The Simulation Hypothesis

The Simulation Hypothesis

Author: Rizwan Virk

Publisher: Penguin

Published: 2025-07-22

Total Pages: 0

ISBN-13: 0593854969

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The definitive exploration of one of the most daring and consequential theories of our time, completely revised and updated to reflect the rapid advances in artificial intelligence and virtual reality Are we living in a simulation? MIT computer scientist Rizwan Virk draws from research and concepts from computer science, artificial intelligence, video games, quantum physics, and ancient mystics to explain why we may be living inside a simulated reality like the Matrix. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light, using information and computation. Virk shows how the evolution of our video games, including virtual reality, augmented reality, artificial intelligence, and quantum computing, will lead us to a technological singularity. We will reach the simulation point, where we can develop all-encompassing virtual worlds like the OASIS in Ready Player One or The Matrix—and in fact we are already likely inside such a simulation. While the idea sounds like science fiction, many scientists, engineers, and professors have given the simulation hypothesis serious consideration, including Elon Musk, Neil deGrasse Tyson, and Nick Bostrom. But the simulation hypothesis is not just a modern idea. Philosophers of all traditions have long contended that we are living in some kind of “illusion” and that there are other realities that we can access with our minds. The Simulation Hypothesis is the definitive book on simulation theory and is now completely updated to reflect the latest developments in artificial intelligence and virtual reality. Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, a spiritual seeker, or simply a fan of mind-bending thought experiments, you will never look at the world the same way again.


Artificial Intelligence, Simulation, and Modeling

Artificial Intelligence, Simulation, and Modeling

Author: Lawrence E. Widman

Publisher:

Published: 1989-09-06

Total Pages: 586

ISBN-13:

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This interdisciplinary approach to computer modeling addresses both traditional simulationists seeking the greater representational flexibility and ease of use that AI techniques offer, and computer scientists seeking the greater power and realism that rigorous simulation techniques can provide. First section reveals the theoretical underpinnings of AI and simulation. Second section describes application of simulation techniques to current problems in AI research. Third section discusses application of AI methods to simulation.


Discrete Event Modeling and Simulation Technologies

Discrete Event Modeling and Simulation Technologies

Author: Hessam S. Sarjoughian

Publisher: Springer Science & Business Media

Published: 2013-03-09

Total Pages: 420

ISBN-13: 1475735545

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During the 1990s the computing industry has witnessed many advances in mobile and enterprise computing. Many of these advances have been made possible by developments in the areas such as modeling, simulation, and artificial intelligence. Within the different areas of enterprise computing - such as manufacturing, health organisation, and commerce - the need for a disciplined, multifaceted, and unified approach to modeling and simulation has become essential. This new book provides a forum for scientists, academics, and professionals to present their latest research findings from the various fields: artificial intelligence, collaborative/distributed computing, modeling, and simulation.


Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction

Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction

Author: Khosrow-Pour, D.B.A., Mehdi

Publisher: IGI Global

Published: 2018-09-28

Total Pages: 1456

ISBN-13: 1522573690

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As modern technologies continue to develop and evolve, the ability of users to adapt with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies through artificial intelligence and computer simulation is necessary to fully realize the potential of tools in the 21st century. Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction provides emerging research in advanced trends in robotics, AI, simulation, and human-computer interaction. Readers will learn about the positive applications of artificial intelligence and human-computer interaction in various disciples such as business and medicine. This book is a valuable resource for IT professionals, researchers, computer scientists, and researchers invested in assistive technologies, artificial intelligence, robotics, and computer simulation.


Qualitative Reasoning

Qualitative Reasoning

Author: Benjamin Kuipers

Publisher: MIT Press

Published: 1994

Total Pages: 464

ISBN-13: 9780262111904

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Qualitative models are better able than traditional models to express states of incomplete knowledge about continuous mechanisms. Qualitative simulation guarantees to find all possible behaviors consistent with the knowledge in the model. This expressive power and coverage is important in problem solving for diagnosis, design, monitoring, explanation, and other applications of artificial intelligence.


Artificial Intelligence and Simulation

Artificial Intelligence and Simulation

Author: Tag G. Kim

Publisher: Springer Science & Business Media

Published: 2005-01-31

Total Pages: 725

ISBN-13: 354024476X

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This book constitutes the refereed post-proceedings of the 13th International Conference on AI, Simulation, and Planning in High Autonomy Systems, AIS 2004, held in Jeju Island, Korea in October 2004. The 74 revised full papers presented together with 2 invited keynote papers were carefully reviewed and selected from 170 submissions; after the conference, the papers went through another round of revision. The papers are organized in topical sections on modeling and simulation methodologies, intelligent control, computer and network security, HLA and simulator interoperation, manufacturing, agent-based modeling, DEVS modeling and simulation, parallel and distributed modeling and simulation, mobile computer networks, Web-based simulation and natural systems, modeling and simulation environments, AI and simulation, component-based modeling, watermarking and semantics, graphics, visualization and animation, and business modeling.


Artificial Intelligence in Behavioral and Mental Health Care

Artificial Intelligence in Behavioral and Mental Health Care

Author: David D. Luxton

Publisher: Academic Press

Published: 2015-09-10

Total Pages: 309

ISBN-13: 0128007923

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Artificial Intelligence in Behavioral and Mental Health Care summarizes recent advances in artificial intelligence as it applies to mental health clinical practice. Each chapter provides a technical description of the advance, review of application in clinical practice, and empirical data on clinical efficacy. In addition, each chapter includes a discussion of practical issues in clinical settings, ethical considerations, and limitations of use. The book encompasses AI based advances in decision-making, in assessment and treatment, in providing education to clients, robot assisted task completion, and the use of AI for research and data gathering. This book will be of use to mental health practitioners interested in learning about, or incorporating AI advances into their practice and for researchers interested in a comprehensive review of these advances in one source. - Summarizes AI advances for use in mental health practice - Includes advances in AI based decision-making and consultation - Describes AI applications for assessment and treatment - Details AI advances in robots for clinical settings - Provides empirical data on clinical efficacy - Explores practical issues of use in clinical settings


Handbook Of Digital Enterprise Systems: Digital Twins, Simulation And Ai

Handbook Of Digital Enterprise Systems: Digital Twins, Simulation And Ai

Author: Wolfgang Kuhn

Publisher: World Scientific

Published: 2019-06-04

Total Pages: 248

ISBN-13: 9811200750

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Digitalization is changing nearly everything. This compendium highlights a comprehensive understanding of the concepts and technologies about digitalization in industrial environments, using the Industrial Internet of Things, Digital Twins and data-driven decision-making approaches including Artificial Intelligence.The overview of industrial enterprise platforms and the consideration of future trends gives a fundamental idea of concepts and strategies, how to get started and about the required changes of business models.


Knowledge-Based Simulation

Knowledge-Based Simulation

Author: Paul A. Fishwick

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 310

ISBN-13: 1461230403

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Knowledge-Based Simulation: Methodology and Application represents a recent compilation of research material that reviews fundamental concepts of simulation methodology and knowledge-based simulation applications. Knowledge-based simulation represents a new and exciting bridge area linking the fields of computer simulation and artificial intelligence. This book will appeal to both theorists and practitioners who require simulation to solve complex problems. A primary attraction of the book is its emphasis on both methodology and applications. In this way, the reader can explore new methods for encoding knowledge-inten- sive information into a simulation model, and new applications that utilize these methods.


Artificial Intelligence for Games

Artificial Intelligence for Games

Author: Ian Millington

Publisher: CRC Press

Published: 2018-12-14

Total Pages: 898

ISBN-13: 1315360578

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Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.