Sergio Leone's famed Dollars trilogy sparked a gold-rush, as a legion of European film-makers went on to make in excess of 600 Westerns in just 10 years. Massively popular, stylish and baroque, Euro-Westerns became box-office sensations around the world and their influence can still be felt today. Any Gun Can Play spotlights the many actors, directors and poster artists who changed the look of the Western and dragged it into the modern age. Complete with a foreword by Euro-Western legend Franco Nero.
The success of Sergio Leone's 'Dollars' trilogy in the '60s sparked a gold rush, as a legion of European film-makers - many of them sharing the get-rich-quick mentality of Leone's mercenary anti-heroes - followed the master's lead to create some of the wildest Westerns ever made. Cynical and stylish, bloody and baroque, Euro-Westerns replaced straight-shooting sheriffs and courageous cowboys with amoral adventurers, whose murderous methods would shock the heroes of Hollywood Westerns. These films became box-office sensations around the world, and their influence can still be felt today. Any Gun Can Play puts the phenomenon into perspective, exploring the films' wider reaches, their recurrent themes, characters, quirks and motifs. It examines Euro-Westerns in relation to their American ancestors and the mechanics of the Italian popular film industry, and spotlights the unsung actors, directors and other artists who subverted the 'code' of the Western and dragged it into the modern age. Based on years of research backed up by interviews with many of the genre's leading lights, including actors Franco Nero, Giuliano Gemma and Gianni Garko, writer Sergio Donati, and directors Sergio Sollima and Giuliano Carnimeo, Any Gun Can Play will satisfy both connoisseurs and the curious. Complete with a foreword by Euro-Western legend Franco Nero, this stunningly illustrated reference guide takes aim at the lingering notion that the genre has little to offer beyond the 'Dollars' films and a fistful of others, exposing the full, vibrant history of the Euro-Western. In much the same way that FAB Press's best-seller Book of the Dead has become the definitive text on the zombie movie, Any Gun Can Play is positioned to become the go-to source for everything any fan of Euro-Westerns could ever want to kn
This revised and greatly expanded edition of a well-established reference book presents 5105 feature length (four reels or more) Western films, from the early silent era to the present. More than 900 new entries are in this edition. Each entry has film title, release company and year, running time, color indication, cast listing, plot synopsis, and a brief critical review and other details. Not only are Hollywood productions included, but the volume also looks at Westerns made abroad as well as frontier epics, north woods adventures and nature related productions. Many of the films combine genres, such as horror and science fiction Westerns. The volume includes a list of cowboys and their horses and a screen names cross reference. There are more than 100 photographs.
The Searing Portrayal Of War That Has Stunned And Galvanized Generations Of Readers An immediate bestseller upon its original publication in 1939, Dalton Trumbo?s stark, profoundly troubling masterpiece about the horrors of World War I brilliantly crystallized the uncompromising brutality of war and became the most influential protest novel of the Vietnam era. Johnny Got His Gun is an undisputed classic of antiwar literature that?s as timely as ever. ?A terrifying book, of an extraordinary emotional intensity.?--The Washington Post "Powerful. . . an eye-opener." --Michael Moore "Mr. Trumbo sets this story down almost without pause or punctuation and with a fury amounting to eloquence."--The New York Times "A book that can never be forgotten by anyone who reads it."--Saturday Review
The Western is America's definitive contribution to cinema, a bullet-spattered blueprint for the nation's image of itself and its place in the world. To watch a western is to witness the birth of a nation, overseen by square-jawed sheriffs and steel-nerved gunfighters, armed with six-guns and a clear moral vision. Their victories against outlaws and Indians were proof that might was right -- so long as it was in the correct hands. Renegade Westerns shows the shadowy side of this picture, where heroes behaved like villains, where Indians were not always the savages we'd been led to expect. From injustice in The Ox-Bow Incident to racism in The Searchers, numerous films criticised the methods behind the myths and the personalities behind the legends. They questioned the simple belief that the destiny of the United States was to expand right across the continent, regardless of other peoples' claims to the land. The cast of characters includes cynical mercenaries and ageing cowhands, gun-toting cattle queens and teenage outlaws. We encounter western superstars -- John Wayne and Clint Eastwood, Gary Cooper and Robert Mitchum -- and icons of modern film -- Brad Pitt and Samuel L. Jackson, Johnny Depp and Michael Fassbender. More than 100 films are dissected and discussed, from the hidden depths of High Noon and The Man Who Shot Liberty Valance to the ferocity of The Wild Bunch. There are skewed biopics of Billy the Kid and Jesse James, acid westerns and Cold War parables. The book ranges over 70 years of movie-making, right up to the biggest westerns of recent times -- The Homesman and Slow West, and a double-barrelled blast of Tarantino: Django Unchained and The Hateful Eight. Complete with a foreword by western expert Edward Buscombe and first-hand accounts by Wild Bunch stars Bo Hopkins and LQ Jones, Renegade Westerns offers a fresh perspective on a genre that continues to attract both large audiences and critical acclaim.
Twenty-first-century private detective Conrad Metcalf has a dead doctor on his hands, a monkey on his back, and a kangaroo in his waiting room in a first novel with a sharp-edged, funny vision of the future.
“An intense snapshot of the chain reaction caused by pulling a trigger.” —Booklist (starred review) “Astonishing.” —Kirkus Reviews (starred review) “A tour de force.” —Publishers Weekly (starred review) A Newbery Honor Book A Coretta Scott King Honor Book A Printz Honor Book A Time Best YA Book of All Time (2021) A Los Angeles Times Book Prize Winner for Young Adult Literature Longlisted for the National Book Award for Young People’s Literature Winner of the Walter Dean Myers Award An Edgar Award Winner for Best Young Adult Fiction Parents’ Choice Gold Award Winner An Entertainment Weekly Best YA Book of 2017 A Vulture Best YA Book of 2017 A Buzzfeed Best YA Book of 2017 An ode to Put the Damn Guns Down, this is New York Times bestselling author Jason Reynolds’s electrifying novel that takes place in sixty potent seconds—the time it takes a kid to decide whether or not he’s going to murder the guy who killed his brother. A cannon. A strap. A piece. A biscuit. A burner. A heater. A chopper. A gat. A hammer A tool for RULE Or, you can call it a gun. That’s what fifteen-year-old Will has shoved in the back waistband of his jeans. See, his brother Shawn was just murdered. And Will knows the rules. No crying. No snitching. Revenge. That’s where Will’s now heading, with that gun shoved in the back waistband of his jeans, the gun that was his brother’s gun. He gets on the elevator, seventh floor, stoked. He knows who he’s after. Or does he? As the elevator stops on the sixth floor, on comes Buck. Buck, Will finds out, is who gave Shawn the gun before Will took the gun. Buck tells Will to check that the gun is even loaded. And that’s when Will sees that one bullet is missing. And the only one who could have fired Shawn’s gun was Shawn. Huh. Will didn’t know that Shawn had ever actually USED his gun. Bigger huh. BUCK IS DEAD. But Buck’s in the elevator? Just as Will’s trying to think this through, the door to the next floor opens. A teenage girl gets on, waves away the smoke from Dead Buck’s cigarette. Will doesn’t know her, but she knew him. Knew. When they were eight. And stray bullets had cut through the playground, and Will had tried to cover her, but she was hit anyway, and so what she wants to know, on that fifth floor elevator stop, is, what if Will, Will with the gun shoved in the back waistband of his jeans, MISSES. And so it goes, the whole long way down, as the elevator stops on each floor, and at each stop someone connected to his brother gets on to give Will a piece to a bigger story than the one he thinks he knows. A story that might never know an END…if Will gets off that elevator. Told in short, fierce staccato narrative verse, Long Way Down is a fast and furious, dazzlingly brilliant look at teenage gun violence, as could only be told by Jason Reynolds.
In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.
As violence in the media and media-linked toys increases, parents and teachers are also seeing an increase in children's war play. The authors have revised this popular text to provide more practical guidance for working with children to promote creative play, and for positively influencing the lessons about violence children are learning. Using a developmental and sociopolitical viewpoint, the authors examine five possible strategies for resolving the war play dilemma and show which best satisfy both points of view: banning war play; taking a laissez-faire approach; allowing war play with specified limits; actively facilitating war play; and limiting war play while providing alternative ways to work on the issues. New for the Second Edition are: more anecdotal material about adults'' and children's experiences with war play, including examples from both home and school settings; greater emphasis on the impact of media and commercialization on children's war play, including recent trends in media, programming, marketing, and war toys; expanded discussion about the importance of the distinction between imitative and creative war play; and summary boxes of key points directed at teachers or parents. * New information about violent video games, media cross feeding, and gender development and sex-role stereotyping.