Applesoft BASIC Programmer's Reference Manual

Applesoft BASIC Programmer's Reference Manual

Author: Scot Kamins

Publisher: Addison-Wesley Longman

Published: 1987-01

Total Pages: 340

ISBN-13: 9780201177565

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For intermediate to advanced programmers, this complete guide details all thefeatures of the Applesoft language. It offers clear explanations and examplesof the advanced concepts in program planning, design and development.


Apple IIc Technical Reference Manual

Apple IIc Technical Reference Manual

Author: Apple Computer, Inc

Publisher: Addison Wesley Publishing Company

Published: 1987

Total Pages: 0

ISBN-13: 9780201177527

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This is Apple's definitive guide to all versions of the Apple IIc personal computer. Written and produced by the people at Apple Computer, this manual provides a comprehensive, single-source reference for programmers and hardware designers.


The Emulation User's Guide

The Emulation User's Guide

Author: Kenneth Stevens

Publisher: Lulu.com

Published: 2008-08-29

Total Pages: 334

ISBN-13: 1435753739

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The Emulation User's Guide has everything you need to know about getting started with computer, console and arcade emulation on the Apple Macintosh computer and PC. This guide includes the history of emulation on the Internet and covers some of the legalities involving emulation of these systems.


Apple II

Apple II

Author: A. F. Kuckes

Publisher: CUP Archive

Published: 1987-10-08

Total Pages: 224

ISBN-13: 9780521321983

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The Apple II Age

The Apple II Age

Author: Laine Nooney

Publisher: University of Chicago Press

Published: 2023-05-09

Total Pages: 381

ISBN-13: 0226816524

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"Skip the iPhone, iPod, and the Macintosh. If we want to understand how Apple Computer became an industry behemoth, we have to look elsewhere: at the 1977 Apple II. Designed by the prodigious engineer Steve Wozniak, and hustled into the marketplace by his Apple cofounder Steve Jobs, the Apple II would become one of the most prominent personal computers of this dawning American industry. The Apple II was a versatile piece of hardware, but its most compelling story isn't found in the feat of its engineering, the personalities of Apple's founders, or the way it set a stage for the company's multi-billion-dollar future. Instead, computer and video game historian Laine Nooney suggests that what made the Apple II iconic was its software. In software, we discover the material reasons people bought computers. Not to hack, but to play. Not to code, but to calculate. Not to program, but to print. The story of personal computing in the United States is not the story of the rise of the hacker. It is the story of the rise of the user. Offering a constellation of software creation stories, Nooney puts forth a new understanding of how the hobbyists' microcomputers of the 1970s became the personal computer we know today. From iconic software products like VisiCalc and The Print Shop to historic games like Mystery House and Snooper Troops, to long forgotten disk-cracking utilities, The Apple II Age offers an unprecedented look at the people, the industry, and the money that built the microcomputing milieu-and why so much of it converged around the unbeatable Apple II"--