form a work of astonishing power and visionary scope, with unsurpassed artistry. Now available for the first time in English, and featuring more than 100 full-colour, full-size title-page illustrations not included in the original manga reprints, as well as rarely seen alternate art, preliminary sketches, production drawings and a variety of posters, advertisements and products all accompanied by commentary from Otomo himself Akira Club is the ultimate companion to Otomo?s masterpiece! Beautifully presented in a high-quality, coffee-table hardback edition, this is a bookno sci-fi, manga, comics or Akira fan should miss!
With the manga and anime Akira, Katsuhiro Otomo changed art and pop culture worldwide. Now some of the most admired illustrators and comics artists in the world have come together to pay tribute to this master, in a beautiful tribute art book. New, original cover by Katsuhiro Otomo! This 168-page collection began life as a limited-edition tribute to Otomo given only to attendees of the prestigious Angoulême International Comics Festival, where Otomo was recipient of the Grand Prize in 2015. Now it's available to readers and collectors around the world, with additional content from a list of more than 80 fine artists, illustrators, and comics legends, including: • Masashi Kishimoto (Naruto) • Shirow Masamune (The Ghost in the Shell) • Stan Sakai (Usagi Yojimbo) • Taiyo Matsumoto (Sunny, Tekkon Kinkreet) • Tomer and Asaf Hanuka (The Realist, The Divine) • Aleksi Briclot (Spawn) • Olivier Coipel (Legion of Super-Heroes) • Naoki Urasawa (Monster, Pluto) • Sara Pichelli (Runaways) • Yoshiyuki Sadamoto (Diebuster, Neon Genesis Evangelion, FLCL) • Akihiko Yoshida (Final Fantasy) • And many others. In full color at a large size.
WHAT’S WRONG WITH THIS PICTURE?! An ordinary boy encounters the paranormal when a photo of the same girl starts inexplicably showing up in every book he opens. One day, the girl reaches out and pulls him into the photo to her location: a cell in a top-secret facility belonging to the SCP Foundation, an organization dedicated to the research and containment of people, objects and phenomena that defy reality! Even worse: they’ve deemed him a threat to be contained, and he’s going to have to work with them if he ever wants to see the outside world again! Content relating to the SCP Foundation, including the SCP Foundation logo, is licensed under Creative Commons Attribution-Sharealike 3.0 and all concepts originate from http://www.scp-wiki.net and its authors. SCP Foundation: Iris Through the Looking Glass, being derived from this content, is also released under Creative Commons Attribution-Sharealike 3.0. To view a copy of the license, please visit https://creativecommons.org/licenses/by-sa/3.0/ or contact Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. See full list of credits at https://sevenseasentertainment.com/scp-credits/
Discover Katsuhiro Otomo’s visionary work and post-Akira Japanese comic culture. The catalyst of an era, of a world that was unaware of its downfall, Katsuhiro Otomo’s visionary work marked a turning point in the industry. First, in his homeland, Japan, in terms of graphics and plot on an entire generation of post-Akira artists who adopted his attention to detail, his realism and his dizzying views. But above all with his international reach, which threw Japanese comic strips and animations into the limelight in numerous countries, by trampling the rest of the world’s notion that cartoons are exclusively for children. This book dives headfirst into the radioactive culture that is the creative power of Katsuhiro Otomo, from the mangaka’s— already explosive—beginnings, up to winning recognition for Akira. Discover the themes and influences of this fundamentally anti-establishment work by exploring its socio-economic or simply literary aspects. The author of the work analyzes the phenomenon, from its tiny seed to the mighty tree, and reveals why Akira is, above all, a purely Japanese series. This book will provide you with an analysis of the socio-historical context of Akira. It aims to help Western readers to better understand the escence of this graphic and narrative treasure. ABOUT THE AUTHOR Rémi Lopez graduated with a degree in Japanese from Bordeaux III University. In 2004, he cut his teeth as an author when he wrote website columns on video game soundtracks. Two years later, he joined the Gameplay RPG magazine in which he carried out the same task. He then followed the then editor-in-chief, Christophe Brondy, and his entire team to a new project: the monthly Role Playing Game magazine. Rémi wrote The Legend of Final Fantasy VIII and the book on the Original Soundtrack for Pix'n Love publications in 2013.
Discover all the secrets and mechanics of the famous Japanese video game Dragon Quest ! This book looks back at the entire Dragon Quest saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. In this book, the author shares us all his expertise and his passion in Japanese gaming to decipher the creation and the story of this saga and his creator, Yuji Horii. EXTRAIT Even with only limited knowledge of Japanese and somewhat difficult technical conditions, the story was very well told. This was perhaps what surprised players most. Dragon Quest V is a large family cycle of emotions, as transparent as an epic tale by Alexandre Dumas, the author of famous works such as The Three Musketeers. In the end, I was lucky that my first taste of the series was this excellent episode, since VI was far more extravagant, with its tales of parallel universes and heroes traveling on flying beds. A slightly puzzling game, but not without levity nor offbeat humor. One of the most emotional moments of Dragon Quest V is when we end up going back in time to change the past, thus saving the future. The time travel theme has been so often used in science fiction, particularly during the 1980s, that it should have left me impassive. It was not even the first time I had experienced it in a video game. But this adventure, with its simple graphics and persistent melodies, glanced lightly upon feelings that leave no one unmoved. “What would I have done differently if I could have changed things” is a very common concept used in fiction, from A Distant Neighborhood by Jirô Taniguchi to the Quantum Leap series. Well-told, it is so simple and so effective that it affects each and every one of us. CE QU'EN PENSE LA CRITIQUE Un libre passionnant que j'ai dévoré au point de rogner sur mes heures de sommeil. Ici, l'auteur ne nous bassine pas avec des tartines de textes pour nous conter avec détails l'histoire de chaque épisode, les ventes incommensurables de la série ou encore un almanach des jeux estampillés DraQue. - Kaisermeister, Sens Critique Un livre plein d’anecdotes qui feront vibrer votre corde nostalgique et qui donne envie, une fois terminé, de replonger dans l'aventure. - neotsubasa, Sens Critique C'est une biographie très détaillée, riche en anecdotes et bien romancée, Yuji Horii est un personnage fascinant au CV bien rempli et la genèse de la saga est tout aussi passionnante à tel point que j'ai parfois eu du mal à décrocher. - Nixotane, Sens Critique À PROPOS DE L'AUTEUR Daniel Andreyev is an author and journalist of Russian origin. His career in video game journalism began twenty years ago, during the golden years of video gaming, with Player One, Consoles + and Animeland, with a particular interest in Japan. Having spent some time on translation, he is now part of the New Games Journalism movement, which places the player at the heart of the video game experience. He produces the After Hate and Super Ciné Battle podcasts. He also trades memories with his friends in Gaijin Dash, the Gamekult show on Japanese video games. He is a fan of far too many things to list them all here. But when he is not writing, not watching a movie, not reading comics and graphic novels, not climbing mountains or exploring ruined buildings, he might be cooking, exercising or dreaming of one day owning a dog.
Will an alien invasion of Earth hold Arale's attention? Will she ever be her loopy self again after a cricket shorts her brain functions and turns her into a normal girl? And what will the local police station do, now that she's started turning in lost-and-found items that nobody wants found--like poop?! -- VIZ Media
This is a book about the genius Japanese artist Katsuhiro Otomo (b. 1954). Best-known for the Akira manga of 1982-90 and the Akira movie of 1988, Otomo is also an all-round artist who writes fiction, writes and directs short and feature movies, produces commercial art, and design projects.
The complete works of Katsuhiro Otomo, one of Japan’s most celebrated manga artists, spanning his debut to the present. Otomo Katsuhiro is one of the most respected and influential Japanese artists/storytellers in the history of modern comics. He has also worked extensively in animation including his own, hugely successful adaptation of his epic manga, Akira, which is widely considered to be a pinnacle of the form—a work of astonishing power and visionary scope, with unsurpassed artistry. This book is a catalogue for his first major exhibition, GENGA, which included his original drawings from his debut to the present, held in Tokyo from April 9 to May 30, 2012. The book contains full-size illustrations of all the works featured in the exhibition, as well as preliminary sketches, production drawings, and the domestic advertising pieces that are rarely seen outside of Japan. The book also contains interviews and conversations with some of the most famous Japanese film directors and manga artists, such as Akira Kurosawa, Sogo Ishii, and more.
The Dragon Quest book is a celebration of the long-running video game series and the fans who love it!****Immensely popular in Japan, Dragon Quest has struggled to find a foothold in the West, but that hasn't stopped people from discovering the series and falling in love with it.****In the first half of the book, Dragon Quest podcaster and writer Austin King chronicles playing every mainline Dragon Quest game in a single year. This is where you'll find info on the characters, games, and worlds that make this series so great.The second half of the book comprises interviews and reflections from people all across the Dragon Quest fandom. Fansite creators, podcasters, YouTubers, cosplayers, collectors, and more share their stories. There's also writings from Western fans outside the U.S., from places like Argentina, France, and Spain. Old and new fans alike share their stories and insights into what makes Dragon Quest so amazing.There's also a Resources section in the back of the book for anyone looking to delve deeper into Dragon Quest and the Western fandom. ****So if you've been a fan for over thirty years or only thirty minutes, there's something in The Dragon Quest Book for everyone!