An Introduction to Using Games in the ESL/EFL Classroom

An Introduction to Using Games in the ESL/EFL Classroom

Author: Dorothy Zemach

Publisher: Wayzgoose Press

Published: 2019-07-27

Total Pages: 35

ISBN-13:

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This short introductory guide to using games in the ESL/EFL classroom gives some guiding principles for creating and selecting which games to use, and then gives three in-depth examples of games you can make for your own classroom, with photos of the games in use and a discussion of adaptations and variations. While all of the example language is from English-teaching contexts, the games would work equally well to teach other languages.


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Author: James Paul Gee

Publisher: Macmillan

Published: 2014-12-02

Total Pages: 233

ISBN-13: 1466886420

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.


New Ways in Teaching with Games

New Ways in Teaching with Games

Author: Ulugbek Nurmukhamedov

Publisher:

Published: 2020-02-21

Total Pages: 254

ISBN-13: 9781945351747

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For young learners to adults, New Ways in Teaching with Games offers over 90 fresh activities ? each with video instruction ? that involve play and games that will enrich your EFL and ESL classrooms. This innovative volumeIntroduces traditional, online, and commercial games and explainshow they can be used to practice language; Illustrates games that can reinforce language across the four skill areas, and encourage both culturally and pragmaticallyappropriate language productions; and Enriches language classrooms with a variety of innovative, leaner-friendly games that are seamlessly tied to language practice. Using gamification for your ESL classroom turns repetitive exercises into meaningful and fun activities! The activities are broken down by topic including: Traditional Pencil and Paper Games; Dice Games; Board Games; Card Games; Technology-Mediated Games: Online, Apps, and More; Miscellaneous Games. Video instructions included for each activity!


Games for Children - Primary Resource Books for Teachers

Games for Children - Primary Resource Books for Teachers

Author: Gordon Lewis

Publisher: Oxford University Press

Published: 2013-05-20

Total Pages: 214

ISBN-13: 0194425967

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A fresh and enjoyable collection of games for children aged between 4 and 11, including card games, board games, physical games, and co-operative and competitive games. Gives helpful guidance for teachers on integrating games into the English syllabus, classroom management, adapting traditional games, and creating new games with children.


Great Grouping Strategies

Great Grouping Strategies

Author: Ronit M. Wrubel

Publisher: Scholastic Inc.

Published: 2002-08

Total Pages: 118

ISBN-13: 9780439304672

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During fourteen years of teaching, Ronit Wrubel has assembled practical, clever, kid-friendly ideas for grouping students to enable them to get the most out of their learning. From describing how the right partnerships can facilitate friendships among shy children to demonstrating how an effective cooperative learning group really functions or what to do when a group placement isn’t working, this book will enliven and maximize students’ learning. For use with Grades 1-5.


Applications of CALL Theory in ESL and EFL Environments

Applications of CALL Theory in ESL and EFL Environments

Author: Perren, James

Publisher: IGI Global

Published: 2017-08-11

Total Pages: 388

ISBN-13: 1522529349

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Blended learning has recently been gaining popularity within educational fields. Examining the impact that computer-assisted techniques have on foreign language education will provide more effective ways to enhance learning techniques for educators and students alike. Applications of CALL Theory in ESL and EFL Environments is a pivotal reference source that discusses recent advances relating to online teaching and learning of foreign languages. Highlighting relevant topics such as electronic portfolio assessments, corpus linguists, flipped learning models, and student engagement, this scholarly resource is ideal for educators, academicians, students, and researchers that are interested in staying current on the latest technologies and methodologies in foreign language learning.


Interpreting Qualitative Data

Interpreting Qualitative Data

Author: David Silverman

Publisher: SAGE

Published: 2006-08-22

Total Pages: 445

ISBN-13: 1446200205

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In this exciting and major updating of one the most important textbooks for beginning qualitative researchers, David Silverman seeks to match the typical chronology of experience faced by the student-reader. Earlier editions of Interpreting Qualitative Data largely sought to provide material for students to answer exam questions, yet the undergraduate encounter with methods training is increasingly assessed by students doing their own research project. In this context, the objective of the Third Edition is to offer undergraduates the kind of hands-on training in qualitative research required to guide them through the process.


Play Games with English 3

Play Games with English 3

Author: Colin Granger

Publisher:

Published: 1995

Total Pages: 96

ISBN-13: 9780435250188

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An intermediate-level ELT resource book containing graded games and activities, and guidance on how they can be used in the classroom.