The Survivor GameBook is reproducible and allows kids to learn about their state through timed activities, prize suggestions and an official survivor certificate. The book includes timed, multiple-choice questions, fill in the blank questions, choose the appropriate dates and matching that are challenging and fun to answer. This book covers fascinating state facts and meets state standards.
The Survivor GameBook is reproducible and allows kids to learn about their state through timed activities, prize suggestions and an official survivor certificate. The book includes timed, multiple-choice questions, fill in the blank questions, choose the appropriate dates and matching that are challenging and fun to answer. This book covers fascinating state facts and meets state standards.
"An atmospheric, compelling story of survival, tragedy, the enduring power of myth and memory, and the moments that change one's life." --Kristin Hannah, #1 New York Times bestselling author of The Four Winds "[An] enthralling and emotional tale...A story about strength and fate."--Woman's World “An epic novel that explores the metal of human spirit in crisis. It is an expertly told, fascinating story that runs fathoms deep on multiple levels.”—New York Journal of Books It was called "The Titanic of the South." The luxury steamship sank in 1838 with Savannah's elite on board; through time, their fates were forgotten--until the wreck was found, and now their story is finally being told in this breathtaking novel from the New York Times bestselling author of Becoming Mrs. Lewis. When Savannah history professor Everly Winthrop is asked to guest-curate a new museum collection focusing on artifacts recovered from the steamship Pulaski, she's shocked. The ship sank after a boiler explosion in 1838, and the wreckage was just discovered, 180 years later. Everly can't resist the opportunity to try to solve some of the mysteries and myths surrounding the devastating night of its sinking. Everly's research leads her to the astounding history of a family of eleven who boarded the Pulaski together, and the extraordinary stories of two women from this family: a known survivor, Augusta Longstreet, and her niece, Lilly Forsyth, who was never found, along with her child. These aristocratic women were part of Savannah's society, but when the ship exploded, each was faced with difficult and heartbreaking decisions. This is a moving and powerful exploration of what women will do to endure in the face of tragedy, the role fate plays, and the myriad ways we survive the surviving.
The Survivor GameBook is reproducible and allows kids to learn about their state through timed activities, prize suggestions and an official survivor certificate. The book includes timed, multiple-choice questions, fill in the blank questions, choose the appropriate dates and matching that are challenging and fun to answer. This book covers fascinating state facts and meets state standards.
The Survivor GameBook is reproducible and allows kids to learn about their state through timed activities, prize suggestions and an official survivor certificate. The book includes timed, multiple-choice questions, fill in the blank questions, choose the appropriate dates and matching that are challenging and fun to answer. This book covers fascinating state facts and meets state standards.
Do you make deals? Do you want to learn how the best dealmakers in the world do it? Everyone -- and certainly every business -- makes deals. Whether you are an automobile dealer negotiating to buy another, or Exxon merging with Mobil in a $76 billion transaction, the craft of dealmaking is everywhere. And like any craft, dealmaking has its apprentices, its journeymen...and its masters. Leo Hindery, Jr., is one of those masters of the negotiating table -- a man who has steered home more than 240 business deals over the last twenty-five years, deals worth well in excess of $150 billion. In The Biggest Game of All, he brings readers inside the rooms where he has worked his wizardry, sometimes in partnership with, and sometimes against, the best dealmaking businessmen of our time, including General Electric's Jack Welch, Jerry Levin of AOL Time Warner, TCI's John Malone, George Steinbrenner, Barry Diller, and Rupert Murdoch. Through detailed narratives of the key moments in some of the biggest deals of our time -- including AT&T's $60 billion purchase of the cable giant MediaOne, the $54 billion sale of TeleCommunications, Inc. (a deal done in only twelve days), and the USA Networks/Seagram swap -- The Biggest Game of All is a true master class in dealmaking, showing all the inside strategies, tactics, and temperaments that make great dealmakers great. And at the center of the master class are Leo Hindery's ten commandments of dealmaking: #1. Do more homework than the other guy. #2. Look before you leap to the altar. You may love him, but you can't change him. #3. Deals should be done as fast as possible...but no faster. #4. Remember that you are only as good as the women and men around you. (And so is the other guy.) #5. Learn how to walk away. #6. Have adversaries, if need be. But don't have enemies. #7. Read the fine print. #8. Don't keep score on things that don't matter. #9. Hang in there. #10. Learn to keep your mouth shut. Leo Hindery's vantage point from the very peak of the dealmaking pyramid is the ideal place to observe, and therefore to understand, what separates good deals -- those intended to improve a company's strategic prospects -- from bad. At a time when the costs of business decisions made out of fear, confusion, and greed have never been higher or more newsworthy, knowing good from bad might be the most important dealmaking skill of all. No one who reads this insider's look at the incredible speed with which these human calculators make billion- dollar decisions, and at their fundamental, almost intuitive understanding of their own and other enterprises, will look at American business the same way again. The Biggest Game of All is that rarest of business books, instructive, enlightening, and just plain fun...a ringside seat at the real World Series of Poker, where the chips are worth a billion dollars each.
The Survivor GameBook is reproducible and allows kids to learn about their state through timed activities, prize suggestions and an official survivor certificate. The book includes timed, multiple-choice questions, fill in the blank questions, choose the appropriate dates and matching that are challenging and fun to answer. This book covers fascinating state facts and meets state standards.
The Survivor GameBook is reproducible and allows kids to learn about their state through timed activities, prize suggestions and an official survivor certificate. The book includes timed, multiple-choice questions, fill in the blank questions, choose the appropriate dates and matching that are challenging and fun to answer. This book covers fascinating state facts and meets state standards.