An Introduction to Digital Multimedia

An Introduction to Digital Multimedia

Author: T. M. Savage

Publisher: Jones & Bartlett Publishers

Published: 2009-09-29

Total Pages: 360

ISBN-13: 0763787205

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Digital multimedia is a new form of literacy and a powerful tool of creative expression available to nearly everyone. Introduction to Digital Multimedia presents the concepts needed to fully understand multimedia as well as create it. Throughout the text, the authors encourage readers to think critically about the nature of the tools and media they use in order to be more effective, efficient, and creative in their own project development. The text also provides a clear introduction to all the basic concepts and tools of digital multimedia, including the fundamentals of digital data and computer hardware and software, making it appropriate for a first course in computing as well as courses in specific multimedia topics. A multimedia timeline as well as a historical overview of the evolution of multimedia thought and technologies provide background on early visions and possible future innovations. Introduction to Digital Multimedia is the ideal text for those interested in delving into the vast world of multimedia computing.


Introduction to Digital Media

Introduction to Digital Media

Author: Alessandro Delfanti

Publisher: John Wiley & Sons

Published: 2019-02-06

Total Pages: 196

ISBN-13: 1119276209

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New and updated English translation of the highly successful book on digital media This book introduces readers to the vast and rich world of digital media. It provides a strong starting point for understanding digital media’s social and political significance to our culture and the culture of others—drawing on an emergent and increasingly rich set of empirical and theoretical studies on the role and development of digital media in contemporary societies. Touching on the core points behind the discipline, the book addresses a wide range of topics, including media economics, online cooperation, open source, social media, software production, globalization, brands, marketing, the cultural industry, labor, and consumption. Presented in six sections—Media and Digital Technologies; The Information Society; Cultures and Identities; Digital Collaboration; Public Sphere and Power; Digital Economies—the book offers in-depth chapter coverage of new and old media; network infrastructure; networked economy and globalization; the history of information technologies; the evolution of networks; sociality and digital media; media and identity; collaborative media; open source and innovation; politics and democracy; social movements; surveillance and control; digital capitalism; global inequalities and development; and more. Delivers a reliable, compact and quick introduction to the core issues analyzed by digital culture studies and sociology of information societies Interweaves main topics and theories with several examples and up-to-date case studies, often linked to our everyday lives on the internet, as well as suggestions for further readings Anchors examples to discussions of the main sociological, political, and anthropological theoretical approaches at stake to help students make sense of the changes brought about by digital media Uses critical sociological and political theory alongside every day examples to discuss concepts such as online sociality, digital labor, digital value creation, and the reputation economy Clear and concise throughout, Introduction to Digital Media is an excellent primer for those teaching and studying digital culture and media.


Digital Multimedia

Digital Multimedia

Author: Nigel Chapman

Publisher: Wiley Global Education

Published: 2014-09-23

Total Pages: 738

ISBN-13: 1118950925

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Designed as the foundation text in multimedia, this comprehensive resource covers the basic principles of each media type text, graphics, audio, animation and video describing their digitization and the issues that arise when media are combined. The new full-color edition of this bestselling guide includes revised coverage of color, video, animation, hypertext and hypermedia, design principles, scripting and interactivity as well as updated content on the XHTML standard. With examples, exercises and project suggestions for each chapter, the book also includes thorough coverage of MPEG4 and DVD in line with current technology trends.


The Business of Digital Publishing

The Business of Digital Publishing

Author: Frania Hall

Publisher: Routledge

Published: 2022-04-28

Total Pages: 340

ISBN-13: 0429751621

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Thoroughly revised and updated throughout, the second edition of The Business of Digital Publishing provides an essential introduction to the development of digital products in the book and journal industries today. Offering a fundamental overview of the main technological developments that have influenced the growth of digital publishing, the author introduces students to the key terms and concepts that make digital publishing possible. The four key publishing sectors (professional reference, academic, education and trade) are explored in detail, providing students with the technical literacy to understand digital developments and examine the growth of new business models. In this edition, sections have been updated to address the growth of audiobooks, reading apps, metadata, and open access, while original case studies address key issues such as digital-first publishing, EPUB, social media and crowdsourcing. Also covered are the key issues and debates that face the industry as a whole, such as pricing and copyright, and their impact on the industry is explored through relevant case studies. Taken together, the chapters examine the challenges of digital publishing and explore the opportunities it provides to develop new and diverse audiences. The Business of Digital Publishing remains an invaluable resource for any publishing student looking for a starting point from which to explore the world of digital publishing.


Introduction to Interactive Digital Media

Introduction to Interactive Digital Media

Author: Julia Griffey

Publisher: Routledge

Published: 2019-12-12

Total Pages: 231

ISBN-13: 042962073X

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This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these technologies is growing. Author Julia Griffey provides a valuable guide to the fundamentals of this field, offering best practices and common pitfalls throughout. The book also notes opportunities within the field of interactive digital media for professionals with different types of skills, and interviews with experienced practitioners offer practical wisdom for readers. Additional features of this book include: An overview of the history, evolution and impact of interactive media; A spotlight on the development process and contributing team members; Analysis of the components of interactive digital media and their design function (graphics, animation, audio, video, typography, color); An introduction to coding languages for interactive media; and A guide to usability in interactive media. Introduction to Interactive Digital Media will help both students and professionals understand the varied creative, technical, and collaborative skills needed in this exciting and emerging field.


Handbook of Multimedia for Digital Entertainment and Arts

Handbook of Multimedia for Digital Entertainment and Arts

Author: Borko Furht

Publisher: Springer Science & Business Media

Published: 2010-03-10

Total Pages: 764

ISBN-13: 0387890246

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The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.


Fundamentals of Multimedia

Fundamentals of Multimedia

Author: Ze-Nian Li

Publisher: Springer Science & Business Media

Published: 2014-04-09

Total Pages: 741

ISBN-13: 331905290X

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This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.


Exploring the Digital Domain

Exploring the Digital Domain

Author: Ken Abernethy

Publisher: Cengage Learning

Published: 1998

Total Pages: 0

ISBN-13: 9780534231484

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This text is the Beta Edition of a non-majors' introduction to computing that addresses a wide variety of computing concepts and applications, including multimedia and the Internet. This book breaks new ground for the course, in that it reflects the authors' belief that students need to know how to work with digital data and media types (such as text, numbers, graphics, images, sounds, and video, all of which are captured, created, edited and manipulated in a digital environment) and the communications and publishing capabilities of the Internet. The book is directly supported by a World Wide Web site providing more expanded discussions of concepts, tutorials, PowerPoint multimedia presentations, digital data files for browsing and downloading, and links to additional documents and resources.


Multimedia and Interactive Digital TV: Managing the Opportunities Created by Digital Convergence

Multimedia and Interactive Digital TV: Managing the Opportunities Created by Digital Convergence

Author: Pagani, Margherita

Publisher: IGI Global

Published: 2000-01-01

Total Pages: 259

ISBN-13: 1931777543

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"Addressing the issues that managers in the multimedia industry have confronted while developing and implementing this innovative technology, this book focuses on the latest research and findings in digital television technologies. Covered are the major issues surrounding digital convergence including the digital metamarket and new digital media devices and their potential for IT convergence at the macro level. Also addressed are multimedia and interactive digital television and the economic implications of these technologies. Additionally, the managerial implications of interactive digital television are covered, including branding strategies for digital television channels and the critical role of content media management."