The Paper Proceedings of the ACADIA 2019 conference contains peer-reviewed papers presented at the 39th annual conference of the Association for Computer Aided Design in Architecture. Conference hosted by The University of Texas at Austin School of Architecture, Austin, Texas. October 24 - 26, 2019.
Maine Acadia National Park is one of the most visited national parks in the United States. It is an adventure seeker's paradise. Hiking, climbing, snowshoeing, back-country skiing, and ice-climbing are among the activities pursued there; as well as the less extreme sight seeing along the Park Road and Atlantic coast. Death in Acadia gathers the stories of fatalities that have occurred in the park, from falls to exposure to cardiac arrest--even getting swept out to sea--and presents dozens of misadventures.
Autonomous manufacturing and cyber-physical systems are key enabling technologies of the Fourth Industrial Revolution (IR4) which are currently being incorporated into the building design and construction industries. These emerging IR4 technologies have the potential to effectively improve construction affordability and productivity, address current and future building demand, and reduce the environmental impact of the built environment. However, design approaches that make use of IR4 technologies are still relatively unexplored. While automation, such as mass production, promotes standardised design solutions, design thinking that embraces varying degrees of autonomy can lead to unique and considered approaches to design on an industrial scale. Behavioural Production: Semi-Autonomous Approaches to Architectural Design, Robotic Fabrication and Collective Robotic Construction explores design operating through the orchestration of spatiotemporal events. A multi-agent behaviour-based approach to computation is employed in architectural design and extended to individual and swarm-based robotic methods for additive manufacturing. Behavioural Production seeks to expand our capacity to engage with the world at large through varying degrees of autonomy. In an industrialised world where traditional craftsmanship has been marginalised and cannot scale to meet societal needs, this book speculates a means to bring scalable forms of creativity into the act of making. This is explored through the use of materials, generative algorithms, computer vision, machine learning, and robot systems as active agents in design conception and realisation. The book presents a collection of ideas, projects, and methods developed in the author’s design practices and research labs in the fields of architecture and computer science. This body of work demonstrates that engaging with semi-autonomous processes does not diminish authorship, but rather expands it into new forms of design agency that seamlessly integrate with emerging manufacturing and construction technologies whilst authoring distinctive design character.
This book is a guide to computational design for landscape architects replete with extensive tutorials. It introduces algorithmic approaches for modeling and designing landscapes. The aim of this book is to use algorithms to understand and design landscape as a generative system, i.e. to harness the processes that shape landscape to generate new forms. An algorithmic approach to design is gently introduced through visual programming with Grasshopper, before more advanced methods are taught in Python, a high-level programming language. Topics covered include parametric design, randomness and noise, waves and attractors, lidar, drone photogrammetry, point cloud modeling, terrain modeling, earthworks, digital fabrication, and more. The chapters include sections on theory, methods, and either visual programming or scripting. Online resources for the book include code and datasets so that readers can easily follow along and try out the methods presented. This book is a much-needed guide, both theoretical and practical, on computational design for students, educators, and practitioners of landscape architecture.
This open access book is a compilation of selected papers from 2021 DigitalFUTURES—The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021). The work focuses on novel techniques for computational design and robotic fabrication. The contents make valuable contributions to academic researchers, designers, and engineers in the industry. As well, readers encounter new ideas about understanding material intelligence in architecture.
Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.
This book contains 34 technical papers presented at the Advances in Architectural Geometry Conference held in Stuttgart 2023. Modern geometric computing increasingly plays a role in modeling environments and processing sensing information, providing a variety of tools for the efficient design, analysis, and manufacturing of complex shapes. The research area of architectural geometry (AG) has emerged at the common border of architecture, applied geometry, computational design, mathematics, and manufacturing. This book presents the state of the art of research in AG.
This book reports research and development that represent the state of the art in artificial intelligence in design, design cognition, design neurocognition, and design theories from the Tenth International Conference on Design Computing and Cognition held in Glasgow, UK, in 2022. The 48 chapters are grouped under the headings of natural language processing and design; design cognition; design neurocognition; learning and design; creative design and co-design; shape grammars; quantum computing; and human behavior. These contributions are of particular interest to design researchers and design educators, as well as to users of advanced computation and cognitive science. This book contains knowledge about the cognitive and neurocognitive behavior of designers, which is valuable to those who need to gain a better understanding of designing.