Simulation And The User Interface

Simulation And The User Interface

Author: I Hamilton

Publisher: CRC Press

Published: 1990-09-20

Total Pages: 290

ISBN-13: 9780850668032

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From a May 1989 conference in Brighton, England, 18 papers address the utility and problems of simulation techniques in developing human- computer interfaces. Many of the themes also have application to other human-machine work systems. The sections, each with an overview, cover general issues, such as extrapolating from one task to another and operational evaluation; embedded simulations; discrete dialogue computing systems; and continuous dynamic control systems. Annotation copyrighted by Book News, Inc., Portland, OR


Creating Computer Simulation Systems

Creating Computer Simulation Systems

Author: Dr. Frederick Kuhl

Publisher: Prentice Hall

Published: 2000

Total Pages: 248

ISBN-13:

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This book is an introduction to the High Level Architecture for modeling and simulation. The HLA is a software architecture for creating computer models and simulation out of component models or simulations. HLA was adopted by the US Defense Dept. The book is an introduction to HLA for application developers.


User Interface Design

User Interface Design

Author: Siegfried Treu

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 361

ISBN-13: 1461524296

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Solidly founded on 25 years of research and teaching, the author integrates the salient features of the subdisciplines of computer science into a comprehensive conceptual framework for the design of human-computer interfaces. He combines definitions, models, taxonomies, structures, and techniques with extensive references and citations to provide professors and students of all levels with a text and practical reference.


3D User Interfaces

3D User Interfaces

Author: Joseph J. LaViola Jr.

Publisher: Addison-Wesley Professional

Published: 2017-04-07

Total Pages: 884

ISBN-13: 0134034465

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The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application 3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application. Coverage Includes 3D user interfaces: evolution, elements, and roadmaps Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices What 3D UI designers should know about human sensory systems and cognition ergonomics How proven human-computer interaction techniques apply to 3D UIs 3D UI output hardware for visual, auditory, and haptic/ tactile systems Obtaining 3D position, orientation, and motion data for users in physical space 3D object selection and manipulation Navigation and wayfinding techniques for moving through virtual and physical spaces Changing application state with system control techniques, issuing commands, and enabling other forms of user input Strategies for choosing, developing, and evaluating 3D user interfaces Utilizing 2D, “magic,” “natural,” multimodal, and two-handed interaction The future of 3D user interfaces: open research problems and emerging technologies


User Interface Management Systems

User Interface Management Systems

Author: Günther E. Pfaff

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 221

ISBN-13: 3642700411

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The book contains the proceedings and reports of the "Workshop on User Interface Management Systems", held in Seeheim, Federal Re public of Germany, November 1-3, 1983. The workshop brought toge ther experts in using and developing techniques for managing the dialo gue between users and interactive graphics systems. The purpose of the workshop was to produce an agreed report contrasting existing ap proaches, and outlining directions for future work. Four different areas were defined and addressed at the workshop, namely a) role, model, structure and construction of a UIMS b) dialogue specification tools c) interface of the UIMS to the application d) user's conceptual model All participants prepared papers each in one ofthose problem areas. The papers have been rewritten in the light of the issues discussed during the workshop. Also a subgroup report was produced for each problem area summarizing the results of the discussions at the workshop. Preface User Interface Management Systems (UlMS) are the mediators between the user and the application programs. As more and more in teractive programs become widely available,methods and techniques of designing and implementing acceptable user interfaces have to be inves tigated. Since many years, research on the design of user interface mana gement systems is going on. This EUROGRAPHICS Workshop follows from the ACM SIGGRAPH Workshop on Graphical Input and Interac tion Techniques of May, 1982 in Seattle (see: Computer Graphics 17(1), 1983), and the IFIP WG 5.


Task Models and Diagrams for User Interface Design

Task Models and Diagrams for User Interface Design

Author: Marco Winckler

Publisher: Springer

Published: 2007-11-22

Total Pages: 311

ISBN-13: 3540772227

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This book constitutes the refereed proceedings of the 6th International Workshop on Task Models and Diagrams for User Interface Design, TAMODIA 2007, held in Toulouse, France, in November 2007. The workshop features current research and gives some indication of the new directions in which task analysis theories, methods, techniques and tools are progressing. The papers are organized in topical sections.


Readings in Intelligent User Interfaces

Readings in Intelligent User Interfaces

Author: Mark Maybury

Publisher: Morgan Kaufmann

Published: 1998-04

Total Pages: 670

ISBN-13: 9781558604445

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This is a compilation of the classic readings in intelligent user interfaces. This text focuses on intelligent, knowledge-based interfaces, combining spoken language, natural language processing, and multimedia and multimodal processing.


Computer-Aided Design of User Interfaces IV

Computer-Aided Design of User Interfaces IV

Author: Robert J.K. Jacob

Publisher: Springer Science & Business Media

Published: 2006-03-07

Total Pages: 384

ISBN-13: 1402033044

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Computer-Aided Design of User Interfaces IV gathers the latest research of experts, research teams and leading organisations involved in computer-aided design of user interactive applications supported by software, with specific attention for platform-independent user interfaces and context-sensitive or aware applications. This includes: innovative model-based and agent-based approaches, code-generators, model editors, task animators, translators, checkers, advice-giving systems and systems for graphical and multimodal user interfaces. It also addresses User Interface Description Languages. This books attempts to emphasize the software tool support for designing user interfaces and their underlying languages and methods, beyond traditional development environments offered by the market. It will be of interest to software development practitioners and researchers whose work involves human-computer interaction, design of user interfaces, frameworks for computer-aided design, formal and semi-formal methods, web services and multimedia systems, interactive applications, and graphical user and multi-user interfaces.