The Book on the Floor

The Book on the Floor

Author: WALTER GRASSKAMP

Publisher: Getty Publications

Published: 2016-12-10

Total Pages: 244

ISBN-13: 1606065017

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In 1954, the French writer, politician, and publisher André Malraux posed at home for a photographer from the magazine Paris Match, surrounded by pages from his forthcoming book Le musée imaginaire de la sculpture mondiale. The enchanting metaphor of the musée imaginaire (imaginary museum) was built upon that illustrated art book, and Malraux was one of its greatest champions. Drawing on a range of contemporary publications, he adopted images and responded to ideas. Indeed, Malraux’s book on the floor is a variation of photographer André Vigneau’s spectacular Encyclopédie photographique de l’art, published in five volumes from 1935 on—years before Malraux would enter this field. Both authors were engaged in juxtaposing artworks via photographs and publishing these photographs by the hundreds, but Malraux was the better sloganeer. Starting from a close examination of the photograph of Malraux in his salon, art historian Walter Grasskamp takes the reader back to the dawn of this genre of illustrated art book. He shows how it catalyzed the practice of comparing works of art on a global scale. He retraces the metaphor to earlier reproduction practices and highlights its ubiquity in contemporary art, ending with an homage to the other pioneer of the “museum without walls,” the unjustly forgotten Vigneau.


Hope Is a Decision

Hope Is a Decision

Author: Daisaku Ikeda

Publisher: Middleway Press

Published: 2017-05-01

Total Pages: 123

ISBN-13: 1938252705

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How do we remain optimistic when the world seems to be falling apart around us? In these intimate essays, the author leads the reader on an inspirational journey to find answers and hope in troubled times. The book includes incisive commentaries on terrorism, good and evil, and aging and death that provide a new perspective on approaching the world with hope. The lyrical reflections on poetry and friendship highlight how such spiritual pursuits are the wellsprings of hope in dark times. Each essay suggests ways in which anyone can connect their personal search for strength, wisdom, and hope to the collective desire to bring about a just, humane, and caring society.


A Century of Artists Books

A Century of Artists Books

Author: Riva Castleman

Publisher: ABRAMS

Published: 1997-09

Total Pages: 0

ISBN-13: 9780810961814

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Published to accompany the 1994 exhibition at The Museum of Modern Art, New York, this book constitutes the most extensive survey of modern illustrated books to be offered in many years. Work by artists from Pierre Bonnard to Barbara Kruger and writers from Guillaume Apollinarie to Susan Sontag. An importnt reference for collectors and connoisseurs. Includes notable works by Marc Chagall, Henri Matisse, and Pablo Picasso.


How the Irish Saved Civilization

How the Irish Saved Civilization

Author: Thomas Cahill

Publisher: Anchor

Published: 2010-04-28

Total Pages: 274

ISBN-13: 0307755134

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NATIONAL BESTSELLER • A book in the best tradition of popular history—the untold story of Ireland's role in maintaining Western culture while the Dark Ages settled on Europe. • The perfect St. Patrick's Day gift! Every year millions of Americans celebrate St. Patrick's Day, but they may not be aware of how great an influence St. Patrick was on the subsequent history of civilization. Not only did he bring Christianity to Ireland, he instilled a sense of literacy and learning that would create the conditions that allowed Ireland to become "the isle of saints and scholars"—and thus preserve Western culture while Europe was being overrun by barbarians. In this entertaining and compelling narrative, Thomas Cahill tells the story of how Europe evolved from the classical age of Rome to the medieval era. Without Ireland, the transition could not have taken place. Not only did Irish monks and scribes maintain the very record of Western civilization -- copying manuscripts of Greek and Latin writers, both pagan and Christian, while libraries and learning on the continent were forever lost—they brought their uniquely Irish world-view to the task. As Cahill delightfully illustrates, so much of the liveliness we associate with medieval culture has its roots in Ireland. When the seeds of culture were replanted on the European continent, it was from Ireland that they were germinated. In the tradition of Barbara Tuchman's A Distant Mirror, How The Irish Saved Civilization reconstructs an era that few know about but which is central to understanding our past and our cultural heritage. But it conveys its knowledge with a winking wit that aptly captures the sensibility of the unsung Irish who relaunched civilization.


A Brief History of France, Revised and Updated

A Brief History of France, Revised and Updated

Author: Cecil Jenkins

Publisher: Robinson

Published: 2017-07-13

Total Pages: 362

ISBN-13: 1472140273

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When we think of France, we tend think of fine food and wine, the elegant boulevards of Paris or the chic beaches of St Tropez. Yet, as the largest country in Europe, France is home to extraordinary diversity. The idea of 'Frenchness' emerged through 2,000 years of history and it is this riveting story, from the Roman conquest of Gaul to the present day, that Cecil Jenkins tells: of the forging of this great nation through its significant people and events and and its fascinating culture. As he unfolds this narrative, Jenkins shows why the French began to see themselves as so different from the rest of Europe, but also why, today, the French face the same problems with regard to identity as so many other European nations.


Information

Information

Author: Ann Blair

Publisher: Princeton University Press

Published: 2021-01-26

Total Pages: 902

ISBN-13: 0691179549

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"Information technology shapes nearly every part of modern life, and debates about information--its meaning, effects, and applications--are central to a range of fields, from economics, technology, and politics to library science, media studies, and cultural studies. This rich, unique resource traces the history of information with an approach designed to draw connections across fields and perspectives, and provide essential context for our current age of information. Clear, accessible, and authoritative, the book opens with a series of articles that provide a narrative history of information from premodern practices to twenty-first-century information culture. This section focuses on major developments in the creation, storage, search, exchange, management, and manipulation of information, as well as the many meanings and uses of information over time. Coverage spans Europe, North America, and many other places and periods, including the medieval Islamic world and early modern East Asia, as well as the emergence of global networks. A second, alphabetical section includes more than 100 concise articles that cover specific concepts (e.g., data, intellectual property, privacy); formats and genres (books, databases, maps, newspapers, scrolls, social media); people (archivists, diplomats and spies, readers, secretaries, teachers); practices (censorship, forecasting, learning, surveilling, translating); processes (digitization, quantification, storage and search); systems (bureaucracy, platforms, telecommunications); technologies (algorithms, cameras, computers), and much more. The book concludes with an informative glossary, defining terms from "analog/digital" to "World Wide Web.""--


Art and the Human Adventure

Art and the Human Adventure

Author: Derek Allan

Publisher: Rodopi

Published: 2009

Total Pages: 341

ISBN-13: 9042027509

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Derek Allan has published widely on aspects of Malraux's works and the theory of art and literature. He holds a PhD in Philosophy and a Masters degree in French Language and Literature. and is currently a Visiting Scholar in the School of Humanities at the Australian National University. --Book Jacket.


Cleopatra's Nose

Cleopatra's Nose

Author: Judith Thurman

Publisher: Farrar, Straus and Giroux

Published: 2008-10-28

Total Pages: 453

ISBN-13: 1429923008

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Cleopatra's Nose is an exuberant gathering of essays and profiles representing twenty years of Judith Thurman's celebrated writing, particularly her fascination with human vanity, femininity, and "women's work"—from haute couture to literature to commanding empires. The subjects are iconic (Jackie, the Brontës, Toni Morrison, Anne Frank) and multifarious (tofu and performance art, pornography and platform shoes, kimonos and bulimia); all inspire dazzling displays of craft, wit, penetration, and intelligence. Here we find explorations of voracity: hunger for sex, food, experience, and transcendence; see how writers from Flaubert to Nadine Gordimer have engaged with history; meet eminent Victorians and the greats of fashion. Whether reporting on hairstyles, strolling the halls of power, or deftly unpacking novels and their writers, Thurman never fails to provoke, inspire, captivate, and enlighten. Cleopatra's Nose is an embarrassment of riches from one of our great literary journalists.


Avant-garde Videogames

Avant-garde Videogames

Author: Brian Schrank

Publisher: MIT Press

Published: 2014-04-18

Total Pages: 231

ISBN-13: 0262027143

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An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements. The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game. We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality—as in alternate reality games, which adapt Situationist strategies for a mass audience.