Digital Interface Design and Application

Digital Interface Design and Application

Author: Jonathan A. Dell

Publisher: John Wiley & Sons

Published: 2015-06-26

Total Pages: 203

ISBN-13: 1118974352

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Many computer applications require microprocessors to reliably interconnect and communicate with other peripherals in order to perform their intended functions. Interface design, which includes the development of the methods and processes by which two or more components communicate, is a crucial step in the deployment of microprocessors in an embedded computing environment. ARM-based microprocessors are a leading technology in this field, offering a wide range of performance for different applications. This book provides a comprehensive treatment of interface design from basic logical and theoretical principles to practical implementation on an ARM-based microprocessor, addressing both hardware and software considerations. The microprocessor’s high level of complexity is carefully analysed in the text to provide clear guidance for the reader in the design of new applications, resulting in an invaluable reference resource for graduates and engineers involved in the design of electronic products and systems. Key Features: Brings together aspects of digital hardware, interface design and software integration in a single text to make clear the link between low and high level languages for interface control Categorises interface techniques into easily distinguished chapters, progressively involving greater complexity, enabling the reader to quickly find relevant material for a particular application Provides many practical C-coded examples showing both the preparation and use of complex programmable subsystems implemented in a typical commercial product Presents in each chapter an introduction to the essential theoretical aspects and the development of simple interface designs using basic logical building blocks


User Interface Design for Programmers

User Interface Design for Programmers

Author: Avram Joel Spolsky

Publisher: Apress

Published: 2008-01-01

Total Pages: 152

ISBN-13: 1430208570

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Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.


A Primer for Computational Biology

A Primer for Computational Biology

Author: Shawn T. O'Neil

Publisher:

Published: 2017-12-21

Total Pages: 0

ISBN-13: 9780870719264

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A Primer for Computational Biology aims to provide life scientists and students the skills necessary for research in a data-rich world. The text covers accessing and using remote servers via the command-line, writing programs and pipelines for data analysis, and provides useful vocabulary for interdisciplinary work. The book is broken into three parts: Introduction to Unix/Linux: The command-line is the "natural environment" of scientific computing, and this part covers a wide range of topics, including logging in, working with files and directories, installing programs and writing scripts, and the powerful "pipe" operator for file and data manipulation. Programming in Python: Python is both a premier language for learning and a common choice in scientific software development. This part covers the basic concepts in programming (data types, if-statements and loops, functions) via examples of DNA-sequence analysis. This part also covers more complex subjects in software development such as objects and classes, modules, and APIs. Programming in R: The R language specializes in statistical data analysis, and is also quite useful for visualizing large datasets. This third part covers the basics of R as a programming language (data types, if-statements, functions, loops and when to use them) as well as techniques for large-scale, multi-test analyses. Other topics include S3 classes and data visualization with ggplot2.


Designing SCADA Application Software

Designing SCADA Application Software

Author: Stuart G McCrady

Publisher: Elsevier

Published: 2013-07-30

Total Pages: 246

ISBN-13: 0124170358

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Automation systems, often referred to as SCADA systems, involve programming at several levels; these systems include computer type field controllers that monitor and control plant equipment such as conveyor systems, pumps, and user workstations that allow the user to monitor and control the equipment through color graphic displays. All of the components of these systems are integrated through a network, such as Ethernet for fast communications. This book provides a practical guide to developing the application software for all aspects of the automation system, from the field controllers to the user interface workstations. The focus of the book is to not only provide practical methods for designing and developing the software, but also to develop a complete set of software documentation. Providing tested examples and proceducres, this book will be indespensible to all engineers managing automation systems. - Clear instructions with real-world examples - Guidance on how to design and develop well-structured application programs - Identification of software documentation requirements and organization of point names with logical naming system - Guidance on best practice of standardized programming methods for SCADA systems


Documenting Software Architectures

Documenting Software Architectures

Author: Paul Clements

Publisher: Pearson Education

Published: 2010-10-05

Total Pages: 651

ISBN-13: 0132488590

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Software architecture—the conceptual glue that holds every phase of a project together for its many stakeholders—is widely recognized as a critical element in modern software development. Practitioners have increasingly discovered that close attention to a software system’s architecture pays valuable dividends. Without an architecture that is appropriate for the problem being solved, a project will stumble along or, most likely, fail. Even with a superb architecture, if that architecture is not well understood or well communicated the project is unlikely to succeed. Documenting Software Architectures, Second Edition, provides the most complete and current guidance, independent of language or notation, on how to capture an architecture in a commonly understandable form. Drawing on their extensive experience, the authors first help you decide what information to document, and then, with guidelines and examples (in various notations, including UML), show you how to express an architecture so that others can successfully build, use, and maintain a system from it. The book features rules for sound documentation, the goals and strategies of documentation, architectural views and styles, documentation for software interfaces and software behavior, and templates for capturing and organizing information to generate a coherent package. New and improved in this second edition: Coverage of architectural styles such as service-oriented architectures, multi-tier architectures, and data models Guidance for documentation in an Agile development environment Deeper treatment of documentation of rationale, reflecting best industrial practices Improved templates, reflecting years of use and feedback, and more documentation layout options A new, comprehensive example (available online), featuring documentation of a Web-based service-oriented system Reference guides for three important architecture documentation languages: UML, AADL, and SySML


Developing User Interfaces for Microsoft Windows

Developing User Interfaces for Microsoft Windows

Author: Everett N. McKay

Publisher:

Published: 1999

Total Pages: 656

ISBN-13:

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Provides straightforward and effective methods you can apply right now to create more usable- user-driven-software. Softcover. CD-ROM included. DLC: User interfaces (Computer systems)


Building Cross-Platform GUI Applications with Fyne

Building Cross-Platform GUI Applications with Fyne

Author: Andrew Williams

Publisher: Packt Publishing Ltd

Published: 2021-01-25

Total Pages: 318

ISBN-13: 1800566883

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Understand how to use the Fyne toolkit to build exciting apps for a range of devices and deploy them effectively Key FeaturesLearn how to use standard widgets, dialogs, and layouts as well as how to build your ownUnderstand how to develop an app and package and distribute it to different operating systems and app storesExplore the design principles and vision of the Fyne toolkit and how that may align with your projectBook Description The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms. In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book. By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores. By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code. What you will learnBecome well-versed with the history of GUI development and how Fyne and the Golang programming language make it easierExplore how the Fyne toolkit is architected and the various modules are providedDiscover how Fyne apps can be tested and constructed using best practicesConstruct five complete applications and deploy them to your devicesCustomize the design of your apps by extending widgets and themesUnderstand the separation and presentation of data and how to test and build applications that present dynamic dataWho this book is for This Fyne-Golang GUI book is for developers from any background who are looking to build cross-platform applications with a modern toolkit. It will also be useful for Go developers who are looking to explore graphical apps and GUI developers looking for a new toolkit for cross-platform development. Basic knowledge of Graphical User Interface (GUI) development is assumed (although a brief history is also included in the book). The book also features a short introduction to the Go language as a quick refresher.


The Humane Interface

The Humane Interface

Author: Jef Raskin

Publisher: Addison-Wesley Professional

Published: 2000

Total Pages: 278

ISBN-13: 9780201379372

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Cognetics and the locus of attention - Meanings, modes, monotony, and myths - Quantification - Unification - Navigation and other aspects of humane interfaces - Interface issues outside the user interface.


Hacking APIs

Hacking APIs

Author: Corey J. Ball

Publisher: No Starch Press

Published: 2022-07-05

Total Pages: 362

ISBN-13: 1718502451

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Hacking APIs is a crash course in web API security testing that will prepare you to penetration-test APIs, reap high rewards on bug bounty programs, and make your own APIs more secure. Hacking APIs is a crash course on web API security testing that will prepare you to penetration-test APIs, reap high rewards on bug bounty programs, and make your own APIs more secure. You’ll learn how REST and GraphQL APIs work in the wild and set up a streamlined API testing lab with Burp Suite and Postman. Then you’ll master tools useful for reconnaissance, endpoint analysis, and fuzzing, such as Kiterunner and OWASP Amass. Next, you’ll learn to perform common attacks, like those targeting an API’s authentication mechanisms and the injection vulnerabilities commonly found in web applications. You’ll also learn techniques for bypassing protections against these attacks. In the book’s nine guided labs, which target intentionally vulnerable APIs, you’ll practice: • Enumerating APIs users and endpoints using fuzzing techniques • Using Postman to discover an excessive data exposure vulnerability • Performing a JSON Web Token attack against an API authentication process • Combining multiple API attack techniques to perform a NoSQL injection • Attacking a GraphQL API to uncover a broken object level authorization vulnerability By the end of the book, you’ll be prepared to uncover those high-payout API bugs other hackers aren’t finding and improve the security of applications on the web.