While investigations into both theories and models has remained a major strand of engineering design research, current literature sorely lacks a reference book that provides a comprehensive and up-to-date anthology of theories and models, and their philosophical and empirical underpinnings; An Anthology of Theories and Models of Design fills this gap. The text collects the expert views of an international authorship, covering: · significant theories in engineering design, including CK theory, domain theory, and the theory of technical systems; · current models of design, from a function behavior structure model to an integrated model; · important empirical research findings from studies into design; and · philosophical underpinnings of design itself. For educators and researchers in engineering design, An Anthology of Theories and Models of Design gives access to in-depth coverage of theoretical and empirical developments in this area; for practitioners, the book will provide exposure to theoretical and empirical foundations to methods and tools that are currently practiced as well as those in the process of development.
The pervasive influence of technology continuously shapes our daily lives. From smartphones to smart homes, technology is revolutionizing the way we live, work and interact with each other. Human-computer interaction (HCI) is a multidisciplinary research field focusing on the study of people interacting with information technology and plays a critical role in the development of computing systems that work well for the people using them, ensuring the seamless integration of interactive systems into our technologically driven lifestyles. The book series contains six volumes providing extensive coverage of the field, wherein each one addresses different theoretical and practical aspects of the HCI discipline. Readers will discover a wealth of information encompassing the foundational elements, state-of-the-art review in established and emerging domains, analysis of contemporary advancements brought about by the evolution of interactive technologies and artificial intelligence, as well as the emergence of diverse societal needs and application domains. These books: · Showcase the pivotal role of HCI in designing interactive applications across a diverse array of domains. · Explore the dynamic relationship between humans and intelligent environments, with a specific emphasis on the role of Artificial Intelligence (AI) and the Internet of Things (IoT). · Provide an extensive exploration of interaction design by examining a wide range of technologies, interaction techniques, styles and devices. · Discuss user experience methods and tools for the design of user-friendly products and services. · Bridge the gap between software engineering and human-computer interaction practices for usability, inclusion and sustainability. These volumes are an essential read for individuals interested in human-computer interaction research and applications.
This handbook charts the new engineering paradigm of engineering systems. It brings together contributions from leading thinkers in the field and discusses the design, management and enabling policy of engineering systems. It contains explorations of core themes including technical and (socio-) organisational complexity, human behaviour and uncertainty. The text includes chapters on the education of future engineers, the way in which interventions can be designed, and presents a look to the future. This book follows the emergence of engineering systems, a new engineering paradigm that will help solve truly global challenges. This global approach is characterised by complex sociotechnical systems that are now co-dependent and highly integrated both functionally and technically as well as by a realisation that we all share the same: climate, natural resources, a highly integrated economical system and a responsibility for global sustainability goals. The new paradigm and approach requires the (re)designing of engineering systems that take into account the shifting dynamics of human behaviour, the influence of global stakeholders, and the need for system integration. The text is a reference point for scholars, engineers and policy leaders who are interested in broadening their current perspective on engineering systems design and in devising interventions to help shape societal futures.
Design Thinking, a method widely used in design business and management, has changed the landscape of contemporary design. Whereas in the past non-designers were called upon to serve as external consultants ad-hoc, in an effort to promote creativity and innovation most design teams now consist of a mix of designers and other professionals. The impact of this development on the design landscape in recent years is so far without thorough investigation and analysis of its various influences. This book comprises an edited collection of selected papers from the 13th Design Thinking Research Symposium (DTRS13) which offers an exploration of Design Thinking from theoretical, practical, and pedagogical perspectives as well as critical analysis of the design process. The book is arranged in five parts as follows: Part 1: Thinking about design Part 2: Design thinking in the studio Part 3: Design thinking in practice and professional training Part 4: Design teams of diverse backgrounds, Interdisciplinary projects Part 5: Design and nature; visual representation Providing a comprehensive source for new perspectives on design and Design Thinking, Expanding the Frontiers of Design is ideal for designers and design academics of all disciplines wishing to strengthen and innovate their practice, as well as industry leaders who seek to consolidate their business strategies and evolve their work.
This book constitutes the refereed proceedings of the 7th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2018, held in Parma, Italy, in April 2018, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 21 revised full papers presented were carefully reviewed and selected from 33 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music and visual art; medical art therapy; visualization in virtual reality; jewellery design; interactive evolutionary computation; and the art theory of evolutionary computation.
Computational Creativity, Concept Invention, and General Intelligence in their own right all are flourishing research disciplines producing surprising and captivating results that continuously influence and change our view on where the limits of intelligent machines lie, each day pushing the boundaries a bit further. By 2014, all three fields also have left their marks on everyday life – machine-composed music has been performed in concert halls, automated theorem provers are accepted tools in enterprises’ R&D departments, and cognitive architectures are being integrated in pilot assistance systems for next generation airplanes. Still, although the corresponding aims and goals are clearly similar (as are the common methods and approaches), the developments in each of these areas have happened mostly individually within the respective community and without closer relationships to the goings-on in the other two disciplines. In order to overcome this gap and to provide a common platform for interaction and exchange between the different directions, the International Workshops on “Computational Creativity, Concept Invention, and General Intelligence” (C3GI) have been started. At ECAI-2012 and IJCAI-2013, the first and second edition of C3GI each gathered researchers from all three fields, presenting recent developments and results from their research and in dialogue and joint debates bridging the disciplinary boundaries. The chapters contained in this book are based on expanded versions of accepted contributions to the workshops and additional selected contributions by renowned researchers in the relevant fields. Individually, they give an account of the state-of-the-art in their respective area, discussing both, theoretical approaches as well as implemented systems. When taken together and looked at from an integrative perspective, the book in its totality offers a starting point for a (re)integration of Computational Creativity, Concept Invention, and General Intelligence, making visible common lines of work and theoretical underpinnings, and pointing at chances and opportunities arising from the interplay of the three fields.
This book reports research and development that represent the state of the art in artificial intelligence in design, design cognition, design neurocognition, and design theories from the Tenth International Conference on Design Computing and Cognition held in Glasgow, UK, in 2022. The 48 chapters are grouped under the headings of natural language processing and design; design cognition; design neurocognition; learning and design; creative design and co-design; shape grammars; quantum computing; and human behavior. These contributions are of particular interest to design researchers and design educators, as well as to users of advanced computation and cognitive science. This book contains knowledge about the cognitive and neurocognitive behavior of designers, which is valuable to those who need to gain a better understanding of designing.
Human activities in the form of production and consumption have increased to an all-time high. In many cases, this increase has resulted in environmental problems such as waste and pollution that, in turn, affect our health and way of living. Societies have proposed different measures to address such environmental problems. These range from different waste treatment technologies to alternative business models, policy measures, and lifecycle thinking in the design of products, to mention but a few. In this research, the focus is on supporting early design activities of what is often called the conceptual design stage with the objective to provide effective and resource-efficient offerings. The early design activities considered here are planning, analysis, and evaluation. Design researchers have largely supported these three activities with a variety of methods and tools. However, previous research has shown that design support coming from academia has had a low uptake in industry. In this regard, the aim of this research is to propose not only useful but also usable support for design practitioners during the conceptual design stage. This research is carried out in the manufacturing sector in Sweden, where selected companies expressed an interest in collaborating with academia to address more thoroughly effective and resource-efficient offerings. To better match company needs and research from academia, this research took a pragmatic and cross-disciplinary approach. This research approach, along with literature reviews, semi-structured interviews, workshops, and questionnaires, shows different ways in which support can be made more useful and usable. The main gap addressed here is that the knowledge and the related skills of the user of the support have not been sufficiently explored. The results include requirements of the user of the support, proposed methods and tools derived from the requirements identified, and, most importantly, the knowledge and skills needed by the user of the support. The main message of this research is that support could be expanded from methods and tools to include knowledge and skills needed by design practitioners, the users of support. The flow of support from academia to industry could also be reinforced in a two-way flow through a pragmatic and cross-disciplinary approach to first and foremost address design practitioners’ needs. Mänskliga aktiviteter i form av produktion och konsumtion har aldrig varit högre. Denna ökning över tid har i många fall lett till miljöproblem som avfall och föroreningar, vilka i sin tur påverkar vår hälsa och levnadssätt. För att möta dessa miljöproblem har olika åtgärder föreslagits, som tekniker för avfallshantering, alternativa affärsmodeller, policy och livscykeldesign, för att nämna några. Fokus i forskningen som presenteras i denna avhandling är på tidiga designaktiviteter, vilka ofta kallas det konceptuella designstadiet och som syftar till att ta fram resurseffektiva erbjudanden. Detta steg behandlas här genom att närmare undersöka designaktiviteterna planering, analys och utvärdering. Designforskare har till stor del stöttat dessa tre aktiviteter med en mängd olika metoder och verktyg. Emellertid visar tidigare forskning att designstöd från akademin har ett lågt upptag i industrin. Syftet med denna forskning är därför att föreslå ett användbart stöd som också är användarvänlig för utövare under det konceptuella designstadiet. För att uppnå detta genomförs forskningen inom tillverkningssektorn i Sverige där deltagande företag uttryckt ett intresse av att samarbeta med akademin avseende resurseffektiva erbjudanden. För att bättre matcha företagens behov med forskning från akademin antas en pragmatisk och tvärvetenskaplig strategi. Denna strategi, tillsammans med litteraturöversikter, semistrukturerade intervjuer, workshops och enkäter visar hur stödet i det konceptuella designstadiet kan bli mer användbart och användarvänlig. Den huvudsakliga forskningsluckan som tas upp här är att kunskap och relaterade färdigheter hos användaren av stödet inte har undersökts tillräckligt. Resultatet ger en beskrivning av kraven på de stöd som användaren behöver, föreslag på metoder och verktyg som baseras på de identifierade kraven och, viktigast av allt, den kunskap och de färdigheter som användaren av stödet behöver ha. Huvudbudskapet är att stöd kan utvidgas från att omfatta metoder och verktyg till att även inkludera behovet av kunskap och färdigheter hos designutövare, det vill säga användarna av supporten. Stödet från den akademiska världen till industrin kan också förstärkas genom att bli ett tvåvägsflöde som med en pragmatisk och tvärvetenskaplig strategi först och främst adresserar användarens behov.
This book is about mathematics in the management of innovation, showing how recent advances in mathematics help us grasp and support innovation as a social activity of thinking and imagining together. It will make the reader rethink both innovation and mathematics by having them interplay in practical organizational settings. Told as fiction to make its argument more accessible, the book is nonetheless grounded in theoretical reflections and recent mathematical advances. In recounting the adventures of a committed and enthusiastic inventor-designer hampered by the increasing industrial bureaucratization of his world, it accounts for the fate of many innovation processes in large companies and administrations. Successful innovation hinges on having everyone involved in the process share a space of conceptual exploration. This philosophical aspect of the innovation process is about collective imagination, a notion that customary styles of thought have great difficulty dealing with. This is where mathematics, of a new kind, might prove to be a new platform for better management of innovation.
During the past five decades, we have witnessed a tremendous evolution in water resource system management. Three characteristics of this evolution are of particular note: First, the application of the systems approach to complex water management problems has been established as one of the most important advances in the field of water resource management. Second, the past five decades have brought a remarkable transformation of attitude in the water resource management community towards environmental concerns and action to address these concerns. Third, applying the principles of sustainability to water resource decision-making requires major changes in the objectives on which decisions are based, and an understanding of the complicated inter-relationships between existing ecological, economic, and social factors. The Special Issue includes 15 contributions that offer insights into contemporary problems, approaches, and issues related to the management of complex water resources systems. It will be presumptuous to say that these 15 contributions characterize the success or failure of the systems approach to support water resources decision-making. However, these contributions offer interesting lessons from current experiences and highlight possible future work.