From krazydad, constructor of the wildly popular and addictive puzzles published in The New York Times as Two Not Touch, here are 360 of your favorite Star Battle puzzles. These puzzles will provide a healthy diversion for you in these challenging times, and help you make it to the other side with your sanity intact! Includes an instructive and pithy tutorial.
Maybe I'm a Maze is a giant exciting collection of 100 mazes that are ranked easy to hard for a FANTASTIC MENTAL WORKOUT ! Divided into 4 sections: Easy, Moderately Hard, Difficult and Finally a Set of Hair Pulling Nail Biting Difficult Mazes. Answers are in the back of the book if you feel the need to cheat! PICK UP THIS GREAT COLLECTION TODAY!
Most students who are deaf or hard of hearing (DHH) struggle with acquiring literacy skills, some as a direct result of their hearing loss, some because they are receiving insufficient modifications to access the general education curriculum, and some because they have additional learning challenges necessitating significant program modifications. This second edition of Literacy Instruction for Students who are Deaf and Hard of Hearing updates previous findings and describes current, evidence-based practices in teaching literacy to DHH learners. Beal, Dostal, and Easterbrooks provide educators and parents with a process for determining which literacy and language assessments are appropriate for individual DHH learners and whether an instructional practice is supported by evidence or causal factors. They describe the literacy process with an overview of related learning theories, language and literacy assessments, and evidence-based instructional strategies across the National Reading Panel's five areas of literacy instruction: phonemic awareness, phonics, vocabulary, fluency, and comprehension. The volume includes evidence-based writing strategies and case vignettes that highlight application of assessments and instructional strategies within each of these literacy areas. Crucially, it reviews the remaining challenges related to literacy instruction for DHH learners. Educators and parents who provide literacy instruction to DHH learners will benefit from the breadth and depth of literacy content provided in this concise literacy textbook.
This updated edition of a classic study of ethics in business presents an eye-opening account of how corporate managers think the world works, and how big organizations shape moral consciousness. Robert Jackall takes the reader inside a topsy-turvy world where hard work does not necessarily lead to success, but sharp talk, self-promotion, powerful patrons, and sheer luck might. This edition includes a new foreword linking the themes of Moral Mazes to the financial tsunami that engulfed the world economy in 2008.
This omnibus edition of the Hard as Stone series brings the entire trilogy together in one volume! Hard as Stone Seventeen-year-old Raven Thane wants an adventure...and she’s going to get one. Just not the way that she expected. Bored and disinterested with a routine life in her remote underground community, she fails to notice a thief during her turn at guard duty. Zander, a charming sharpshooter, tasks her with helping him retrieve the mysterious stolen item. Posing as a couple on the road, they’ll face deadly automatons and Gray Elite soldiers, entangle themselves in a complicated world of spies and freedom fighters, and hide secrets of their own. Can Raven fix her mistake and prove herself more than a simple country girl? Or will she create even more chaos? Thick as Blood With the stolen centrum recovered, Raven’s adventure with Zander is over. Or is it? Raven’s lingering fever worries the Dwellers, and Zander is set on returning her to Silver Glen, pushing her out of their plans to rescue Princess Rosaria. But even when the Hammel Forest seems quiet, a dangerous automaton is always around the next tree. After Raven finds herself in the midst of another rebel caravan, she has a choice to make. Will she return to life underground, find her way back to Zander and the mission, or get swept away on an exciting new journey? Strong as Steel After a harrowing escape from the Gray Elite, everything is in shambles: Zander’s lost his arm, General Deacon will hunt Raven at any cost, and an unexpected ally seeks asylum on their airship. But one thing is going right for Raven—she has magic, thanks to the centrum, and now she needs to learn how to use it. When Raven and her friends seek information about her strange power, she is offered a chance to become a Wraith like Zander. The journey brings more answers than Raven has ever dreamed of as she discovers as much about her own heart as her magic. Will the truth behind her power be enough to change the world or protect the ones she loves? Authors 4 Authors Content Rating This title has been rated 17+, appropriate for older teens and adults, and contains: -Brief strong language -Brief graphic violence -Brief sex -Mild alcohol use -Mild negative illicit drug use -Mild positive and negative fantasy drug use For more information on our rating system, please, visit our Content Guide.
Seventeen-year-old Raven Thane wants an adventure...and she’s going to get one. Just not the way that she expected. Bored and disinterested with a routine life in her remote underground community, she fails to notice a thief during her turn at guard duty. Zander, a charming sharpshooter, tasks her with helping him retrieve the mysterious stolen item. Posing as a couple on the road, they’ll face deadly automatons and Gray Elite soldiers, entangle themselves in a complicated world of spies and freedom fighters, and hide secrets of their own. Can Raven fix her mistake and prove herself more than a simple country girl? Or will she create even more chaos? Authors 4 Authors Content Rating This title is rated 14+, appropriate for teens, and contains: -moderate language -intense violence -moderate implied sex -negative moderate fantasy drug use -negative mild illicit drug use -moderate alcohol use For more information on our rating system, please, visit Authors4AuthorsPublishing.com/books/ratings
HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML, with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page. The Audio tag allows sounds to be triggered and played from within your HTML code, the WebSockets API facilitates real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computer for retrieval next time they play. All of these features and many more are covered within The Essential Guide to HTML5. The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications. Concepts are introduced and motivated with easy-to-grasp, appealing examples Code is explained in detail after general explanations Reader is guided into how to make the examples 'their own'
The volume 3 of this series is designed to present educators with current research and emerging issues in teaching, learning and motivation in a multicultural context. The book is separated into four sections. In the introduction section we have outlined some of the current issues and recent thoughts about the nature of learning, teaching, and school reforms from a multicultural perspective.