Gurps Rogues

Gurps Rogues

Author: Lynette Cowper

Publisher: Steve Jackson Games

Published: 2017-06-22

Total Pages: 156

ISBN-13: 9781556348181

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It Takes a Thief . . . When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way. Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you need - 29 different templates, letting you quickly create the scoundrel that's right for the job. Templates include . . . Thieves who are only in it for the money, such as the armed robber, cat burglar, pirate, pickpocket, housebreaker, and forger. Rogues who have other goals than mere material gain, like the spy, hacker, evil mastermind, mad scientist, and saboteur. Charmers who work more with people's minds than with lockpicks and prybars . . . the con man, bard, fixer, gambler, prostitute, and street doctor. Mysterious figures who work on the shadowy edges of society -- the tracker, poacher, assassin, master thief, smuggler, mobster, and black marketeer. Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions. This version of GURPS Rogues also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!


A Rogue's Game

A Rogue's Game

Author: Renee Bernard

Publisher: Simon and Schuster

Published: 2008-04-29

Total Pages: 389

ISBN-13: 141653945X

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Daring Games. Dangerously Delicious Consequences. Lovely Eve Reynolds plays the role of a naive young debutante, but her demure appearance hides an experienced cardplayer who, at her uncle's instigation, is engaged in fleecing London aristocrats in the high-stakes card games favored by society. Only London's most notorious rake, Julian Clay, the Earl of Westleigh, sees through her wiles, for he recognizes a fellow gambler when he sees one. Lured by the passion in Eve's stormy eyes, so at odds with her reserved elegance, Julian lays impassioned siege to her. And Eve responds with a rising fire of desire that leaves behind all sensible caution, until both Julian and Eve can think of nothing but the searing hours they spend in each other's arms. But Eve's uncle wants her to play for the highest stakes by making a respectable match with a wealthy lord...and Eve has her own secret reason for following his plan. Although Julian began to play recklessly to seduce a clever young lady, now he wants much more from Eve, and no one will stop him from risking everything on one final game that might win him Eve's heart and soul forever.


Bloodring

Bloodring

Author: Faith Hunter

Publisher: Penguin

Published: 2008

Total Pages: 340

ISBN-13: 9780451462411

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In a near future world marked by apocalyptic religious strife, Thorn St. Croix, a powerful neomage living secretly among humankind, channels her gift of stone-magery into jewelry making, until a handsome police officer, Thaddeus Bartholomew, comes into her life, changing everything. Reprint.


Shell Games

Shell Games

Author: Craig Welch

Publisher: Harper Collins

Published: 2010-03-19

Total Pages: 317

ISBN-13: 0061987980

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Shell Games is a cops-and-robbers tale set in a double-crossing world where smugglers fight turf wars over some of the world's strangest marine creatures. Puget Sound sits south of the border between the U.S. and Canada and is home to the magnificent geoduck (pronounced "gooey duck"), the world's largest burrowing clam. Comically proportioned but increasingly fashionable as seafood, the geoduck has been the subject of pranks, TV specials, and gourmet feasts. But this shellfish is so valuable it is also traded for millions of dollars on the black market— a world where outlaw scuba divers dodge cops while using souped-up boats, night-vision goggles, and weighted belts to pluck the succulent treasures from the sea floor. And the greatest dangers come from rival poachers who resort to arson and hit men to eliminate competition and stake their claim in the geoduck market. Detective Ed Volz spent his life chasing elk-antler thieves, bobcat smugglers, and eagle talon poachers. Now he was determined to find the kingpin of the geoduck underworld. He and a team of federal agents set up illegal sales, secretly recorded conversations, and photographed hand-offs from the bushes. For years, they tracked a rogues' gallery of lawbreakers, who eventually led them to the biggest thief of all— a darkly charming con man who called himself the "GeoduckGotti" and who worked both sides of the law. In Shell Games, veteran environmental journalist Craig Welch delves into the wilds of our nation's waters and forests in search of some of America's most unusual criminals and the cops who are on a mission to take them down. This thrilling examination of the international black market for wildlife is filled with butterfly thieves, bear slayers, and shark-trafficking pastors— all part of one of the largest illegal trades in the world.


Rogue Stars

Rogue Stars

Author: Andrea Sfiligoi

Publisher: Bloomsbury Publishing

Published: 2016-12-15

Total Pages: 68

ISBN-13: 1472810783

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Rogue Stars is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space – whatever you can imagine, you can do.


Shell Games

Shell Games

Author: Craig Welch

Publisher: Harper Perennial

Published: 2011-04-12

Total Pages: 0

ISBN-13: 9780061537141

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In Shell Games, journalist Craig Welch delves into our nation's waters and wildlands in search of America's most unusual criminals. The resulting detective story is filled with butterfly thieves, bear poachers, shark-trafficking pastors—and a rogues' gallery of double-crossing crooks who get rich smuggling bizarre marine creatures. Puget Sound is home to the geoduck (pronounced "gooey duck"), the world's largest burrowing clam—a seafood delicacy worth millions on the international black market. Outlaw scuba divers pursue this prize while dodging cops, committing arson, and hiring hit men to eliminate their rivals. Detective Ed Volz has spent decades chasing fish and wildlife smugglers. Now, he and a team of federal agents are desperate to take down the most remarkable thief they've ever hunted: a darkly charming con man who works both sides of the law and calls himself the "Geoduck Gotti."


Exploring Roguelike Games

Exploring Roguelike Games

Author: John Harris

Publisher: CRC Press

Published: 2020-09-09

Total Pages: 931

ISBN-13: 1000169499

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Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.


Rogue Leaders

Rogue Leaders

Author: Rob Smith

Publisher: Chronicle Books

Published: 2008-11-26

Total Pages: 0

ISBN-13: 9780811861847

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In 1982, George Lucas saw potential in the fledgling videogame industry and created his own interactive-entertainment company. Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.


Rogue Games

Rogue Games

Author: Reece Barden

Publisher: Reece Barden

Published: 2024-11-29

Total Pages: 381

ISBN-13:

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Love is a dangerous game to play. Forced to open the borders of his territory, closed to the outside world since he was a teenager, Alpha Dean Reynolds has now been charged with hosting the prestigious Alpha Games. The event will draw the strongest and bravest shifters from all around, looking to prove they're good enough to become the new alpha. All coming from pack's that hate his own. When a group of dangerous rogue wolves turn up, their pushy leader demanding to compete, he's living his worst nightmare. He doesn't want rogues left to wander his lands freely, and even though she's caught his wolf's attention. Jamie's a distraction he could do without. Especially when she gets hurt and he's not so sure it was an accident. A run-in with a brutish alpha is the last thing Jamie needs when all she wants is to keep her family safe. After making it clear her mere existence is offensive to him, Dean's the last person she expects to come to her rescue, but with her place in the competition at stake, Jamie determined not to give in to the pull she feels. It doesn't matter how much Dean's growing on her, her dream has always been to be the leader of her own pack, and she's not going to let a little thing like love stand in her way. A dual POV, MF wolf shifter romance with enemies to lovers, forced proximity / one bed, fated mates, a dominant alpha male, and lots of spice.