Written for both new and experienced writers, this comprehensive marketing guide offers advice and tips needed by writers to succeed in the film and television industries. Focusing on the business of writing, it gives writers the unabashed truth about the film industry, and advice on how to get scripts to the gatekeepers of the studios and read by agents. Comprehensive listings of contests, fellowships, grants, and development opportunities from an industry expert provide specific information on securing a healthy writing career. This extensive resource also includes guidelines regarding copyrights, sources for emergency funds, a listing of online resources, information on writers' colonies and retreats, and more.
Ever wonder how the Hells Angels got their name, or about that little demonic critter on the Pagan's patch? What about the local one-percenter motorcycle club that hangs out at the corner bar? What goes on there? This book answers these questions and more. The One-Percenter Encyclopedia: The World of Outlaw Motorcycle Clubs from Abyss Ghosts to Zombies Elite features concise entries that include information on founding chapters, founding dates, number of chapters and members, club and leadership biographies, and more. This book covers all the major clubs--Hells Angels, Outlaws, Pagans, Mongols, Vagos--as well as lesser-known clubs from around the world.
Some investigators have argued that emotions, especially animal emotions, are illusory concepts outside the realm of scientific inquiry. However, with advances in neurobiology and neuroscience, researchers are demonstrating that this position is wrong as they move closer to a lasting understanding of the biology and psychology of emotion. In Affective Neuroscience, Jaak Panksepp provides the most up-to-date information about the brain-operating systems that organize the fundamental emotional tendencies of all mammals. Presenting complex material in a readable manner, the book offers a comprehensive summary of the fundamental neural sources of human and animal feelings, as well as a conceptual framework for studying emotional systems of the brain. Panksepp approaches emotions from the perspective of basic emotion theory but does not fail to address the complex issues raised by constructionist approaches. These issues include relations to human consciousness and the psychiatric implications of this knowledge. The book includes chapters on sleep and arousal, pleasure and fear systems, the sources of rage and anger, and the neural control of sexuality, as well as the more subtle emotions related to maternal care, social loss, and playfulness. Representing a synthetic integration of vast amounts of neurobehavioral knowledge, including relevant neuroanatomy, neurophysiology, and neurochemistry, this book will be one of the most important contributions to understanding the biology of emotions since Darwins The Expression of the Emotions in Man and Animals
In a sleepy, secluded Alaska town called Barrow, the sun sets and doesn't rise for more than thirty consecutive days and nights from November to December. During this time a few years ago, from the darkness and across the frozen wasteland, an evil that normally preferred to exist in the shadows descended upon Barrow and brought the residents to their knees. Barrow's only hope was Eben and Stella Olemaun, a husband-and-wife law enforcement team who were torn between their own survival and saving the town they loved. Months later, as Stella Olemaun attempts to warn the world about the looming vampire threat by any means necessary, a rogue government agent may be taking more than an active interest in her story. And meanwhile, further north, a new sheriff and his young son must solve the lingering mystery of Barrow, even as the survivors of the original attack prepare for the sun to set once again -- however this time, they're ready. 30 Days Of Night: Rumors Of The Undead is Steve Niles's innovative and eagerly anticipated expansion of a nightmarish narrative that explores the nature of ancient evil existing -- and thriving -- in an unsuspecting modern world.
This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference on on Signal-Image Technology and Internet-Based Systems, SITIS 2006, held in Hammamet, Tunisia, in December, 2006. The 33 full papers were carefully reviewed and selected from the best papers presented at the conference and are presented in revised and extended form. Part of the papers focus on the emerging modeling, representation and retrieval techniques that take into account the amount, type and diversity of information accessible in distributed computing environment. Other contributions are devoted to emerging and novel concepts, architectures and methodologies for creating an interconnected world in which information can be exchanged easily, tasks can be processed collaboratively, and communities of users with similarly interests can be formed while addressing security threats that are present more than ever before.
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009