Obscure O.V.A.s

Obscure O.V.A.s

Author: Jer Alford

Publisher: Mini-Komix

Published: 2024-02-22

Total Pages: 163

ISBN-13:

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Obscure O.V.A.s reviews over 100 of the most unknown anime titles to ever get released in America. Jer Alford is an otaku veteran with decades of experience at analyzing anime. His website of Anime Anyway explores various anime, manga, comics, and other cartoons. Original Video Animation is anime that get a straight to video release which has been around since the 1980s. Everything from mechas to magical girls is covered in the weirdest and strangest ways possible. The shrinking market of O.V.A.s gets a fresh perspective on old and new titles. The more obscure the better!


Five Hundred Essential Anime Movies

Five Hundred Essential Anime Movies

Author: Helen McCarthy

Publisher: Ilex Press

Published: 2008

Total Pages: 527

ISBN-13: 9781905814282

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Anime Japanese animation is hugely popular throughout the world. TV stations screen it dubbed into languages from Arabic to Russian, Catalan to Chinese. Diehard fans, or otaku, download it from the internet. New titles appear every week. But before you drown in the tidal wave of new releases, look inside this book. Here youll find expert reviews of all the most significant standalone titlesthe core of any English-speaking fans anime library. 500 Essential Anime Movies reveals the huge range of titles available in English, making them accessible to everyone from newcomers to experts. Divided into chapters by genre, so you can easily find the kind of story you like, and with advisory icons to warn you of sexual or violent content, the book also has details of directors, writers, designers and English-language release labels. Reviews from a leading anime expert are sure to provoke debate, as well as helping you find the anime you want, quickly and easily.


The Art of Movies

The Art of Movies

Author: Nicolae Sfetcu

Publisher: Nicolae Sfetcu

Published: 2014-05-06

Total Pages: 1030

ISBN-13:

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Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or "picture"), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies.


Record of Lodoss War: The Grey Witch

Record of Lodoss War: The Grey Witch

Author: Ryo Mizuno

Publisher: Seven Seas Entertainment

Published: 2018-03-22

Total Pages: 268

ISBN-13: 1642751766

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'" Thirty years after the Demon Wars, peace has returned to the land of Lodoss--but darkness looms. After defending his village against a horde of goblins, a headstrong young warrior named Parn sets out on a quest to restore his father''s honor and save the realm. Joining Parn are Deedlit the high elf, Slayn the wizard, Etoh, a fledgling priest, Ghim, a grizzled dwarven warrior, and Woodchuck, a wily thief. Along their journey, Parn and his companions discover an evil witch who, for eons, has been manipulating events from the shadows. Can this ragtag party of heroes defeat the all-powerful Grey Witch and prevent Lodoss and its kingdoms from descending into total chaos and destruction? "'


Hardcore Gaming 101 Presents: Japanese Video Game Obscurities

Hardcore Gaming 101 Presents: Japanese Video Game Obscurities

Author: Kurt Kalata

Publisher: Unbound Publishing

Published: 2019-11-14

Total Pages: 243

ISBN-13: 178352765X

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Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.


The Animation Studies Reader

The Animation Studies Reader

Author: Nichola Dobson

Publisher: Bloomsbury Academic

Published: 2018-10-18

Total Pages: 353

ISBN-13: 1501332619

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The Animation Studies Reader brings together both key writings within animation studies and new material in emerging areas of the field. The collection provides readers with seminal texts that ground animation studies within the contexts of theory and aesthetics, form and genre, and issues of representation. The first section collates key readings on animation theory, on how we might conceptualise animation, and on some of the fundamental qualities of animation. New material is also introduced in this section specifically addressing questions raised by the nature, style and materiality of animation. The second section outlines some of the main forms that animation takes, which includes discussions of genre. Although this section cannot be exhaustive, the material chosen is particularly useful as it provides samples of analysis that can illuminate some of the issues the first section of the book raises. The third section focuses on issues of representation and how the medium of animation might have an impact on how bodies, gender, sexuality, race and ethnicity are represented. These representations can only be read through an understanding of the questions that the first two sections of the book raise; we can only decode these representations if we take into account form and genre, and theoretical conceptualisations such as visual pleasure, spectacle, the uncanny, realism etc.


Animation & Cartoons

Animation & Cartoons

Author: Nicolae Sfetcu

Publisher: MultiMedia Publishing

Published: 2014-05-07

Total Pages: 257

ISBN-13:

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An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot. Animation is the optical illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Anime is a medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation. An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot (even if it is a very short one). Manga is the Japanese word for comics and print cartoons. Outside of Japan, it usually refers specifically to Japanese comics. Special effects (abbreviated SPFX or SFX) are used in the film, television, and entertainment industry to visualize scenes that cannot be achieved by normal means, such as space travel. Stop motion is a generic gereral term for an animation technique which makes static objects appear to move.