Wicked Darth Swindle is a Pig Lord with many secrets. Learn all about them in this all-new Level 1 Reader from DK. Delve into the wacky world of Angry Birds Star Wars and get to know the pesky pigs on the Pork Side.
A companion to the video game Angry Birds Star Wars with information about the game's storylines and facts about the inventions and science behind the science fiction.
Angry Birds meets Star WarsT! Join Darth Vader on an adventure in this Level 2 Reader from DKAngry Birds Star WarsT Vader's Villains is a brand new book introducing readers to the world of Angry Birds and Star WarsT. Combining missiles, the Force, lightsabers and Darth Vader as you've never seen him before - this DK Reader will be enjoyed by young learners and fans of the game with its light-hearted content and fun storyline.Angry Birds Star WarsT Vader's Villains is a Level 2 Reader. These books have easy-to-read stories with word repetition, pictures and illustrated text boxes to build literacy skills. DK Readers are a multi-level reading programme guaranteed to capture a child's interest while developing reading skills and general knowledge - compatible with the framework for teaching literacy.
Since its release for Apple's iPhone in 2009, Angry Birds has been one of the most successful video games in history. Although Angry Birds seemed to be an overnight success, the game was actually the result of years of struggle by Rovio Entertainment, the Finnish company that created it. The company's founder, Niklas Hed, his cousin Mikael Hed, and Peter Vesterbacka have established not just a profitable video game but a cultural phenomenon. In this thrilling narrative, readers examine the challenges and triumphs of building a company while keeping the spirit of fun behind the development of new products.
With my Ultimate Angry Bird's Star Wars 2 Game Guide you will learn exactly what you need to know in order to become an expert player and rank as the highest score on every level! This is a complete guide with everything you need to know about the game PLUS you will also be able to download your free copy of the game with this purchase. - How to Download Angry Bird's Star Wars 2 Game for FREE! - Secrets, Tips, Cheats, and Tricks Used By Pro Players! - Supports PC, iPhone, & Android. - Angry Bird's Overview & Basic Information. - A Detailed Overview of All Bird Types. - Step by Step how to Beat, Get 3 Stars, and Get The High Score for EVERY Level! - Get 3 Stars on Every Level and rank as the High Score. - Achievements overview. - Treasure Maps overview. - Bonus Boxes overview. - Detailed Easy to Follow Instructions. - Detailed Step by Step Instructions! - Vivid Screenshots. - General Game Play Strategies - PLUS MUCH MORE! Purchase now and never get stuck trying to beat a level again! Become a High Score Player Today! Disclaimer: This product is not associated, affiliated, endorsed, or sponsored by Rovio Entertainment Ltd. nor have they been reviewed, tested or certified by Rovio Entertainment Ltd. This guide is to be used as a reference and as such does not modify the game in any way. This is a written guide and not a software program.
In the past three decades Finland's video game industry has become the backbone of Finnish cultural export. Angry Birds and Clash of Clans are dominating sales around the world and the small Nordic nation has become a gaming superpower. Drawing on more than 60 interviews, this book covers the Finnish video game phenomenon as told by the people behind its success. The history of the industry is documented in detail for the first time. Two hundred game reviews are included, presenting the best (and worst) of commercial video games made in Finland.
Adaptations in the Franchise Era re-evaluates adaptation's place in a popular culture marked by the movement of content and audiences across more media borders than ever before. While adaptation has historically been understood as the transfer of stories from one medium to another-more often than not, from novel to film-the growing interconnectedness of media and media industries in the early twenty-first century raises new questions about the form and function of adaptation as both a product and a process. Where does adaptation fit within massive franchises that span pages, stages, screens, and theme parks? Rising scholar Kyle Meikle illuminates adaptation's enduring and essential role in the rise of franchises in the 2000s and 2010s. During that decade-and-a-half, adaptations set the foundation for multiplexed, multiplied film series, piloted streaming television's forays into original programming, found their way into audiences' hands in apps and video games, and went live in theatrical experiences on Broadway and beyond. The proliferation of adaptations was matched only by a proliferation of adaptation, as fans remixed and remade their favourite franchises online and off-. This volume considers how producers and consumers defined adaptations-and how adaptations defined themselves-through the endless intertextual play of the franchise era.