An Introduction to Specific Design Requirements for Museums

An Introduction to Specific Design Requirements for Museums

Author: J. Paul Guyer, P.E., R.A.

Publisher: Guyer Partners

Published: 2018-01-31

Total Pages: 107

ISBN-13:

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Introductory design guidance for professional engineers and architects interested in specific design requirements for museums. Here is what is discussed: 1. GENERAL 2. MUSEUMS 3. HISTORIC RESOURCE FACILITIES 4. MUSEUM FUNCTIONAL DATA SHEETS.


An Introduction to General Design Requirements for Museums

An Introduction to General Design Requirements for Museums

Author: J. Paul Guyer, P.E., R.A.

Publisher: Guyer Partners

Published: 2018-01-31

Total Pages: 32

ISBN-13:

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Introductory technical guidance for professional engineers and architects interested in design of museums. Here is what is discussed: 1. GENERAL 2. CIVIL 3. ARCHITECTURAL 4. MECHANICAL 5. PLUMBING 6. FIRE PROTECTION 7 ELECTRICAL 8. PHYSICAL SECURITY.


Design

Design

Author: Gareth Williams

Publisher: Carlton Publishing Group

Published: 2015

Total Pages: 0

ISBN-13: 9781783130122

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Official Design Museum publicationAn essential teaching tool packed full of key informationBeautifully illustrated and accessibly writtenPerfectly pitched for the academic/student market as well as for general readershipIn the UK creative art and design student numbers have grown by nearly a quarter since 2004, with around 175,000 studying each year throughout the countryGlobal appreciation of design is growing at an unprecedented rate with increasing numbers of international students from China, South Korea and Taiwan studying design in the USA and BritainThe Design Museum is an established and much trusted brand within design education and promotionDesign Museum: Design, an Essential Introduction is a highly illuminating primer that explores and explains the different aspects of design and the design process - from a design brief to the complete life-cycle of products. It introduces in clear and concise language the different materials and production methods available to contemporary designers, which allow them to transform their design ideas into better products. This useful handbook also covers other design-relevant topics such as ergonomics, Computer-Aided Design/Computer-Aided Manufacture and rapid prototyping and additionally features a number of fascinating design case studies.


Participate

Participate

Author: Helen Armstrong

Publisher: Princeton Architectural Press

Published: 2011-10-19

Total Pages: 160

ISBN-13: 9781616890254

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Creativity is no longer the sole territory of the designer and other creative professionals. Amateurs are drawn to websites such as Flickr, Threadless, WordPress, YouTube, Etsy, and Lulu, approaching design with the expectation that they will fill in the content. Never has user-driven design been easier for the public to generate and distribute. How will such a fundamental shift toward bottom-up creation affect the design industry? Designing for Participatory Culture considers historical and contemporary models of making that provide ideas for harnessing user-generated content through participatory design. The authors discuss how designers can lead the new breed of widely distributed amateur creatives rather than be overrun by them. DPC challenges designers to transform audiences into users, and completed layouts into open-ended systems. The book opens with an introductory essay entitled 'Ceding Control,' which explores the general concept of participatory culture and the resulting emergence of systems-oriented models of co-creation. Four chapters Modularity, Flexibility, Community, and Technology explore the various approaches to participatory design through critical essays, case studies, and interviews with leading designers in the field.


The Future of Museum and Gallery Design

The Future of Museum and Gallery Design

Author: Suzanne MacLeod

Publisher: Routledge

Published: 2018-06-18

Total Pages: 431

ISBN-13: 1351370367

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The Future of Museum and Gallery Design explores new research and practice in museum design. Placing a specific emphasis on social responsibility, in its broadest sense, the book emphasises the need for a greater understanding of the impact of museum design in the experiences of visitors, in the manifestation of the vision and values of museums and galleries, and in the shaping of civic spaces for culture in our shared social world. The chapters included in the book propose a number of innovative approaches to museum design and museum-design research. Collectively, contributors plead for more open and creative ways of making museums, and ask that museums recognize design as a resource to be harnessed towards a form of museum-making that is culturally located and makes a significant contribution to our personal, social, environmental, and economic sustainability. Such an approach demands new ways of conceptualizing museum and gallery design, new ways of acknowledging the potential of design, and new, experimental, and research-led approaches to the shaping of cultural institutions internationally. The Future of Museum and Gallery Design should be of great interest to academics and postgraduate students in the fields of museum studies, gallery studies, and heritage studies, as well as architecture and design, who are interested in understanding more about design as a resource in museums. It should also be of great interest to museum and design practitioners and museum leaders.


Metric Handbook

Metric Handbook

Author: Pamela Buxton

Publisher: Taylor & Francis

Published: 2021-11-25

Total Pages: 907

ISBN-13: 1000449548

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The Metric Handbook is the major handbook of planning and design data for architects and architecture students, with over 100,000 copies sold to successive generations of architects and designers. It remains the ideal starting point for any project and belongs in every design office. The seventh edition references the latest regulations and construction standards and includes new chapters on data centres and logistics facilities alongside basic design data for all the major building types. For each building type, the book gives the basic design requirements and all the principal dimensional data, and succinct guidance on how to use the information and what regulations the designer needs to be aware of. As well as buildings, the Metric Handbook deals with broader aspects of design such as materials, acoustics, and lighting, and general design data on human dimensions and space requirements. The Metric Handbook is the unique reference for solving everyday planning problems.


Affective and Pleasurable Design

Affective and Pleasurable Design

Author: Shuichi Fukuda

Publisher: AHFE Conference

Published: 2023-07-19

Total Pages: 288

ISBN-13: 1958651478

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Proceedings of the 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023), July 20–24, 2023, San Francisco, USA


Museum Exhibition Planning and Design

Museum Exhibition Planning and Design

Author: Elizabeth Bogle

Publisher: AltaMira Press

Published: 2013-09-20

Total Pages: 419

ISBN-13: 0759122318

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Great exhibits are never an accident. Planning effective exhibits is a demanding process that requires the designer to consider many different aspects and navigate numerous pitfalls while moving a project from concept to reality. In Museum Exhibition Planning and Design, Elizabeth Bogle offers a comprehensive introduction and reference to exhibition planning and design. This book focuses on both the procedural elements of successful planning, like the phases of exhibit design and all associated tasks and issues, and on the design elements that make up the realized exhibit itself, such as color, light, shape, form, space, and building materials. This helpful guide includes: Breakdown of the design and development project phases used by professional planner/designers Principles of good design as they pertain to: color, light, shape, form, space, line, balance, accent, rhythm, proportion, and scale Criteria to evaluate an exhibit and measure its success Discussion of construction contracts and procedures Discussion of building materials and their advantages and disadvantages Glossary of museum and design terms for easy reference Bogle has translated her years of experience as an exhibition planner into a guide for practitioners of all sizes and levels of experience. For the solo practitioner, perhaps working with limited or no staff in a small institution, Bogle walks through every task that will be faced as the project develops. For the staff member of a larger institution or firm, this book serves as a checklist, reinforcing the instruction that comes from peers and previous experience. Museum Exhibition Planning and Design is a useful tool for anyone interested in or involved in bringing their exhibits to life.


Human-Computer Interactions in Museums

Human-Computer Interactions in Museums

Author: Eva Hornecker

Publisher: Morgan & Claypool Publishers

Published: 2019-04-11

Total Pages: 173

ISBN-13: 1681735148

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Museums have been a domain of study and design intervention for Human-Computer Interaction (HCI) for several decades. However, while resources providing overviews on the key issues in the scholarship have been produced in the fields of museum and visitor studies, no such resource as yet existed within HCI. This book fills this gap and covers key issues regarding the study and design of HCIs in museums. Through an on-site focus, the book examines how digital interactive technologies impact and shape galleries, exhibitions, and their visitors. It consolidates the body of work in HCI conducted in the heritage field and integrates it with insights from related fields and from digital heritage practice. Processes of HCI design and evaluation approaches for museums are also discussed. This book draws from the authors' extensive knowledge of case studies as well as from their own work to provide examples, reflections, and illustrations of relevant concepts and problems. This book is designed for students and early career researchers in HCI or Interaction Design, for more seasoned investigators who might approach the museum domain for the first time, and for researchers and practitioners in related fields such as heritage and museum studies or visitor studies. Designers who might wish to understand the HCI perspective on visitor-facing interactive technologies may also find this book useful.