Alice's Adventures in Wonderland is an 1865 English children's novel by Lewis Carroll, a mathematics don at the University of Oxford. It details the story of a girl named Alice who falls through a rabbit hole into a fantasy world of anthropomorphic creatures. It is seen as an example of the literary nonsense genre. The artist John Tenniel provided 42 wood-engraved illustrations for the book.It received positive reviews upon release and is now one of the best-known works of Victorian literature; its narrative, structure, characters and imagery have had a widespread influence on popular culture and literature, especially in the fantasy genre. It is credited as helping end an era of didacticism in children's literature, inaugurating an era in which writing for children aimed to "delight or entertain". The tale plays with logic, giving the story lasting popularity with adults as well as with children. The titular character Alice shares her name with Alice Liddell, a girl Carroll knewscholars disagree about the extent to which the character was based upon her.
Tumble down the proverbial rabbit hole in this time-honored classic by Lewis Carroll. Follow Alice, one of literature’s most popular female figures, as she encounters a colorful cast of immortal characters such as the Cheshire Cat, the Queen of Hearts, the March Hare, the Mad Hatter, and more! This edition also contains the sequel to Alice’s Adventures in Wonderland, where the heroine again enters wonderland by climbing through a mirror. Once again, she is confronted with a slew of friends and foes and a series of trials and tribulations. Featuring the original illustrations by Golden Age illustrator John Tenniel, this edition is perfect for any bookshelf, whether you’re a voracious reader of fantasy, an avid Alice fan, or a collector of illustrations and stories.
Scurry down the rabbit hole and step through the looking glass with this luxurious compilation of works from Lewis Carroll. Don’t be late--it’s a very important date! Witty, whimsical, and often nonsensical, the fiction of Lewis Carroll has been popular with both children and adults for over 150 years. Canterbury Classics's Alice's Adventures in Wonderland takes readers on a trip down the rabbit hole in Alice’s Adventures in Wonderland, where height is dynamic, animals talk, and the best solutions to drying off are a dry lecture on William the Conqueror and a Caucus Race in which everyone runs in circles and there is no clear winner. Through the Looking Glass begins the adventure anew when Alice steps through a mirror into another magical world where she can instantly be made queen if she can only get to the other side of the colossal chessboard.Complete with the original drawings by John Tenniel, this luxurious leather-bound edition is a steal for new readers and Carroll fans alike.
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When Alice follows a strange rabbit down a rabbit hole and passes through a looking glass, she experiences curious sensations and encounters the Mad Hatter, the fiendish Queen of Hearts, and many other odd characters.
"Alice's Adventures in Wonderland" – Alice, a girl of seven years, is feeling bored and drowsy while sitting on the riverbank with her elder sister. She then notices a talking, clothed White Rabbit with a pocket watch run past. She follows it down a rabbit hole when suddenly she falls a long way to a curious hall with many locked doors of all sizes and gets stuck in a fantasy world populated by peculiar, anthropomorphic creatures. The tale plays with logic, giving the story lasting popularity with adults as well as with children. It is considered to be one of the best examples of the literary nonsense genre. Its narrative course, structure, characters, and imagery have been enormously influential in both popular culture and literature, especially in the fantasy genre. "Through the Looking-Glass, and What Alice Found There" – Alice again enters a fantastical world, this time by climbing through a mirror into the world that she can see beyond it. There she finds that, just like a reflection, everything is reversed, including logic (running helps you remain stationary, walking away from something brings you towards it, chessmen are alive, nursery rhyme characters exist, etc).