Animation: The Mechanics of Motion
Author: Chris Webster
Publisher: Taylor & Francis
Published: 2005-07-26
Total Pages: 281
ISBN-13: 1136135014
DOWNLOAD EBOOKComplete coverage of vital animation techniques, whatever area you work in!
Read and Download eBook Full
Author: Chris Webster
Publisher: Taylor & Francis
Published: 2005-07-26
Total Pages: 281
ISBN-13: 1136135014
DOWNLOAD EBOOKComplete coverage of vital animation techniques, whatever area you work in!
Author: Richard Williams
Publisher: Macmillan
Published: 2012-09-25
Total Pages: 393
ISBN-13: 086547897X
DOWNLOAD EBOOK"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
Author: Alberto Menache
Publisher: Elsevier
Published: 2011-01-24
Total Pages: 267
ISBN-13: 0123814979
DOWNLOAD EBOOKUnderstanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. - Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems - Describes all the mathematical principles associated with motion capture and 3D character mechanics - Helps you budget by explaining the costs associated with individualized motion capture projects
Author: Chris Webster
Publisher: Taylor & Francis
Published: 2005
Total Pages: 281
ISBN-13: 0240516664
DOWNLOAD EBOOKBrush up your skills with this complete, practical guide to computer, 2D classical and 3D model animation. Readers can also benefit from the skill and experience of leading experts.
Author: David Pagano
Publisher: No Starch Press
Published: 2016-10-16
Total Pages: 216
ISBN-13: 159327789X
DOWNLOAD EBOOKHave you ever wondered what your LEGO creations would look like on the big screen? The LEGO Animation Book will show you how to bring your models to life with stop-motion animation—no experience required! Follow step-by-step instructions to make your first animation, and then explore the entire filmmaking process, from storyboards to post-production. Along the way, you’ll learn how to: –Create special effects like explosions and flying minifigures –Convey action and emotion with your minifigure actors –Design sets for animation—make three buildings look like an entire city! –Light, frame, and capture consistent photos –Add detail and scope to your films by building in different scales –Build camera dollies and rigs out of LEGO bricks –Choose cameras, software, and other essential animation tools Dive into the world of animation and discover a whole new way to play! For ages 10+
Author: Chris Webster
Publisher: Taylor & Francis
Published: 2012
Total Pages: 426
ISBN-13: 0240812182
DOWNLOAD EBOOKExtensive illustrations of people and animals in motion that break down the action in a step-by-step manner.
Author: Michele Bousquet
Publisher: CRC Press
Published: 2015-12-07
Total Pages: 819
ISBN-13: 1135016534
DOWNLOAD EBOOKAchieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.
Author: Val Head
Publisher: Rosenfeld Media
Published: 2016-07-26
Total Pages: 241
ISBN-13: 1933820160
DOWNLOAD EBOOKEffective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly into the user’s experience. This book is a crash course in motion design theory and practice for web designers, UX professionals, and front-end developers alike.
Author: Jonathan Cooper
Publisher: CRC Press
Published: 2021-04-19
Total Pages: 307
ISBN-13: 1000357805
DOWNLOAD EBOOKThe second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Author: Paul Wells
Publisher: AVA Publishing
Published: 2006-06
Total Pages: 199
ISBN-13: 2940373027
DOWNLOAD EBOOKThe Fundamentals of Animation by Paul Wells offers an illustrated and visually stimulating introduction to the key elements of animation. It discusses the key principles and processes involved in animation, exploring the entirety of the creative process from finding and researching a concept, through the preparation and techniques used, to the execution of the work. Each stage is presented in an engaging visual style, accompanied by examples and analysis of contemporary student and commercial animation. The book also discusses the links between animation and the styles and narratives of other areas of popular culture, aligning theory and ideas to practical advice. It includes a section for aspiring animators examining career paths, portfolios and the structure of the creative industries.