Agent Culture

Agent Culture

Author: Sabine Payr

Publisher: CRC Press

Published: 2004-06-11

Total Pages: 338

ISBN-13: 0805848088

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This volume began with a workshop of the Austrian Research Institute for Artificial Intelligence held in 2001. Concerned with embodied agents as cultural objects and subjects, the book is divided into three parts. It begins by drawing attention to the cultural embeddedness of technology in general and agent design in particular, as a reminder that there cannot be an agent without culture. The section concludes that agent systems not only can be used to establish a shared understanding, but can also promote the diversity of understanding and identity. Part II consists of chapters dealing with design concepts and reflections on cross-cultural believability. It suggests how an agent's behavior may be adapted to the cultural context of application while maintaining consistency and describes an approach based on the OCC model--which is widely known and used in the embodied agents research community. Next, the section suggests that Affect Control Theory--an empirically-based, mathematically-elaborated perspective on microsociology--can be incorporated into agents in order to give them a capacity for normative role behaviors and emotional displays. Subsequent chapters pass on from more general considerations to the design and implementation of cross-cultural characters and present virtual character design from the perspective of the artist and the practitioner in stressing that corporate culture and audience culture(s) both guide the design choices, but the resulting culturally adapted agent is "handcrafted." It ends with a chapter that reports cross-cultural user studies made in the UK, Austria, and Croatia. Part III discusses the potential of agents as mediators in intercultural communication. It includes an overview of the ways in which embodied agents are and could be used to coach the acquisition of intercultural communication skills, followed by a chapter that suggests agents could be used to intentionally mold intercultural communication. The last chapter addresses the need for a shared sense of community in large-scale collaboration systems for multi-national organizations that transcends any one cultural orientation and that is truly multicultural.


Agent Culture

Agent Culture

Author: Sabine Payr

Publisher: CRC Press

Published: 2004-06-11

Total Pages: 464

ISBN-13: 1135617287

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This volume began with a workshop of the Austrian Research Institute for Artificial Intelligence held in 2001. Concerned with embodied agents as cultural objects and subjects, the book is divided into three parts. It begins by drawing attention to the cultural embeddedness of technology in general and agent design in particular, as a reminder that


Culture and Agency

Culture and Agency

Author: Margaret Scotford Archer

Publisher: Cambridge University Press

Published: 1996-09-26

Total Pages: 390

ISBN-13: 9780521564410

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Margaret Archer's Culture and Agency was first published in 1988, and proved a seminal contribution to social theory and the case for the role of culture in sociological thought. Described in Sociological Review as 'a timely and sophisticated treatment', the book showed that the 'problems' of culture and agency, on the one hand, and structure and agency, on the other, could be solved using the same analytical framework. In this revised edition of Culture and Agency, Margaret Archer contextualises her argument in 1990s cultural sociology and links it explicitly to her latest book, Realist Social Theory: The Morphogenetic Approach (Cambridge University Press, 1995).


Agent of Change

Agent of Change

Author: Sabrina Alcorn Baron

Publisher:

Published: 2007

Total Pages: 466

ISBN-13:

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Inspiring debate since the early days of its publication, Elizabeth L. Eisenstein's The Printing Press as an Agent of Change: Communications and Cultural Transformations in Early-Modern Europe (1979) has exercised its own force as an agent of change in the world of scholarship. Its path-breaking agenda has played a central role in shaping the study of print culture and book history - fields of inquiry that rank among the most exciting and vital areas of scholarly endeavor in recent years. Joining together leading voices in the field of print scholarship, this collection of twenty essays affirms the catalytic properties of Eisenstein's study as a stimulus to further inquiry across geographic, temporal, and disciplinary boundaries. From early modern marginalia to the use of architectural title pages in Renaissance books, from the press in Spanish colonial America to print in the Islamic world, from the role of the printed word in nation-building to changing histories of reading in the electronic age, this book addresses the legacy of Eisenstein's work in print culture studies today as it suggests future directions for the field. In addition to a conversation with Elizabeth L. Tony Ballantyne, Vivek Bhandari, Ann Blair, Barbara A. Brannon, Roger Chartier, Kai-wing Chow, James A. Dewar, Robert A. Gross, David Scott Kastan, Harold Love, Paula McDowell, Jane McRae, Jean-Dominique Mellot, Antonio Rodriguez-Buckingham, Geoffrey Roper, William H. Sherman, Peter Stallybrass, H. Arthur Williamson, and Calhoun Winton.


Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives

Author: Valentine, Keri Duncan

Publisher: IGI Global

Published: 2016-06-20

Total Pages: 491

ISBN-13: 1522502629

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With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.


Cultural Agency in the Americas

Cultural Agency in the Americas

Author: Doris Sommer

Publisher: Duke University Press Books

Published: 2006-01-19

Total Pages: 396

ISBN-13:

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DIVAn exploration of how cultural agency can be used by different organizations and artists to rethink and challenge the notion of a globalized society./div


Bulletin

Bulletin

Author: University of Colorado Boulder

Publisher:

Published: 1925

Total Pages: 98

ISBN-13:

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