

DOWNLOAD EBOOK

Programming is a skill requiring knowledge of both the basic constructs of computer languages and the techniques employing these constructs. How these are used in any application is often determined by experience of existing programs. This book provides such experience by describing the techniques and implementing them in one useful program: an advanced drawing package. The book also shows the development of a large program. The program is implemented using TopSpeed Modula-2 running on IBM PCs and compatibles. Modula-2 is ideally suited for the task. A knowledge of the language is assumed. The program, including its source, is available on disk.


Programming in Modula-2

Programming in Modula-2

Author: Niklaus Wirth

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 184

ISBN-13: 3642835651

DOWNLOAD EBOOK

This text is an introduction to programming in general, and a manual for programming with the language Modula-2 in particular. It is oriented primarily towards people who have already acquired some basic knowledge of programming and would like to deepen their understanding in a more structured way. Neveltheless, an introductory chapter is included for the benefit of the beginner, displaying in a concise form some of the fundamental concepts of computers and their programming. The text is therefore also suitable as a self-contained tutorial. The notation used is Modula-2, which lends itself well for a structured approach and leads the student to a working style that has generally become known under the title of structured programming. As a manual for programming in Modula-2, the text covers practically all facilities of that language. Part 1 covers the basic notions of the variable, expression, assignment, conditional and repetitive statement, and array data structure. Together with Palt 2 which introduces the important concept of the procedure or subroutine, it contains essentially the material commonly discussed in introductory programming courses. Part 3 concerns data types and structures and constitutes the essence of an advanced course on programming. Palt 4 introduces the notion of the module, a concept that is fundamental to the design of larger programmed systems and to programming as team work. The most commonly used utility programs for input and output are presented as examples of modules.


Grid Application Systems Design

Grid Application Systems Design

Author: April J. Wells

Publisher: CRC Press

Published: 2007-11-28

Total Pages: 252

ISBN-13: 1420012975

DOWNLOAD EBOOK

Grid computing is an emerging technology designed for high-powered applications. Grid Application Systems Design shows how to unleash the high performance of Grid technology. It begins by delving into the history and theory of grid computing, providing background on the concepts, terminology, and issues surrounding it. The book then examine


Modula-2

Modula-2

Author: Arthur Sale

Publisher: Addison Wesley Publishing Company

Published: 1986

Total Pages: 468

ISBN-13: 9780201129212

DOWNLOAD EBOOK


Programming in Modula-2

Programming in Modula-2

Author: N. Wirth

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 178

ISBN-13: 3642967175

DOWNLOAD EBOOK

This text is an introduction to programming in general, and a manual for programming with the language Modula-2 in particular. It is oriented primarily towards people who have already acquired some basic knowledge of programming and would like to deepen their understanding in a more structured way. Nevertheless, an introductory chapter is included for the benefit of the beginner, displaying in a concise form some of the fundamental concepts of computers and their programming. The text is therefore also suitable as a self-contained tutorial. The notation used is Modula-2, which lends itself well for a structured approach and leads the student to a working style that has generally become known under the title of structured programming. As a manual for programming in Modula-2, the text covers practically all facilities of that language. Part 1 covers the basic notions of the variable, expression, assignment, conditional and repetitive statement, and array data structure. Together with Part 2 which introduces the important concept of the procedure or subroutine, it contains essentially the material commonly discussed in introductory programming courses. Part 3 concerns data types and structures and constitutes the essence of an advanced course on programming. Part 4 introduces the notion of the module, a concept that is fundamental to the design of larger programmed systems and to programming as team work. The most commonly used utility programs for input and output are presented as examples of modules. And fmally, Part 5 covers facilities for system programming, device handling, and multiprogramming.