Advanced Song of Blades and Heroes

Advanced Song of Blades and Heroes

Author: Andrea Sfiligoi

Publisher: Createspace Independent Publishing Platform

Published: 2016-03-30

Total Pages: 88

ISBN-13: 9781530798599

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Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system. Play fantasy skirmishes in any scale, with any models you already own. With an expanded magic system, an exciting turn sequence, an optional setting, weapon rules, an open-source point system, and combat mechanics that keep players involved at all times, there is no limit to the epic stories you can create. 88 full-color pages.


Song of Blades and Heroes - Revised Edition

Song of Blades and Heroes - Revised Edition

Author: Andrea Sfiligoi

Publisher:

Published: 2012-09-22

Total Pages: 66

ISBN-13: 9781479349777

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The Nominee for the 2008 Origins Award for "Best Miniature Rules" returns in an expanded Revised Edition. Song of Blades and Heroes is a set of fast play fantasy skirmish rules that can be played with your existing miniatures. EASY: learn the rules in one game; use 3 measuring sticks to measure all distances, no inches or centimeters; FAST: a game is 30-45 minutes. Play a campaign in an evening; INEXPENSIVE:5-10 models per player on a 3'x 3' play area; MULTI-SCALE: any miniature, any scale; NO WEIRD DICE: standard dice only; READY TO PLAY: 180+ profiles included, and you can create your own. NO BOOK-KEEPING; HIGH SOLO PLAYABILITY; CAMPAIGN RULES; Six scenarios included; Designer notes; Optional rules to customize the game. Lots of examples and clarifications. The game has been scrutinized by a vibrant, creative community of thousands of players over a period of four years. Try it and see how it has brought back the fun in fantasy miniature wargaming.


Horizon Wars

Horizon Wars

Author: Robey Jenkins

Publisher: Bloomsbury Publishing

Published: 2016-04-21

Total Pages: 201

ISBN-13: 1472813146

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Beyond today's horizons lie uncountable wars still to be fought by mankind – on battlefields, against foes, and with weapons that can only be imagined. With Horizon Wars, wargamers can bring these future conflicts to the tabletop, no matter their exact vision of the future of warfare. Combining the feel of real-world combat and tactics with versatile and quick-to-learn rules, Horizon Wars is a 6mm company-level game that incorporates ground forces, aircraft and the titans of the battlefield – mechs. Whether you want to pit a handful of mechs against each other in quick clash of patrols, or line up combined-arms forces for a huge battle, the game remains fast-moving and enjoyable. Also included are full rules for building units from the ground up, allowing players to tailor their forces to suit the mission objectives or their figure collections.


Galleys and Galleons

Galleys and Galleons

Author: Nic Wright

Publisher: Createspace Independent Publishing Platform

Published: 2016-03-31

Total Pages: 80

ISBN-13: 9781530791552

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Galleys and Galleons is a standalone set of naval wargaming rules based on the Song of Blades engine. G&G allows players to fight out fast-paced naval battles without cluttering the table with charts or unnecessary record keeping. Easy to learn, fast to play Games concluded in around one hour Flexible: each player commands up to 6-7 ships; fleet games are possible with multiple players per side. Additional rules cater for mythical beasts, submersibles and more. Expansive - includes rosters for 36 historic vessels plus numerous shore forts, monsters and more.


Axe and Brimstone

Axe and Brimstone

Author: Stacy Forsythe

Publisher: Createspace Independent Publishing Platform

Published: 2016-12-09

Total Pages: 54

ISBN-13: 9781541013346

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Axe and Brimstone is a campaign supplement for Advanced Song of Blades and Heroes. In its pages, you will find: Background information and profiles for the Possessed, demon-worshipping Dwarves who aim to unleash their dark masters upon Norindaal. The valiant, peaceful Halflings who oppose them. A complete campaign in five scenarios. Plenty of new Traits: hellfire weapons, possession, exorcism, and much more. 14 new spells, from Demonic Harpoon to Wall of Holy Light. Rules for food magic and wisewomen's remedies. Advanced Song of Blades and Heroes profiles for all characters, including Possessed Dwarves, Demons, Halflings. Fungus Men, Dwarves, and Dolmen Warriors.


The Origin of Consciousness in the Breakdown of the Bicameral Mind

The Origin of Consciousness in the Breakdown of the Bicameral Mind

Author: Julian Jaynes

Publisher: Houghton Mifflin Harcourt

Published: 2000-08-15

Total Pages: 580

ISBN-13: 0547527543

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National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry


Diary of an 8-Bit Warrior (Book 1 8-Bit Warrior series)

Diary of an 8-Bit Warrior (Book 1 8-Bit Warrior series)

Author: Cube Kid

Publisher: Andrews McMeel Publishing

Published: 2016-05-17

Total Pages: 256

ISBN-13: 1449480888

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THESE ARE THE REAL BOOKS BY CUBE KID! DIARY OF AN 8-BIT WARRIOR WAS ORIGINALLY PUBLISHED AS WIMPY VILLAGER KINDLES 1-4. The first volume of this best-selling unofficial Minecraft adventure series begins with Runt, our 12-year-old hero, about to choose his future vocation at the Minecraftia school. His options are less than thrilling: farmer, crafter, miner. But what this noob really wants is to be a warrior like his hero, Steve. So when he learns that the five best students in school that year will get the chance to start warrior training, it’s ON.


Heroes' Feast (Dungeons & Dragons)

Heroes' Feast (Dungeons & Dragons)

Author: Kyle Newman

Publisher: Ten Speed Press

Published: 2020-10-27

Total Pages: 242

ISBN-13: 1984858912

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NEW YORK TIMES BESTSELLER • 80 recipes inspired by the magical world of Dungeons & Dragons “Ready a tall tankard of mead and brace yourself for a culinary journey to match any quest!”—Tom Morello, Rage Against the Machine From the D&D experts behind Dungeons & Dragons Art & Arcana comes a cookbook that invites fantasy lovers to celebrate the unique culinary creations and traditions of their favorite fictional cultures. With this book, you can prepare dishes delicate enough to dine like elves and their drow cousins or hearty enough to feast like a dwarven clan or an orcish horde. All eighty dishes—developed by a professional chef—are delicious, easy to prepare, and composed of wholesome ingredients readily found in our world. Heroes’ Feast includes recipes for snacking, such as Elven Bread, Iron Rations, savory Hand Pies, and Orc Bacon, as well as hearty vegetarian, meaty, and fish mains, such as Amphail Braised Beef, Hommlet Golden Brown Roasted Turkey, Drow Mushroom Steaks, and Pan-Fried Knucklehead Trout—all which pair perfectly with a side of Otik’s famous fried spiced potatoes. There are also featured desserts and cocktails—such as Heartlands Rose Apple and Blackberry Pie, Trolltide Candied Apples, Evermead, Potion of Restoration, and Goodberry Blend—and everything in between, to satisfy a craving for any adventure.


Mutants and Death Ray Guns

Mutants and Death Ray Guns

Author: Andrea Sfiligoi

Publisher: CreateSpace

Published: 2014-04-14

Total Pages: 92

ISBN-13: 9781499121933

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MUTANTS AND DEATH RAY GUNS is a fast-paced, skirmish level, post-holocaust miniature system for 2+ players. Based on the popular Song of Blades and Heroes mechanics, the rules are simple and, above all, FUN! After the holocaust, new races compete for supremacy over a scorched Earth. Pit your band of desperadoes against the dangers of a wasted world. Radiation, toxic waste, nanite storms, hostile lifeforms abound. Have you got what it takes to survive? Complete a battle in 45 minutes, or a campaign in one evening! Play with any single-based miniature, in any scale, with as little as four models per player- a 2'x2' table is enough! Use three sticks for movement and ranges - no need for a tape measure. Create characters randomly or with a point system. Character types include: Humans, Androids, Mutants, Robots, Mutated Plants, Mutated Animals, and the disease-ridden Wretched! Six scenarios included; Rules for mutations, power armor, high-tech weapons and psi-powers; Campaign rules: characters gain new mutations and equipment after every battle. This revised, expanded edition is a complete, stand alone product. No purchase of other books necessary.


Dragon Rampant

Dragon Rampant

Author: Daniel Mersey

Publisher: Bloomsbury Publishing

Published: 2015-12-20

Total Pages: 162

ISBN-13: 1472815734

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Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios, army lists, and full rules for magic and monsters give players the opportunity to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery. An army usually consists of 6–8 units comprised of 6–12 individually based figures. These small units move and fight independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or the magic of an archmage.