C++ GUI Programming with Qt4

C++ GUI Programming with Qt4

Author: Jasmin Blanchette

Publisher: Pearson Education

Published: 2008-02-04

Total Pages: 945

ISBN-13: 0132703009

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The Only Official, Best-Practice Guide to Qt 4.3 Programming Using Trolltech's Qt you can build industrial-strength C++ applications that run natively on Windows, Linux/Unix, Mac OS X, and embedded Linux without source code changes. Now, two Trolltech insiders have written a start-to-finish guide to getting outstanding results with the latest version of Qt: Qt 4.3. Packed with realistic examples and in-depth advice, this is the book Trolltech uses to teach Qt to its own new hires. Extensively revised and expanded, it reveals today's best Qt programming patterns for everything from implementing model/view architecture to using Qt 4.3's improved graphics support. You'll find proven solutions for virtually every GUI development task, as well as sophisticated techniques for providing database access, integrating XML, using subclassing, composition, and more. Whether you're new to Qt or upgrading from an older version, this book can help you accomplish everything that Qt 4.3 makes possible. Completely updated throughout, with significant new coverage of databases, XML, and Qtopia embedded programming Covers all Qt 4.2/4.3 changes, including Windows Vista support, native CSS support for widget styling, and SVG file generation Contains separate 2D and 3D chapters, coverage of Qt 4.3's new graphics view classes, and an introduction to QPainter's OpenGL back-end Includes new chapters on look-and-feel customization and application scripting Illustrates Qt 4's model/view architecture, plugin support, layout management, event processing, container classes, and much more Presents advanced techniques covered in no other book—from creating plugins to interfacing with native APIs Includes a new appendix on Qt Jambi, the new Java version of Qt


Rapid GUI Programming with Python and Qt

Rapid GUI Programming with Python and Qt

Author: Mark Summerfield

Publisher: Pearson Education

Published: 2007-10-18

Total Pages: 763

ISBN-13: 0132703068

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Whether you're building GUI prototypes or full-fledged cross-platform GUI applications with native look-and-feel, PyQt 4 is your fastest, easiest, most powerful solution. Qt expert Mark Summerfield has written the definitive best-practice guide to PyQt 4 development. With Rapid GUI Programming with Python and Qt you'll learn how to build efficient GUI applications that run on all major operating systems, including Windows, Mac OS X, Linux, and many versions of Unix, using the same source code for all of them. Summerfield systematically introduces every core GUI development technique: from dialogs and windows to data handling; from events to printing; and more. Through the book's realistic examples you'll discover a completely new PyQt 4-based programming approach, as well as coverage of many new topics, from PyQt 4's rich text engine to advanced model/view and graphics/view programming. Every key concept is illuminated with realistic, downloadable examples–all tested on Windows, Mac OS X, and Linux with Python 2.5, Qt 4.2, and PyQt 4.2, and on Windows and Linux with Qt 4.3 and PyQt 4.3.


An Introduction to C & GUI Programming

An Introduction to C & GUI Programming

Author: Simon Long

Publisher: Raspberry Pi Press

Published: 2022-12-18

Total Pages: 153

ISBN-13: 1916868290

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The popular C programming language is used for a huge range of applications, from the tiny microcontrollers used in toasters and watches up to complete operating systems. The first half of this book is an introduction to C, and covers the basics of writing simple command-line programs. The second half of the book shows how to use the GTK user interface toolkit with C to create feature-rich GUI applications which can be run on the desktop. No previous experience of C or GTK is required - even if you are an absolute beginner, this book will teach you all you need to know. In this book, you'll learn how to: Create simple command-line C programs. Control flow with conditions and loops. Handle variables, strings, and files. Design graphical user interface applications in C. Handle user input with buttons and menus. Use advanced UI features such as data stores and dialogs. Updated for GTK3, this book will teach you all you need to know to write simple programs in C and start creating GUIs. Although the examples in this book were developed on a Raspberry Pi running, Raspberry Pi OS, you can follow along on other operating systems, including Linux, macOS, and Windows with the Windows Subsystem for Linux.


PRO GUI PRGRM,

PRO GUI PRGRM,

Author: CHOUDHURY

Publisher: Apress

Published: 2002-08-23

Total Pages: 0

ISBN-13: 9781861007667

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Although web programming has been the hot topic in recent years, Windows programming is undergoing something of a rejuvenation under .NET. This is partly because web services allow us to take advantage of the Internet even in Windows applications, but it's also a belated recognition that Windows programs offer a much richer experience to the user than browser-based applications. This book provides a concise but in-depth guide to writing programs in the Windows environment using C#. The emphasis is firmly on GUI programming, but important related areas are also covered.


Programming with Qt

Programming with Qt

Author: Matthias Kalle Dalheimer

Publisher: "O'Reilly Media, Inc."

Published: 2002-01-22

Total Pages: 524

ISBN-13: 1449390935

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The popular open source KDE desktop environment for Unix was built with Qt, a C++ class library for writing GUI applications that run on Unix, Linux, Windows 95/98, Windows 2000, and Windows NT platforms. Qt emulates the look and feel of Motif, but is much easier to use. Best of all, after you have written an application with Qt, all you have to do is recompile it to have a version that works on Windows. Qt also emulates the look and feel of Windows, so your users get native-looking interfaces.Platform independence is not the only benefit. Qt is flexible and highly optimized. You'll find that you need to write very little, if any, platform-dependent code because Qt already has what you need. And Qt is free for open source and Linux development.Although programming with Qt is straightforward and feels natural once you get the hang of it, the learning curve can be steep. Qt comes with excellent reference documentation, but beginners often find the included tutorial is not enough to really get started with Qt. That's whereProgramming with Qt steps in. You'll learn how to program in Qt as the book guides you through the steps of writing a simple paint application. Exercises with fully worked out answers help you deepen your understanding of the topics. The book presents all of the GUI elements in Qt, along with advice about when and how to use them, so you can make full use of the toolkit. For seasoned Qt programmers, there's also lots of information on advanced 2D transformations, drag-and-drop, writing custom image file filters, networking with the new Qt Network Extension, XML processing, Unicode handling, and more.Programming with Qt helps you get the most out of this powerful, easy-to-use, cross-platform toolkit. It's been completely updated for Qt Version 3.0 and includes entirely new information on rich text, Unicode/double byte characters, internationalization, and network programming.


C Programming

C Programming

Author: k. N. King

Publisher:

Published: 2017-07-13

Total Pages: 216

ISBN-13: 9781548817732

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C++ was written to help professional C# developers learn modern C++ programming. The aim of this book is to leverage your existing C# knowledge in order to expand your skills. Whether you need to use C++ in an upcoming project, or simply want to learn a new language (or reacquaint yourself with it), this book will help you learn all of the fundamental pieces of C++ so you can begin writing your own C++ programs.This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject .We hope you find this book useful in shaping your future career & Business.


You Can Program in C++

You Can Program in C++

Author: Francis Glassborow

Publisher: John Wiley & Sons

Published: 2006-07-06

Total Pages: 388

ISBN-13: 0470058021

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An interactive and fun way to learn C++, one of the most popular high-level programming languages for graphic applications This unique, hands-on approach to learning C++ makes the experience fun and interesting by offering the opportunity for readers to get started on real coding Features numerous examples and project ideas as well as GUI and audio extensions so readers can get instant feedback - in addition to instant gratification from producing a program that works Written by one of the world's leading authorities on C and C++, the book includes invaluable reference sections at the end of each chapter Discusses modern C++ idioms, which are often neglected in other publications


Picturing Programs

Picturing Programs

Author: Stephen Bloch

Publisher: College Publications

Published: 2010

Total Pages: 459

ISBN-13: 9781848900158

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A first programming course should not be directed towards learning a particular programming language, but rather at learning to program well; the programming language should get out of the way and serve this goal. The simple, powerful Racket language (related to Scheme) allows us to concentrate on the fundamental concepts and techniques of computer programming, without being distracted by complex syntax. As a result, this book can be used at the high school (and perhaps middle school) level, while providing enough advanced concepts not usually found in a first course to challenge a college student. Those who have already done some programming (e.g. in Java, Python, or C++) will enhance their understanding of the fundamentals, un-learn some bad habits, and change the way they think about programming. We take a graphics-early approach: you'll start manipulating and combining graphic images from Chapter 1 and writing event-driven GUI programs from Chapter 6, even before seeing arithmetic. We continue using graphics, GUI and game programming throughout to motivate fundamental concepts. At the same time, we emphasize data types, testing, and a concrete, step-by-step process of problem-solving. After working through this book, you'll be prepared to learn other programming languages and program well in them. Or, if this is the last programming course you ever take, you'll understand many of the issues that affect the programs you use every day. I have been using Picturing Programs with my daughter, and there's no doubt that it's gentler than Htdp. It does exactly what Stephen claims, which is to move gradually from copy-and-change exercises to think-on-your-own exercises within each section. I also think it's nice that the "worked exercises" are clearly labeled as such. There's something psychologically appealing about the fact that you first see an example in the text of the book, and then a similar example is presented as if it were an exercise but they just happen to be giving away the answer. It is practically shouting out "Here's a model of how you go about solving this class of problems, pay close attention ."" Mark Engelberg "1. Matthias & team have done exceptional, highly impressive work with HtDP. The concepts are close to genius. (perhaps yes, genius quality work) They are a MUST for any high school offering serious introductory CS curriculum. 2. Without Dr. Blochs book "Picturing Programs," I would not have successfully implemented these concepts (Dr. Scheme, Racket, Design Recipe etc) into an ordinary High School Classroom. Any high school instructor who struggles to find ways to bring these great HtDP ideas to the typical high schooler, should immediately investigate the Bloch book. Think of it as coating the castor oil with chocolate." Brett Penza