The Bulletin of the Atomic Scientists is the premier public resource on scientific and technological developments that impact global security. Founded by Manhattan Project Scientists, the Bulletin's iconic "Doomsday Clock" stimulates solutions for a safer world.
The SIPRI Yearbook 1994 continues SIPRI's review of the latest developments in nuclear weapons, world military expenditure, the international arms trade and arms production, chemical and biological weapons, the proliferation of ballistic missile technology, armed conflicts in 1993, and nuclear and conventional arms control. It is the most complete and authoritative source available for up-to-date information in war studies, strategic studies, peace studies, and international relations.
Annotation This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming. The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling. Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline. The ever growing and massive popularity of PC and arcade games cannot be ignored. Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.
Explains some of the ways in which technological advances are altering, for better or worse, large-scale human behavior, thought processes, and critical thinking skills. Recent technological advances—from dating apps to artificial insemination, from "smart" phones to portable computers that can instantly search the World Wide Web for information, and from robots performing surgery to cars driving themselves—once remarkable, have become an unremarkable part of our lives. The team of authors of this book asks, "How are they changing us?" We all recognize that these innovations have altered our lives, often making them easier, but it is also important to ask if we have lost anything while we have gained from them. The authors of How Technology Is Changing Human Behavior: Issues and Benefits show that human behaviors and thinking skills are rapidly being reprogrammed by technology, with even more developments on the horizon sure to further alter our future and shape our identity.
This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information. Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development.