Mini Monsters: Can I Play?

Mini Monsters: Can I Play?

Author: Caryl Hart

Publisher: Simon and Schuster

Published: 2020-06-11

Total Pages: 35

ISBN-13: 1471182681

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The first title in a brand-new preschool series about friendship and emotions Set in a preschool for mini monsters, this fantastic new series stars four lovable characters who are learning valuable lessons about friendship and how to get along. In Can I Play?, Sparkle is getting ready to put on a magic show with her best friend, Arthur. But when Scout tries to join in, Sparkles loses her temper and cancels the show. She soon learns that some games are much better with all your friends! A colourful and energetic picture book from the exceptional new pairing of Caryl Hart and Tony Neal.


You Can’t Say You Can’t Play

You Can’t Say You Can’t Play

Author: Vivian Gussin Paley

Publisher: Harvard University Press

Published: 1993-07-16

Total Pages: 95

ISBN-13: 0674417615

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Who of us cannot remember the pain and humiliation of being rejected by our classmates? However thick-skinned or immune to such assaults we may become as adults, the memory of those early exclusions is as palpable to each of us today as it is common to human experience. We remember the uncertainty of separating from our home and entering school as strangers and, more than the relief of making friends, we recall the cruel moments of our own isolation as well as those children we knew were destined to remain strangers. In this book Vivian Paley employs a unique strategy to probe the moral dimensions of the classroom. She departs from her previous work by extending her analysis to children through the fifth grade, all the while weaving remarkable fairy tale into her narrative description. Paley introduces a new rule—“You can’t say you can’t play”—to her kindergarten classroom and solicits the opinions of older children regarding the fairness of such a rule. We hear from those who are rejected as well as those who do the rejecting. One child, objecting to the rule, says, “It will be fairer, but how are we going to have any fun?” Another child defends the principle of classroom bosses as a more benign way of excluding the unwanted. In a brilliant twist, Paley mixes fantasy and reality, and introduces a new voice into the debate: Magpie, a magical bird, who brings lonely people to a place where a full share of the sun is rightfully theirs. Myth and morality begin to proclaim the same message and the schoolhouse will be the crucible in which the new order is tried. A struggle ensues and even the Magpie stories cannot avoid the scrutiny of this merciless pack of social philosophers who will not be easily caught in a morality tale. You Can’t Say You Can’t Play speaks to some of our most deeply held beliefs. Is exclusivity part of human nature? Can we legislate fairness and still nurture creativity and individuality? Can children be freed from the habit of rejection? These are some of the questions. The answers are to be found in the words of Paley’s schoolchildren and in the wisdom of their teacher who respectfully listens to them.


You Can't Play With Us!

You Can't Play With Us!

Author: Rhys Clarkson

Publisher:

Published: 2021-05-28

Total Pages: 36

ISBN-13: 9781527292789

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"Bam and Jam are big dogs with even bigger hearts. All they want in life is to make friends and be happy, but life isn't always easy... Join Bam and Jam on their adventures as they face the many daily struggles of being a little bit different." There are a great many activities and social settings or requirements that are inaccessible to some, either through their own fears or factors out of their control. Now though, we're living in a moment where kindness, empathy and inclusion are being talked about more than ever before; but it's important that these conversations lead to change. Even if that's just within our own home or school environments at first. While on the surface "The Adventures of Bam and Jam" may only appear to deliver a simple lesson, there's a message in each story that runs deeper and is widely transferrable to many aspects of our lives. I try to shed light on situations great and small that we will all be faced with - or have faced previously - as seen in "You Can't Play With Us!" Something as seemingly straightforward as making friends is often quite the opposite, emphasising the importance of understanding inclusion from an early age. Books can be an excellent tool for teaching and building a basic understanding of larger issues. However more than that, children - and parents - often find comfort within their pages. I hope these stories (most based on genuine experience) will serve as both entertaining and educational. Not just for children but dog owners too!


Power Play

Power Play

Author: Asi Burak

Publisher: Macmillan + ORM

Published: 2017-01-31

Total Pages: 237

ISBN-13: 1250089344

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The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement's most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer-Prize winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.


Can I Go and Play Now?

Can I Go and Play Now?

Author: Greg Bottrill

Publisher: SAGE

Published: 2022-05-11

Total Pages: 146

ISBN-13: 1529785618

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The world of education is an amazing and rewarding world to be in, but there is a sense among many that work within it that there is something not quite right, that all is not well. In this book, Greg Bottrill explores how he ensures that, in his Early Years setting, continuous provision enables children. He shares his Early Years pedagogy through the ′3Ms′ and explains how to apply these in the classroom. Greg also explores the definition of play – what it is and what it isn’t – and the challenging role of the Early Years teacher. This book shares good practice in: early reading and the joy of reading early writing development boys writing the nature of outdoor play and how to make this truly ‘outdoor’ the role of parents in child development mathematics in play when and how to do intervention work with children how to get Headteachers and centre managers on board.


On not being Able to Play

On not being Able to Play

Author: Marla Morris

Publisher: BRILL

Published: 2019-02-11

Total Pages: 303

ISBN-13: 908790777X

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Scholars and musicians from many different backgrounds will find this book helpful as it deals with psychic problems in both professions. This book might help scholars and musicians to find a way out of their psychic dilemmas. From classical musicians to rock stars, from curriculum theorists to music teachers, from anthropologists to philosophers, this book takes the reader through a rocky intellectual terrain to explore what happens when one can no longer play or work. The driving question of the book is this: What do you do when you cannot do what you were called to do? This is what the author calls The Crisis of Psyche. The theoretical framework for this book combines curriculum theory, psychoanalysis and phenomenology. Here, the author looks at issues of emotion and the working through of crisis points in the lives of both scholars and musicians. Psychoanalytic theory helps to flesh out and untangle what it means to suffer from a damaged musical psyche and a damaged scholarly psyche. How to work through psychic inertia as a scholar? How to work through through psychic inertia as a musician? From Pink Floyd to Laurie Anderson, from Marion Milner to William F. Pinar, this book draws on the work of a wide range of musicians and scholars to find a way out of psychic blocks. From Philip Glass to Pablo Casals, from Michael Eigen to Mary Aswell Doll, this book draws on the work of composers, cellists, psychoanalysts and educationists to find a way out of psychic meltdowns.


Top 10 Games You Can Play in Your Head, by Yourself: Second Edition

Top 10 Games You Can Play in Your Head, by Yourself: Second Edition

Author: Sam Gorski

Publisher: Games You Can Play in Your Hea

Published: 2019-02-27

Total Pages: 200

ISBN-13: 9780998379418

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"Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.


The Different Types Of Video Game Consoles That People Can Play Video Games On As A Heroic Character, The Best Type Of Video Game Console For People To Play Video Games On As A Heroic Character, The Benefits Of Playing Video Games As A Heroic Character On Video Game Consoles, The Challenges Of Playing Video Games As A Heroic Character On Video Game Consoles, Why Mobile Video Games Have Become More Popular Than Console Video Games, And Why Mobile Video Games Have Become More Popular Than PC Video Games

The Different Types Of Video Game Consoles That People Can Play Video Games On As A Heroic Character, The Best Type Of Video Game Console For People To Play Video Games On As A Heroic Character, The Benefits Of Playing Video Games As A Heroic Character On Video Game Consoles, The Challenges Of Playing Video Games As A Heroic Character On Video Game Consoles, Why Mobile Video Games Have Become More Popular Than Console Video Games, And Why Mobile Video Games Have Become More Popular Than PC Video Games

Author: Dr. Harrison Sachs

Publisher: The Epic Books Of Dr. Harrison Sachs

Published:

Total Pages: 51

ISBN-13:

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This essay sheds light on the different types of video game consoles that people can play video games on as a heroic character, demystifies the best type of video game console for people to play video games on as a heroic character, and reveals the benefits of playing video games as a heroic character on video game consoles.


Can't Play Won't Play

Can't Play Won't Play

Author: Sharon Drew

Publisher: Jessica Kingsley Publishers

Published: 2008

Total Pages: 176

ISBN-13: 1843106019

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"Can't Play Won't Play is a resource for parents, teachers and all those working with children with DCD."--BOOK JACKET.


Math You Can Play Combo

Math You Can Play Combo

Author: Denise Gaskins

Publisher: Tabletop Academy Press

Published: 2015-08-19

Total Pages: 242

ISBN-13: 1892083272

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Math Your Kids WANT to Do. You’ll love these math games because they give your child a strong foundation for mathematical success. By playing these games, you strengthen your child’s intuitive understanding of numbers and build problem-solving strategies. Mastering a math game can be hard work. But kids do it willingly because it’s fun. Math You Can Play Combo features two books in one, with 42 kid-tested games that offer a variety of challenges for preschool and school-age learners. Chapters include: • Early Counting: Practice subitizing — recognizing small numbers of items at a glance—and learn the number symbols. • Childhood Classics: Traditional folk games invite the whole family to enjoy playing with math. • Number Bonds: Build a mental picture of the relationships between numbers as you begin to explore addition. • Numbers to One Hundred: Develop mental math skills for working with larger numbers. Practice using place value, addition, and subtraction. • Mixed Operations: Give mental muscles a workout with games that require number skills and logical thinking. • Logic and Probability: Logic games sharpen inductive and deductive thinking skills, while games of chance build an intuition for probability. Math games prevent math anxiety. Games pump up your child’s mental muscle, reduce the fear of failure, and generate a positive attitude toward mathematics. Parents can use these games to enjoy quality time with your children. Classroom teachers like them as warm-ups and learning center activities or for a relaxing review day at the end of a term. If you are a tutor or homeschooler, make games a regular feature in your lesson plans to build your students’ math skills. So what are you waiting for? Clear off a table, grab a deck of cards, and let's play some math!